Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,851
The artilery is way, way stronger. Like, flatten a bunker strong. Can't take cover from a bombard in the trees if it destroys all the trees. It'd wreck a tank too, and is immune to weather effects. Mortars would be nice as well though, I won't lie.Why use a 4-tile unit for artillery, when two peasants with mortars will do ?
Well, it's still turn 0 and we've taken our first casualty. To be fair, that's kind of why I brought this one along though.
We get our first kill as well; Pierre sinks a sniper shot through the elevator. The maid takes the bullet for the matron, but it's better than nothing.
Rat summoning is apparently an arced attack? Interesting.
That's helpful actually; it makes it easier to summon a rat under the elevator without getting too close. Sadly it's facing the wrong way and we can't turn it.
One of the zombie gals is carrying a fusion torch I bought for this mission. Since we've only got one entrance to guard, I figure cutting a sniping window here might be helpful. The south wall might be good too but this one faces more towards the center of the base, where I anticipate more enemies coming from. In general, I elect to keep this room upstairs. No sense losing anyone to reaction fire just for a peak down there.
*CLENCH*
Okay, that's fine. RIP Rat-friend.
This is also firing at a rat. Fuck, this mission has so many people it's hard to keep track. Note to self- take a shot of both rooms before every enemy turn to help figure out who was getting shot each time. And remember the old earth weapons box! It'll be satisfying to open them and find vibro swords that are now totally obsolete
Fuck, this was a cat I believe. Well, still better than losing a person, but this room doesn't exactly have bodies to spare. Honestly it's probably a writeoff. I'm not planning on doing a partial mission and retreating with prisoners and a bit of loot. But this room is so vulnerable and so poorly manned that holding it seems impossible. We'll have them go down kicking and screaming.
That priest fired some sort of charm attack and hit our plate gal. She's still standing... barely. Seems to just do stun damage.
It was this thing, whatever it was. Maybe this is the persuadatron the goblins are offering for like 2500 tokens?
Here's another new weapon. No idea what this is.
We send a rat on a scouting mission and it reveals some more terrain before taking a couple reaction shots and dying. This room it died in is a set of 4 elevators in their own little rooms, connected by either doors or windows. Basically a little security maze with lots of chances for reaction fire.
Our enemies are pretty clumped up under us here and have some terrifying weapons. I opt to try using a poison grenade on them- their choking resistances aren't that great, taking either 200% or the default 400%. Throwing would take too many TUs so our ogre just casually walks down there, drops it on the ground and walks back up the elevator. Hopefully the AoE doesn't seep through the ceiling and kill us all.
Our barely standing gal drops down the southeast elevator to open fire on the matron. I didn't trust that she'd go down to the grenade, and it sadly doesn't deal any TU damage. We put her to sleep with the tesla coil, which is plenty good enough. Strategically placed small mammals insured most reaction fire would have gone astray. Both have evasion equal to half their reactions, so for rats it's about 42 evasion, while cats have a whopping 85. Good luck firing a gun next to that. We still drew some reaction shots from the northeast but they whiffed.
Over here, we have a different sort of problem. Apparently the church keeps pet chryssalids. Because of course they do.
Over here we've got a reverend with a plasma sword and a neophyte with a flamer. They're too far to be a threat right now though.
Fortunately, in a stroke of brilliant insight and/or gross incompetence, I sent a nun to invade this church base. If that chryssalid gets in range, holy bolt will hit it for ~500 damage.
Our plasma torch managed to take the paint off the wall on the third shot, but Modron failed to take out the rock behind it with his bashing stick. Still, I'd assume the rock is softer than the wall, so this should be viable? Sniping the chryssalisk as it ran past would have been nice.
Poison gas grenade goes off and works like a charm.
This dude manages to get shot off on our goblin in the avenger plate, breaching the shields but not killing her.
Tight Note, the woozy plate gal in the suicide room, got hit again by a weird charm attack.
I believe at this point our ratmeister for this room died as well.
And the avenger goblin dies. Damn, I shouldn't have brought her along. That armour was so fucking cool and now it's gone. I could have saved her with the primed stasis grenade trick, but OTOH, it probably would have knocked out half my crew in that tiny space. Damned shame.
Honestly I'm surprised she didn't instantly die to this thing, these guns are insanely good.
Aftermath of the poison grenade. The priest that took out our plate gal is in a good spot for Pierre to take out. He makes the shot, but the dude is still standing.
Our ogre finishes the job with some painbringer rounds.
Kitty comes down for some scouting and... holy fuck this room is screwed. There's an exalt in there, a ton of enemies in general, and...
This fucker. I won't be trying to capture him unless we get lucky. That lightning tome is incredibly powerful. If he popped up the elevator and auto-fired it, he could probably kill or knock out like 10 people in one turn.
Well, if the enemies want to group up like this... we can hopefully make them pay for it.
Catgirl trainee here in mere camo paint manages to kill off this zealot with the heavy plasma gun. Just enough TUs to get back upstairs afterwards too. I'm not sure if the neophyte failed to shoot her because he lacked the TUs or the smoke and camo kept her out of his sight.
We got one shot off with the rosary, but it fucking missed. 95% my ass. Maybe if I had ducked it would have worked better,
Well, Horrid soup manages to knock it out at least. I want it dead though, not waking back up on turn 30 to cause a total wipe.
The neophyte was easily finished off, but there's another heavy plasma wielder down here. No LOS though and I'm not stepping out and risking reaction fire.
Welp, we've summoned our last rat. If the healer was over here we could perhaps turn her freshness into more rats, but she's in the wrong room. Still, 6 rats is a huge benefit. 100% worthwhile to get these outfits and bring them along.
Second round of digging and we manage to plasma cut through the rock and Modron bashes a wall down with the club. Seems our sniping spot is going to happen, and more safely than I expected- I won't need to have a gal with 2% remaining TUs standing in front of the opening when we manage to make it.
This is so much scarier now that I know chryssalisks are lurking around here. Makes the rats a bit of a liability as well. One or two we can handle, but if the enemy turns like 5 people into them and they rush us all at once, we might be fucked. I did bring an RPG with HEAT rounds in case they had some kind of heavy vehicle or turret, but that's not really going to be effective vs a swarm of these fuckers. Plus I don't want to destroy my cool laser swords!
Not sure who this is firing at. Again, I'll try to take some extra screenshots before end of turn while this situation is still a clusterfuck.
Hah, this fucker wasted his whole turn firing into a wall trying to kill the rat. The mental image of these zealots freaking out and firing plasma weapons everywhere trying to kill a rat is great. Best outfit ever.
Our turn (the rat SURVIVED!) and we've got a new problem. There's a chrsalisk over here too. Motherfuckers! I might have a chryssalid grenade somewhere, but it's probably not in this room. Not sure how to handle this. It's immune to choking, so that's not an option. We've got a healer catgirl with no real weapons, an ogre with a painbringer that will MAYBE kill it be quite possible just bounce the shots off, assuming he doesn't just die to reaction fire, and a very sleepy gal in plate who dropped her tesla coil. The ogre probably can't pick up the coil with enough time to spare to put the chrysalisk down either. Maybe we huddle on the far side of the room? Try to bait someone into killing it with friendly fire using a rat? Hope it goes after the cat and misses (fat chance?) Drop the stasis grenade on ourselves and hope we get passed by and wake up safely later (catgirl will die from overstun, her outfit generates stun each turn like she's drowning.) Tune in next episode to find out!