I don't get this or the similar paragraph from the article. A token is the same as a 1 month sub (in fact a bit more), someone had to pay real money for that token. There's nothing ambiguous about measuring subs as far as tokens are concerned. Something like "accounts active at 15 sep 2015" is even less ambiguous.LOL. I understand that it is harder to unambiguously measure subscription numbers with the Token mechanism in action
1 token is equivalent to 1 month of sub but not equivalent to 1 subscriber, which is the case that matters.A token is the same as a 1 month sub (in fact a bit more), someone had to pay real money for that token.
people also buy tokens to turn an in-game profit, not just for game time.I really don't get your point nor why would it be more ambiguous to count subs after tokens than before. For example how are tokens different from gametime cards you bought in stores?
people also buy tokens to turn an in-game profit, not just for game time.
Huh? I thought you couldn't resell them?people also buy tokens to turn an in-game profit, not just for game time.
Because a token sold is not necessarily instantly redeemed, and can be stocked up by the buyer up to 10 IIRC. Just as a game card that has been printed but sits on a store shelf for years also doesn't count as a "subscription" until it is actually used. Also, players can add up to 3 years of WoW game time to their account, I think, so in the extreme idealized case equating 1 token sale to 1 subscriber yields a result 46 times larger than the actual number of people using the token for game time, with the real number of token subscribers falling somewhere in between.I really don't get your point nor why would it be more ambiguous to count subs after tokens than before. For example how are tokens different from gametime cards you bought in stores?
I don't think it's a 1:1 market, I think blizzard offers tokens besides the ones being sold by players. It's just that player-sold tokens bring the price down.Sure, but even in those cases, presumably the tokens are redeemed by someone for game time. Money was paid for game time and is used (by someone) for game time. I'm not really sure what your point is. Like, you couldn't turn cash into game currency by buying tokens if there wasn't someone who wanted it for game time.
It certainly wins in the 'hype/promises delivered' contest. I think it's related to the fact that many major developers left mid-WoD production, including the crab, Pardo and who knows else.So WOD was almost two years with less content. Amazing.
Gratz, you just proved my point. Token = game card, game cards were there from beginning so they can't use tokens as an excuse for sub numbers not being representative anymore.Because a token sold is not necessarily instantly redeemed, and can be stocked up by the buyer up to 10 IIRC. Just as a game card that has been printed but sits on a store shelf for years also doesn't count as a "subscription" until it is actually used.
Don't forget a beam of light shooting up in the sky. Well, I think Avengers had that thing too.It looks like Avengers. Helicopter ships, weightless action, Sylvanas jumping around and firing her bow like Hawkeye, godawful dialogue.
That narration was awful and literally starts out with "AN ANCIENT EVIL AWAKENS" and bunch of other cliches like looking in a locket to see someone special etc. .