felipepepe
Codex's Heretic
So, I was meditating on how modern gamers (and journos) often won't understand what makes older & more obscure games special...
I.e., Waypoint wrote an article on how some people prefer Morrowind over Skyrim, but since the writer clearly isn't into MW himself, he failed to convey just WHY people actually prefer Morrowind. Sure, he talks about the streamlining and unique landscape but, as DraQ will easily prove, that's like 1% of its charm.
Similarly, Gamespot made some months ago an Elder Scrolls retrospective, and the author - who admits first playing Oblivion - clearly had no idea why people liked (and still like!) Daggerfall. Seriously, he didn't even MENTION its dungeons or character creation!
Sadly, this will only get more common, and people lose track of gaming's ever-expanding history and rely more and more on hearsay. We already made the Codex's Top 70 RPGs list, with brief reviews of each of those games, but here's a different idea:
Write (briefly) memorable RPG moments / experiences that everyone should try once. It doesn't even matter if the rest of the game is shit - if there's one moment you think that redeems it, then write about it (avoiding spoilers as possible).
For example:
NWN2: The Maimed God's Saga: A role-playing heavy module based around Clerics and their faith, where choices are based on memorized spells and combat is rare & meaningful.
Fallout 1: Explore The Glow, one of the most unique and tense dungeons in any RPG.
Daggerfall: Create unique characters bending the game's rules and venture into massive, twisted dungeons without ever knowing if you'll find the way out again.
Anyone interested can do it for any RPG (even if other already did it). If this gets enough traction I'll probably compile a handy list and even include it in the CRPG Book.
I.e., Waypoint wrote an article on how some people prefer Morrowind over Skyrim, but since the writer clearly isn't into MW himself, he failed to convey just WHY people actually prefer Morrowind. Sure, he talks about the streamlining and unique landscape but, as DraQ will easily prove, that's like 1% of its charm.
Similarly, Gamespot made some months ago an Elder Scrolls retrospective, and the author - who admits first playing Oblivion - clearly had no idea why people liked (and still like!) Daggerfall. Seriously, he didn't even MENTION its dungeons or character creation!
Sadly, this will only get more common, and people lose track of gaming's ever-expanding history and rely more and more on hearsay. We already made the Codex's Top 70 RPGs list, with brief reviews of each of those games, but here's a different idea:
Write (briefly) memorable RPG moments / experiences that everyone should try once. It doesn't even matter if the rest of the game is shit - if there's one moment you think that redeems it, then write about it (avoiding spoilers as possible).
For example:
NWN2: The Maimed God's Saga: A role-playing heavy module based around Clerics and their faith, where choices are based on memorized spells and combat is rare & meaningful.
Fallout 1: Explore The Glow, one of the most unique and tense dungeons in any RPG.
Daggerfall: Create unique characters bending the game's rules and venture into massive, twisted dungeons without ever knowing if you'll find the way out again.
Anyone interested can do it for any RPG (even if other already did it). If this gets enough traction I'll probably compile a handy list and even include it in the CRPG Book.