Rahdulan
Omnibus
- Joined
- Oct 26, 2012
- Messages
- 5,320
That's a problem they created for themselves by making all content trivially easy. They never had (real) content problems back in vanilla and TBC, because almost no one could complete the hardest content before new stuff came out.
Blizzard is the king of self-inflicted wounds.
Technically speaking, I can see what they wanted to do by opening the end game to a wider range of players because hey, it's really pointless making end game the focus of your entire product and than having a single-digit percentage of your player base actually go and experience it. Problem was that they went overboard with the nerf hammer.