I think I'm going to go with Firey Predator for the first revival attempt. She was the last of the original gals, first to attain the rank of queen, obviously has excellent stats, and wasn't assigned a stasis pod, sadly. Should also help me figure out what 'augmentations' means when it says it removes them. I'm assuming it means training titles, but the translation can be a bit janky at times and it'd suck if it removed racial or achievement based titles. Oh, but we've got no sectoweed right now. Will need to start up a farm.
Finally got around to researching this, it's been on the todo list since we got the damned thing. Never realized they function off voodoo power and skill. Should make it very accurate in the right hands. Sadly, it didn't unlock anything, not even the means to create ammo for it.
This is interesting. I never realized this was the stealth suit, or at least a version of it. Invis is an incredibly powerful tool, obviously, but I can't exactly replace this, it doesn't have the crazy TU boost of the grav boots, and the armour is so flimsy she can still easily die to collateral damage. And I don't know if spotter/sniper just ignores the whole invis thing. If it does, that'd be super lame. Still probably a great option for scouting in certain circumstances, and making for a melee expert with ungodly evasion.
Well this is disappointing. The defense is good, but goblins that can't enter caves aren't of much use to me. And 20 weight will basically leave them screwed when it comes to weaponry as well.
Take that, harmless ambulance full of prisoners!
This popped up with the shade summoning. Who can say no to some demon god shrine tourism? Seems like I'll need to recruit more goblins.
This must have been the type of ship we encountered before. It's actually got very mediocre combat stats for what it is. Taking it down isn't out of the question once we get a Predator class fighter.
A flying vehicle with 175 purple shields piloted by a gnome? Fuck yes I want this!
Seems we'll have to research a specific variant before building is an option though. 14mm sounds good enough to me.
Finally found out what the deal is with this outfit. Aside from being anti chem (duh) it's also highly burn resistant, which is facisnating. I should totally make a set of these and do that burning town mission. Would be fairly easy with this outfits I think. They'll be great for a ghoul town fight too.
Results from all the rubble we broke down. That's where the mystery box came from! I forgot you could just mine those things out of the ground, albeit at exhorbitant cost of labour. Will have to remember that if we ever get more money than we know how to spend.
Damn, it even looks sexy. And it has decent armour, resistances, and obviously provides a decent chunk of bonus health since it's equipment, rather than an auxilliary. Of course, gnomes are inherently fragile so that health boost won't even bring this thing to ogre levels of hp, but hopefully it'll be abusing it's shields to great effect and avoiding most direct fire.
Yep, this is basically how the armoured cars I unlocked in a previous run worked. You build a chassis, then turn that into a specific variant. And you can strip the variants down into a chassis against to convert them to another type.
Just one problem; we don't have any cyberdisc wrecks. Fuck. Well I know what I want for xmas now.
I elect to go after some small raider vessels after all. I don't really care about recruiting the raider girls at this point, therir morale penalties are too extreme; I'd rather just use ogres and bugeyes instead and hope we find more castaways and the like. So I'm just taking them down in broad daylight with laser weapons.
Despite eating a boarding gun shot, we're barely injured. Plate mail is fucking awesome. A grenade at our feet earlier didn't even scratch us.
Burn, fuckers!
Some decent xp for all. Well, not Lenneth, but she got some titles instead.
Damn, stealing more reticulan gear is actually kind of tempting right now. If I had a proper assault ship I'd do it, I think. They're not that hard to deal with if you're not taking prisoners and don't have anyone with cripplingly low bravery or vpwr.
I'd love to build this thing, but we're lacking the energy weapon parts. Guess I should have disassembled some of what I had rather than stashing it on the ship for a rainy day.
Rimriders huh? I wonder if they have another Fatty I could steal...
Finally researched this. Now we can craft them, pretty cheaply at that. They ignore 20% of armour and do 50% minimum damage, which, coupled with high accuracy and fast attack speed, makes them very reliably melee weapons.
And they unlocked research towards something fancier.
Ooh, more mystery letters.
Sadly, this did not reveal to us fabulous new research options.
I finally remembered I can just buy this shit if I need it for crafting say, EMP rounds for a fancy SMG. Or platemails, or practically any of our high tech shit really.
Damn this tech takes a ton of time to research. Anything else with 15 allocated would be rated excellent. I've invested too many hours to put it off now though. We're finishing this thing.
...and it revealed nothing. Fuck.
Well, nobody reduced payments this month, so that's a plus! Honestly, I didn't expect our base income to keep climbing at this rate. It's incredibly helpful in keeping us stable despite all the losses we've incurred.
You have no idea how tempted I am to try tending in some samurai in full plate + catgirls to fuck this place up. It'd be easier without trying to take prisoners, and knowing their weakness to stabbing weapons. I could get back all that gear I lost! Or we could get team wiped because we have an inferior team this time, albeit with better armour. *Sigh* we'll play it safe for now. A quick dip to capture an automaton or green chick is tempting as well, but honestly probably not worth it. If we're going in we should go in force and loot the whole base.
Another useless (for now) tech I was hoping would unlock new craft.
Well, this is going to be interesting.
This base is defended by... 3 catgirls with shortswords. Honestly, they're just there to let the turrets do the work, and maybe finish off a dog that manages to run by or something.
I just have them hide in small rooms and let the turrets do the work.
And do the work they shall. Lots of screaming. Lots of exploding. Lots of gunshots. I have no idea what kind of raid this is. But they can apparently shoot into the room above the turret, which got a catgirl killed. Shit.
Ah. That makes sense. My first ninja raid!
Apparently they use flamethrowers sometimes. And apparently that actually hurts a turret somehow. Whatever, not like it's going to take morale damage and go berserk. Wish I could see through the turet to get a better look at the enemies arriving and their weaponry, but the turrets are like the bees and workers- 3rd party units doing their own thing.
Fuck, they actually managed to kill one of the turrets. To be fair, they shot it with a LOT of chem blunderbuss rounds and probably hucked some dynamite or something too. I got to take a peek at their stats, at least their dossier. 75 armour across the board, with resist's you'd expect on a tank. No idea of their health pool, but I'm guessing it's plenty.
I risked one of the two remaining catgirls to see what was jacking my turrets up. This... might have done the trick? It probably resists cutting damage very well, but these swords can inflict massive damage in the right hands, and I'd assume that includes these ones.
Aw shit. Pretty sure that's some kind of plasma gun. I think the rimriders had those? And even if not, this bitch has to have some crazy stats. They were using some kind of electric or emp attack as well which prevented the turret from attacking last turn. Not looking good for us.
I tried to backstab the assassin, but that failed. Not too surprised, we had 97% accuracy, which is decent, especially for a back attack, but they probably have insane evasion and maybe a bonus vs backstabs.
Shortly after the remaining turret dies too. Shit.
Well, that sucks. Too bad I didn't get credit for all the dead ninjas to at least give us some infamy. Losing the base sucks, but it's was the last of the basically defenseless ones that were still barely constructed. Not a huge blow.
I got everything I could from narlock soldiers and did a noble next, who gave me this. Might explain how those turrets got destroyed. I wonder if it goes off when you put them to sleep too. I bet it does. Meaning we'd need to cause a morale loss (probably not easy on a suicide bomber) or possess them and get them to drop the item. What incredibly dirty tactics.
Ooh boy time for the shrine! I hope it's not too nasty; we're still lacking in the goblin department since we haven't seen chitin in forever. I'm afraid to send the gnome on a potential suicide mission too. We'll have 1 slayer goblin, 1 armoured dog, 2 somewhat trained goblins in longcoats and 4 fresh recruits. But wait... we can send a shade? Wait... we have a dossier on shades? I never did summon one, but we got the weed now from some bandit fights and it only takes a single day...
Spacesuits? Energy shields? Radiation weapons?!?
Boo.
I wasn't expecting much from this, but I'm still disappointed. Heavy ground vehicles? Is that even a thing? That could actualy be a pretty cool thing... A version of the trucks or convoy with like... a giant plasma tank or something would be cool. But sticking this one trucks would be retarded. I guess you could use it to shoot down a blimp, maybe? If it didn't feel like running away?
Dang, the various national guards are pretty cool. Seems like a lot of work for enemies we basically never encounter. Perhaps later we'll run into them more often.
Well, her stats and titles are intact. She's still an escaped lunatic, so doing this to a perfect gal would retain the armour bonus, for example. But what the fuck is 'Shade' armour?
Huh. Not quite what I was expecting, but pretty cool. I don't think it'd be a good idea to send her underground, but she could make for an amazing scout; simply flying 10 tiles into the air and sitting there abusing a 30+ nightvision stat (on top of title bonuses and a SPOT of 5!) would be incredibly useful all on it's own. Could also make for a invnicible unit on a ghoul town raid, unless they bust out flame weapons, which they are also fond of. However... those still won't do enough damage to instantly kill a ghost even with the crazy multipliers. It seems VPWR is incredibly important for shades, determining their evasion and energy recovery. That's honestly pretty rough for the energy side of things, but again, if they're just there to be a floating eye in the sky it's not a big deal. Lastly, they have a terror and spirit lantern as built in weapons. But I can't get a dossier on either. Seems we may have unlocked these because of our victory against the ghost island. If so, that's a very cool reward.