luj1
You're all shills
Good thread
It's true that, in some ways, it would limit what can be done in each view. I'll probably not allow the player to squeeze the party through a pipe and then have a battle there, so some constrains and compromises would be necessary, but in the end it's a tradeoff which, for now, I think is worth it. We'll find out!
I am positive about third person combat on separate screens, but for a game that would simply switch camera to top down view on combat... wouldn't designing map that would be interesting for both first person exploration and top down combat be difficult?
It's true that, in some ways, it would limit what can be done in each view. I'll probably not allow the player to squeeze the party through a pipe and then have a battle there, so some constrains and compromises would be necessary, but in the end it's a tradeoff which, for now, I think is worth it. We'll find out!
Cheaper way to do it would be having isometric sprites for combat and 3D dungeons like in the video above. I think it works well. Yes, I know people may dislike battles occuring on an abstracted battlefield removed from the 3d dungeon screen, but tbh if you have limited resources this is the best way to go. Of course, there should be a reason for having the isometric look in the combat system: positioning, movement, attacks/spells that have specific ranges or AoE's depending on player's position and so on.
Cheaper way to do it would be having isometric sprites for combat and 3D dungeons like in the video above. I think it works well. Yes, I know people may dislike battles occuring on an abstracted battlefield removed from the 3d dungeon screen, but tbh if you have limited resources this is the best way to go. Of course, there should be a reason for having the isometric look in the combat system: positioning, movement, attacks/spells that have specific ranges or AoE's depending on player's position and so on.
Which is very funny, given that the game (as well as its predecessors Amberstar and Ambermoon) uses three different perspectives for exploration alone.An abstract, generic battlefield is what Albion did.
The PSP version? Seriously?
Realms of Arkania, Betrayal at Krondor ring a bell?Fuck me, I've been wondering how would this combination work out for months. Tyvm for providing an answer, and, gl with that!
Now show me the character creation and the barbarian class.
Inspired by the Warhammer RPG?
Realms of Arkania, Betrayal at Krondor ring a bell?Fuck me, I've been wondering how would this combination work out for months. Tyvm for providing an answer, and, gl with that!
I don't know if it'll make the final cut. There are other complications... multiple floors; linking from one floor to the stair grid to the next floor; hiding and showing floors above you; coding AI to shoot from balconies etc.