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World of Whorecraft: Battle for Asseroth

Turisas

Arch Devil
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The ones they showed at the reveal were exactly the same, unless they were just placeholders (which would be weird since they talked about how you need to redo the animations to fit the new higher poly models).
 

Metro

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Yeah I posted that three posts back, breh. Edit: was to the guy above Turisas who insists on ninja-sponding.
 

Wilian

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Divinity: Original Sin
If you couldn't see the differences in animations between the old and new versions I recommend getting a pair of strong eye-glasses.

New gnome female for example from 1:06 onwards:

 
Last edited:

Turisas

Arch Devil
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Yeah those do look better; maybe it was just poor examples in the original reveal.
 

Metro

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I never understood why people were so ardent about model updates when 90% of the characters (including their faces) are covered with new high-texture/resolution armor, anyway.
 

J1M

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14,740
I never understood why people were so ardent about model updates when 90% of the characters (including their faces) are covered with new high-texture/resolution armor, anyway.
Because it is something promised to them a long time ago. It's the same thing with the moose mount.
 

Xor

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
If you couldn't see the differences in animations between the old and new versions I recommend getting a pair of strong eye-glasses.

New gnome female for example from 1:06 onwards:


That guy was really impressed with the mouth movements. "It's like cutscene animation in game!" Reminds me of the first time I was blown away by facial animation. It was in 2000 when a friend showed me Deus Ex.
 

Zeriel

Arcane
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Jun 17, 2012
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I like how he couldn't even get 'You really are a bunch of retards, aren't you?' right. It's all very meta.
 

set

Arcane
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Oct 21, 2013
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944
Updating models is important because erp

Blizzard would make lots of money if they allowed draenai body model cosmetic options in the cosmetic store like fu
 

Data4

Arcane
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Sep 11, 2005
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Over there.
God damn, I just want to slap that faggot in the middle up side the head and knock the fucking AIDS out of him. Every time he does that little faggot tongue smack.
 

Dire Roach

Prophet
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Feb 28, 2007
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Machete-Knight Academy
I never understood why people were so ardent about model updates when 90% of the characters (including their faces) are covered with new high-texture/resolution armor, anyway.
Transmogging your female toon's hi-res demonic plate armor into plate bikini is all the rage nowadays.
 

Akratus

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
You know, the problem with world of warcraft is that the developers can't make content faster than the players can finish it. Also of course there is the lack of complexity and challenge in the end game.

I feel like both problems could be solved if blizzard implemented a removal of levels alltogether. Now bear with me. The way in this would work is to kind of level the playing field. The problem with world of warcraft is that you have a level of avatar strength even god has never seen. So if they were to squish that with this that would reverse the effect where content is useless because the enemies are too easy. Sure, they would have to give another reason for players to go and kill enemies they never would. Perhaps a retooling of the reputation/pvp/faction systems where your grinding has an actual effect.

Grinding was always a part of mmo's, so why not turn the grind around into the main focus of the game. Which would remove the grind, by making it fun and challenging.

It would be great if they could employ this to create a level of challenge reminiscent of demon's/dark souls, eve online, skyrim with requiem etc.

If it works in the way I envision it, there would be a great amount of players actually playing around in every zone where there are formidable enemies. Not necessarily enemies formidable by the standards of their stats, rather, the enemies would all probably have to be retooled. For example, a rat in pandaria can be level 86 or something and this would change. Suddenly the entirety of outland is like an instance. You can't actually mess around there without preperation and a party.

Of course, this would put more complexities down on the players, and they can't lone wolf it like they want to. So perhaps this would improve the game and lose blizzard their millions, but I don't know.

Really this isn't what HAS to happen, this is just my one idea to bring challenge, complexity, actual systems and player cooperation into the game. Because it's very strange that you can't just play an mmo like a singleplayer game, it's basically the preferred playstyle. You should force people to work together. Ah but whatever, Blizzard will just poop out more useless content and people will love it.
 

Zeriel

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Jun 17, 2012
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That's a problem they created for themselves by making all content trivially easy. They never had (real) content problems back in vanilla and TBC, because almost no one could complete the hardest content before new stuff came out.

Blizzard is the king of self-inflicted wounds.
 

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