tyrannosaurus rex
Unwanted
- Joined
- Jan 19, 2014
- Messages
- 3,059
He created an historical setting in a fantasy world. Good. What he needs is a creative sidekick to decorate it.
Allow me to enlighten you, PoE is a game made for casuals and journos. With the financial backing of numerous IE games veterans who were plainly cheated.If you like a console casual RPG over a mediocre computer RPG like pillars of eternity you don't belong here.
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At least I've played the game, (as well as PoE) and know what I'm talking about.text
So, a user called AwesomeButton is defending Twitcher 3 here?
So you say if there were demos, you would play those and check out if a game is good enough to buy? They play the pirated version as a demo, play the first levels, or first hour, and decide if you want to buy it. But noooo, you pirate it, and don't just play the beginning, but play the whole game. That's a pretty weak excuse.Yeah those autistic let's players are better than a hands on impression and I know exactly where to find my soul mates on the internet that experiences things the same things I do. Technical sides, no way I can tell what my computer will run well and what it won't. No way those requirements ever work, and they don't tell me about FPSs or other possible technical difficulties.
No, demo existed for a reason. But now you have enough No lifes with inheritance money on a consuming frenzy that they aren't released anymore as much as they used to. That was something PC gamers used to pride themselves with over consoles were you always had to rent before Buying.
So you say if there were demos, you would play those and check out if a game is good enough to buy? They play the pirated version as a demo, play the first levels, or first hour, and decide if you want to buy it. But noooo, you pirate it, and don't just play the beginning, but play the whole game. That's a pretty weak excuse.
The next game.On the other end, the acting agent, the developer, has a very different desire. They want to make a lot of money. And that might very well influence how they design and market the game. Since they already have a bunch of hardcore fans captive via pledges, what's to stop them from cutting corners, or "mainstreaming" the game? Why not try and sell to the widest possible audience once you have a war chest of money from a bunch ofsapsbackers?
-A puzzle tactics game that quickly turned sour in the hastily thrown together sequel.
No, but it's not really a feeling specific to Obsidian.
I've never backed a big-name Kickstarter and I don't ever intend to...it's a total scam from the backer perspective, running headlong into a classic principal-agent problem.
The backer pays into a vague idea of a game they want, with imagination and hope often overriding cold rationality. They want a clone or iteration of Game X and logic be damned.
On the other end, the acting agent, the developer, has a very different desire. They want to make a lot of money. And that might very well influence how they design and market the game. Since they already have a bunch of hardcore fans captive via pledges, what's to stop them from cutting corners, or "mainstreaming" the game? Why not try and sell to the widest possible audience once you have a war chest of money from a bunch ofsapsbackers?
There's really nothing stopping them. No regulatory entity exists for Kickstarter (to my knowledge) and any disgruntled backers will likely be replaced by legions of new fans ready to back the next campaign, at least in the eyes of a profit-motivated executive.
And what does the backer receive for their faith shown through cash? The game half-off at release, with bonus day 1 DLC for generous folks, and immortality through backer-created content for the true whales (well, until it is deemed NOT OKAY by the great and good folks at tumblr/Kotaku/RPS/Gawker). One is essentially gambling whether or not a game will be good or not, paying a lower price if you "win" and losing money on a poor decision (made with far less information than a typical purchase).
What a total ripoff. If Kickstarter was some sort of crowdsourced equity market, at least one could hedge their bets; watching a game be turned into popamole might at least be good for your wallet, and losing potential returns on a misunderstood gem that bombs probably wouldn't sting too hard for the gaming enthusiast.
And it isn't as if Kickstarted RPGs have ushered in some new golden age. Most of the crop of games have had mixed receptions, at best, over here at Codexia. We have:
-Good For What It Is 2
-Cyberpunk Squad Tactics for Tablets
-The most brilliant game ever, full of wonderful ideas and superb gameplay (of which most of the proponents cannot, for some reason, finish).
-A puzzle tactics game that quickly turned sour in the hastily thrown together sequel.
-An Infinity Engine clone roughly on par with BG1/IWD1 (but don't worry guys, they'll get it all right in the expansion/sequel!).
Not exactly a tidal wave of incline, especially given that there's no telling whether or not traditional publishers and self-funded indies might have done better in a hypothetical Kickstarter-less world. Big publishers are starting to see the value in nostalgia and (faux) hardcore appeal; just look at Enemy Unknown, Dishonored, and the inevitable DMC5 (suck it Tameem). And there's always some zany folks like good ol' Pierre who will bust out surprise hits on the indie scene (when they aren't occupied by writing goofy libertarian tomes, or whatnot).
I wouldn't mind Kickstarter as a platform if it were mostly involved with tightly defined projects with concrete goals (e.g. CreativeCommons-friendly translations/renditions of great works). But when it comes to projects with a lot of ambiguity, like games, it's a joke.
Yeah, Sawyer prefers classless systems which I forgot to mention. That still doesn't change the fact that PoE is his baby.
Yes, and?Whiran >
The cost would be different if the project is from America/Norway/Croatia/Somalia/etc...
Going back to Kickstarter and treating it like a pre-order sales channel is good for no one in the long term.
If you please the widest possible audience, then you will naturally have the largest well ofThe next game.On the other end, the acting agent, the developer, has a very different desire. They want to make a lot of money. And that might very well influence how they design and market the game. Since they already have a bunch of hardcore fans captive via pledges, what's to stop them from cutting corners, or "mainstreaming" the game? Why not try and sell to the widest possible audience once you have a war chest of money from a bunch ofsapsbackers?
In a very shallow view of business yes. Appealing the largest possible audience and still making something resembling an RPG means going to head-to-head with AAA juggernauts Bethesda and Bioware.If you please the widest possible audience, then you will naturally have the largest well ofsapswallets to dig into for money for the next game. Really, if your goal is money, immediately write off the Codex and any place remotely like it, because they're all so much in the minority, their anger will barely be a blip on the radar if you can please the bulk of your audience. With the additional benefit that it takes way less time to program for the main group, since they actively don't want complex things, so thus your programming costs also go down.
It's win win for your bank account.
It's an interesting thought, but I don't think the flaws of any of the Kickstarter RPG's were caused because of trying to appeal to a wider audience. It would be nonsensical anyway, they don't have the budget to reach that wider audience, even if they wanted to.
The audience of fans who liked the IE RPG's is wider than the Codex. It may include the goons of Something Awful. These games are niche, but they're not niche to the extent of being commercially non-viable.It's an interesting thought, but I don't think the flaws of any of the Kickstarter RPG's were caused because of trying to appeal to a wider audience. It would be nonsensical anyway, they don't have the budget to reach that wider audience, even if they wanted to.
How do you call Sawyer appealing to SA morons that found Mulahey hard?