Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,851
Running some random salvage mission I realize this craft does, in fact, have suicide lights. It didn't seem to on an earlier map, but sometimes the various terrain tiles can hide lighting effects pretty well.
I also realized I didn't bring any fucking canteens with me, and my platemail users are fucking melting. Hard to remember all the little details I need to set up again after losing a craft.
Speaking of craft, I researched the mining ship. As a ship, it's a mediocre transport craft; slow but with decent space and moon access. More interestingly, it makes us 400k each month! Not a bad deal...
Except we can't build the fucking things. Aside from the ship engine and mining laser, we'd need a rail driver too. No idea how to make those.
I've finally caught up on all the tips (or just about, there's a few voodoo related ones left I think) so I've been spamming disks and pillow books like crazy. Sadly, pillow books are just giving me stuff like this. Not terribly useful. I guess it's nice to know our stats if we end up raided in our sleep?
Lots of scary merc ships on these 'secret base' missions. I even found this one landing, not that we stand a shot of fucking with a large ship full of mercs.
Ooh, more codex goodies!
Nice! These are rare and expensive. And useful, at least for now.
Was running what I expected to be a milk run against a comm tower of church dudes. 3 gals in plate cover the door to their tower. One of them died.
This motherfucker, opened the door, shot a CANNON, at point blank, and rolled high enough for a kill shot. Absolute bullshit. To be fair, she was slightly injured from a grenade earlier, but even so, he had to have rolled insanely high to get through all that armour and piercing resistance.
At least it wasn't one of the real elites, but I had been working on her for a while. This is why I haven't gone after the church base yet. We don't HAVE a solid squad yet. Plate mail users will get annihilated by a lightning tome (and they'll have some I'm sure) and others will likely get cut down by their fucking jedi wannabes we haven't met yet. I want to go in with a squad of, perhaps 12, including 4 gals in plate, some werewolves, at least 1 highly trained catgirl and an ogre. We've got like... 3 gals I'd consider trained enough to go.
Grabbing this more out of curiosity than an expectation it'll be worthwhile. It was foreshadowed a long time ago, so maybe it's super important and or useful. But I'd put money on 'dangerous bullshit that won't pay off for 6 months.'
Not quite the outfit I was hoping for. Nice voodoo defense at least.
It's an interesting power, and you could in theory use it to let a sniper take many shots in a single turn or somehting to that effect. But you'd be tanking their freshness and morale to do it. Why not just bring more snipers?
It's not even that great a ratio; to get back 50 TUs you'd be losing 5 freshness and basically all your morale? Fuck that.
Interesting bit of lore.
Apparently this WP stuff ignores normal fire damage rules. That would make these mines... pretty fucking scary.
Getting a lot of ship dossiers from the data disks. Most are ones I've never seen before that will blast me to bits, but once in a while I get a juicy tidbit that could be worth shooting down if I get the chance.
Got our infamy back above zero again. That's really all I'm after at the moment.
Starting to wonder what the hell I could possibly be missing for that school project. I did the medical stuff. We got superconductors ages ago. Hell, I did fucking quantum mechanics. It must be some early tech I'm passing up because it's useless. This one is... interesting. If we had a steady supply of ship engines I'd definitely build one in case it unlocks some cool crafting options.
This sounds really cool, but also insanely expensive in all likeliehood. Something to aspire to at least.
Now that we have a sickbay again, we can finally research this thing. These are a mixed bag. They are hard to get in any great number, and the data reels they include are.. pretty crap.
But we can get mad gnomes. Mad gnomes are the best gnomes. I'm so stoked for where this is going to lead.
I forget what silly thing unlocked this, but laser fists sounds too cool to pass up. Top priority!
Yeah, this is why the reels are kind of crap. There are a lot of UAC weapons, and they're pretty much all janky shit like this. Yeah, 80 laser damage snipers are nice, but 4 shots? Fuck that.
Not sure how expensive upgrading our slaves will be, but I'm guessing way too much to be worthwhile.
Huh, so that's what that ranomed 'jammed' thing I encountered before was. I'm surprised I caught it if they can go this fast. Maybe a shittier version?
And for some reason I never realized I can check the ANAL page for enemy ships. Good info here, particularly the score shooting them down is worth, and the time before they try to escape (or let you escape? I dunno.)
Long overdue. I never bothered with these because the risk/reward for these places is out of whack. It's a lot of spotters and field guns and shit and the loot can barely shoot down a blimp iirc.
Super magnum isn't quite as good as I'd oped, but it is a decent upgrade. What I really want are the smart bullets it can supposedly load.
Drop from a data disk. Makes me inclined to try researching our armored cars and expand that part of the tree. If we can make an actual tank it'd be quite useful.
Another month gone by... and we made a sizable profit this time! Now that we're actually making money instead of just staying afloat, I think it's time to build another ship again. Not sure if I should go for the kraken or predator though. Kraken would make missions much easier, predator would help me get more engines perhaps if I can find the right medium sized ship to shoot down. Still can't believe how our Kraken died. Stupid shit. Thank god we've got the hyperwave thing now. I think I'm leaning towards Kraken. It'll unlock space missions for us again, and should be safer now that we have access to large weapons to tack onto it.
I also realized I didn't bring any fucking canteens with me, and my platemail users are fucking melting. Hard to remember all the little details I need to set up again after losing a craft.
Speaking of craft, I researched the mining ship. As a ship, it's a mediocre transport craft; slow but with decent space and moon access. More interestingly, it makes us 400k each month! Not a bad deal...
Except we can't build the fucking things. Aside from the ship engine and mining laser, we'd need a rail driver too. No idea how to make those.
I've finally caught up on all the tips (or just about, there's a few voodoo related ones left I think) so I've been spamming disks and pillow books like crazy. Sadly, pillow books are just giving me stuff like this. Not terribly useful. I guess it's nice to know our stats if we end up raided in our sleep?
Lots of scary merc ships on these 'secret base' missions. I even found this one landing, not that we stand a shot of fucking with a large ship full of mercs.
Ooh, more codex goodies!
Nice! These are rare and expensive. And useful, at least for now.
Was running what I expected to be a milk run against a comm tower of church dudes. 3 gals in plate cover the door to their tower. One of them died.
This motherfucker, opened the door, shot a CANNON, at point blank, and rolled high enough for a kill shot. Absolute bullshit. To be fair, she was slightly injured from a grenade earlier, but even so, he had to have rolled insanely high to get through all that armour and piercing resistance.
At least it wasn't one of the real elites, but I had been working on her for a while. This is why I haven't gone after the church base yet. We don't HAVE a solid squad yet. Plate mail users will get annihilated by a lightning tome (and they'll have some I'm sure) and others will likely get cut down by their fucking jedi wannabes we haven't met yet. I want to go in with a squad of, perhaps 12, including 4 gals in plate, some werewolves, at least 1 highly trained catgirl and an ogre. We've got like... 3 gals I'd consider trained enough to go.
Grabbing this more out of curiosity than an expectation it'll be worthwhile. It was foreshadowed a long time ago, so maybe it's super important and or useful. But I'd put money on 'dangerous bullshit that won't pay off for 6 months.'
Not quite the outfit I was hoping for. Nice voodoo defense at least.
It's an interesting power, and you could in theory use it to let a sniper take many shots in a single turn or somehting to that effect. But you'd be tanking their freshness and morale to do it. Why not just bring more snipers?
It's not even that great a ratio; to get back 50 TUs you'd be losing 5 freshness and basically all your morale? Fuck that.
Interesting bit of lore.
Apparently this WP stuff ignores normal fire damage rules. That would make these mines... pretty fucking scary.
Getting a lot of ship dossiers from the data disks. Most are ones I've never seen before that will blast me to bits, but once in a while I get a juicy tidbit that could be worth shooting down if I get the chance.
Got our infamy back above zero again. That's really all I'm after at the moment.
Starting to wonder what the hell I could possibly be missing for that school project. I did the medical stuff. We got superconductors ages ago. Hell, I did fucking quantum mechanics. It must be some early tech I'm passing up because it's useless. This one is... interesting. If we had a steady supply of ship engines I'd definitely build one in case it unlocks some cool crafting options.
This sounds really cool, but also insanely expensive in all likeliehood. Something to aspire to at least.
Now that we have a sickbay again, we can finally research this thing. These are a mixed bag. They are hard to get in any great number, and the data reels they include are.. pretty crap.
But we can get mad gnomes. Mad gnomes are the best gnomes. I'm so stoked for where this is going to lead.
I forget what silly thing unlocked this, but laser fists sounds too cool to pass up. Top priority!
Yeah, this is why the reels are kind of crap. There are a lot of UAC weapons, and they're pretty much all janky shit like this. Yeah, 80 laser damage snipers are nice, but 4 shots? Fuck that.
Not sure how expensive upgrading our slaves will be, but I'm guessing way too much to be worthwhile.
Huh, so that's what that ranomed 'jammed' thing I encountered before was. I'm surprised I caught it if they can go this fast. Maybe a shittier version?
And for some reason I never realized I can check the ANAL page for enemy ships. Good info here, particularly the score shooting them down is worth, and the time before they try to escape (or let you escape? I dunno.)
Long overdue. I never bothered with these because the risk/reward for these places is out of whack. It's a lot of spotters and field guns and shit and the loot can barely shoot down a blimp iirc.
Super magnum isn't quite as good as I'd oped, but it is a decent upgrade. What I really want are the smart bullets it can supposedly load.
Drop from a data disk. Makes me inclined to try researching our armored cars and expand that part of the tree. If we can make an actual tank it'd be quite useful.
Another month gone by... and we made a sizable profit this time! Now that we're actually making money instead of just staying afloat, I think it's time to build another ship again. Not sure if I should go for the kraken or predator though. Kraken would make missions much easier, predator would help me get more engines perhaps if I can find the right medium sized ship to shoot down. Still can't believe how our Kraken died. Stupid shit. Thank god we've got the hyperwave thing now. I think I'm leaning towards Kraken. It'll unlock space missions for us again, and should be safer now that we have access to large weapons to tack onto it.