I just remembered another WTF?!? game: Sadly I have to admit that this time kc is mostly right and I didn't like it (whereas I liked FO3 better than expected).
Warhammer: Mark of Chaos: Now I hadn't been following its development but Dark Omen is one of my favourite games and any game even half as good would have been worth playing. I didn't expect too much from MoC, nowadays you simply can't.
But the game had quite a few WFT? moments/decisions:
Played the demo on my old system and it c r a w l e d ... with all settings set to minimum. A PC game that doesn't scale well and isn't a shooter is a big no no. My system wasn't
that bad. Played the full game on my current system, though, and that was fine.
But the big WTF was that they'd done away with the Warhammer rules! Why? And why substitute them with vapid dross? The whole units-experience scheme was also fucked up. Units had only 3 experience levels, gained them incredibly fast, got
larger with higher exp and got some meaningless stat-improvements. In DO an improvement of 1 was significant and you'd notice it in battles. In MoC they also had improvements of 1 or 2 for level-ups, but those changed the stats from 50 ---> 52
There were other bad design decisions but they aren't as much WTF.
What is were the loading times. It had loading times of 1 - 3 minutes. That compares to Gothic loading times. Only in Gothic the whole world would be loaded and unless you fucked up you could play for a few hours without further loading. In MoC few battles would take more than 30 minutes. The duels would usually take less than one minute ---> 2 minutes to load the duel, another minute to load the campaign map again after the duel. 3 minutes of loading for less than a minute of gameplay (which sucked, too) WTF!?!
Then there are the heroes: They were nerfed in later patches but they are still totally overpowered. The average hero could beat 1 - 3 elite units. When I played through the game my firemage nearly beat the last mission by himself. WTF? And the balancing between the heroes was bad, too. My endgame demonprince was actually significantly weaker than my endgame imperial soldier. WTF? In DO heroes were powerful but they could hardly take on enemy units by themselves and leveled very slowly. Especially the wizards could become very useful but it was a challenge to get them there and they still depended very much on luck.
Oh, characters and campaign story were crap too, but the visuals were ok and I liked the VOs.
/WTF-rant