Yeah, it's a suicide ship. A very cool suicide ship, but "stylish coffin" isn't what I'm looking for in my craft.
I think the intended playstyle is to stay inside while sniping people with the turret for 10 turns. By then the enemies should be thinned out enough that you can at least face them as you descend, and it only costs a few TUs to get down, so reaction fire shouldn't happen if you've got good troops. Maybe exploit smoke too? I dunno, I didn't use it after trying the shadowbat. I'd have certainly preferred it over that convoy though.
it does, read the supply ship description, i think you have it
I do not, actually. But I remember something along those lines from an earlier attempt. I thought it just meant they blew up rather than get shot down though.
Green gave you an early laser craft weapon with infinite damage, quite cool. Shame you lost it.
True, I'd forgotten about that. To be fair, the only things I could mount it on were slow as fuck, so they were doomed to get destroyed by some random bullshit.
Update!
So, it turns out these things also require full sized engines. Fuck. This feels like the spot where the tech curve has fucked us the most- without sufficient firepower, we can't shoot down the ships that might drop these. Yeah, I could buy them, but the difference between buying these or selling them as surplus is massive.
The stupid thing that shot us down. Not that I had any way of knowing what the fuck it was until it was too late.
Honestly, there seems to be no rhyme or reason to the ship visuals. This one is way bigger with more... windows? Gunports? But it's far less dangerous.
This thing visually looks much larger if you don't notice the scale in the background, but it's basically a gnat compared to the other two.
This thing is massive, heavily armored... but has about the same damage output as the fighter, and is even faster than it. Whatever.
Apparently we can build these? Doesn't seem worth the trouble, at least not right now.
Alright brainer, this is your last chance!
...Ok that actually sounds fucking awesome.
Sadly we can't research/replicate it.
It seems to function as an electric shotgun with really low TU costs to fire.
Didn't burn a lot of energy or morale either.
Unlike a shotgun though, it's got a respectable max range. There's an autofire mode too, which fires like... 8 fucking times in a row. And still has a low TU cost. This thing is bonkers. We need some kind of tank mage to put it on.
So, why have I been harping on about wanting these things for so long? Well, three reasons. First of all, it provides a gun emplacement in case the enemies actually get into the base. And that thing is beastly; massive armour, fires explosive shells, plenty of hp. It's an excellent first line of defense for wiping out crowds of enemies in the access lift before they get a chance to spread out. Second, because it's a defensive emplacement, I can plug it into slots I'd normally leave empty to control enemy movement. Thirdly, thes things are cheap! I could buy 4 for the price of a single irradiator tower, and they'd be done far sooner. Really, these things make it trivial to start new bases up safely. If we'd gotten these a year ago we'd be filthy rich right now. Now that we do have them... I might consider going full turtle mode, only taking the easiest of missions and generally not being concerned with our infamy as long as we don't trigger a loss condition. If we can piggyback off these things to reach a 5 million+ surplus with 8 bases, global radar coverage, and facilities to spare, or tech deficit won't matter much.
Now that I no longer need to search for ways to reach flak cannons... it's term to search for ways to reach some useful voodoo. We've got to be on the brink of finding something way more useful than fucking fire wands.
We do manage to find a space mission. These honestly feel like windfalls, they tend to contain really nice loot and aren't actually that difficult once you've got laser weapons. Also, apparently the generic space suits can be worn by bugeyes, and they can use wands of pain in space! Cool.
Not useful this time though. Our target is a small derelict craft guarded by... academy drones? Easy!
I notice during the battle that their corpses drop to the bottom of the map. So it seems dropping an item in space doesn't cause it to be lost forever. Good to know.
The loot seems uninspired except... what the fuck is a damaged syn? I assume it's short for Synth, as in an android of some sort? That could be awesome.
It's worth a ton of money, but we apparently lack the tech or tools to research it or otherwise interact with it in any way. Shitty.
Oh baby, bring on the giant plasma cannons!
God damnit.
All we can do is build these and their ammo. I mean, it's about on par with the ramjet cannon I suppose? And the ammo won't bankrupt me. But that accuracy is dogshit and it's liable to explode things rather than downing them.
Time to cash in some bounty tokens. Boomosaurus? Hell yes!
...except we actually just get a giant booze mule. Fucking lame.
The other S-Prize is the omega rifle. We've actually obtained and studied one before from the slots; it's basically a slightly superior assault rifle. Bah. Yeah it's accurate and light, but so are lots of things. It doesn't even have good ammo options.
Apparently these things cost 300k if we don't have our own boomasaurus to convert. Fuck it, I want one anyways.
Our spy efforts finally pay off. Kinda.
Not exactly a massive reward for our investment.
Yep, that's about as minor a 'secret' as we could get. Urgh.
Okay, this might be cool though. Longterm though.
This is interesting; I didn't realize there could be training programs with minimum stat requirements. I think our damsels are too shit for this however. Maybe a loknaar can qualify.
...this didn't even unlock anything. Guess our tech is too far behind still. Whatever, by the time it's not, the bird will be even more obsolete than it already is.
Next I load up a 'Guns of the Patriots' mission. Was pretty sure I did this before and it was a milk run, but this looks very different.
Jesus christ, they've got rockets and lasers now? So much for waltzing in with armour and massacring them all.
Well, this is why I brought mortars.
At least their laser weapons kinda suck. This wouldn't get past chainmail, let alone plate.
This is concerning though. These things can be scarily accurate, and that damage is no joke.
Seems there are smaller pillboxes over here too. What an obnoxious map. It's fucking cold too.
I thought this was that easy one wihere everybody was stuck in the little fort with a single entrance.
Oh shit, apparently they didn't store their munitions very safely. A stray shot set off a crazy chain reaction.
Also, Robroy ate like, a dozen fucking bullets or more this turn while approaching that pillbox. Apparently I angled him the wrong way.
These might be shitty guns, but at close range they're still a threat, especially if we're hit from the sides. Need better ogre armour.
The main building is a smoking crater. Bombs took out everything inside on multiple floors, straight to the roof. I assume that means we miss out on most of the loot but I don't care at this point. Get me the fuck out of here.
This is followed up by an insane counterattack. You'd think losing a dozen guys at once would trigger a rout, but no, it triggered a ton of people to open fire instead.
Fuck. I thought Robroy would be safe standing at the door to the pillbox, but reinforcements literally spawned behind him and dropped a grenade on his ass. Total bullshit.
It's these fuckers. It has only been like 5 turns or some shit. I was not expecting to have this problem.
We're dropping like flies out here. The team is spread out everywhere, the cold has fucked the stamina of the catgirls too much to recover the fallen quickly, and enemy morale is being buoyed by constant fucking reinforcements.
I think we've had like 3 waves by now.
They aren't just scrubs either, these fuckers are spawning in with grenade launchers! Their frontal armour is pretty good as well. I had to send Echidna out to start knifing fuckers because our machine guns were bouncing off them, and if I start firing lasers it'll be a smokey clusterfuck in no time.
Jesus christ. I only really held on to try and recover him, I hoped his titles would keep his health afloat for a while.
Look at all these cunts!
I don't have the energy for proper hit and run tactics. I have to hope hiding among the branches works out.
Our one gal with platemail here is still holding on, barely. It finally occurs to me I should just hide inside a pillbox myself.
These nord guys are fucking bonkers. He spotted our mortar gal from all the way over there in complete darkness with no spotter. And he shrugged off repeated psi attacks too. These guys are worse than the ninja gals.
I don't know how, but our platemail gal keeps taking significant chunks of damage from enemies with like, 30 damage weapons. It's not like they've got AP ammo or anything.
We finally pull off the win, barely. I was a turn or two away from just fleeing and leaving our gal behind along with all the loot. 75 fucking enemies! Jesus christ!
What a fucking disaster.
Theres not even any decent loot. All we got was a bunch of prisoners, and I bet they're all shit.
The gal that hit the weapons cache was practically a total newbie. She got all 24 of those kills here I'm pretty sure.
Jesus, that seems like a nightmare to try and farm.
Apparently she got over 20 kills with that single chain reaction, in order to become a 'master' of blowing shit up with background object.
This is actually a cool title. If mines weren't such a pain to use, I'd consider investing for this. Having a characters with basically infinite morale that can hang out on a map forever would be cool.
If the hunter-killer is a pain to replace anyways, may as well try for something even better this time. A fighter with over 5000 speed would be a godsend. Sadly, no direct unlock here.
Spy honors showed up in my research after I left the spy mission on infinite. It must have finally gotten a good result!
Base defences still holding well. Honestly, Avalon is probably the safest base of all; I don't care about medical rating here so it's got multiple irradiator towers. Those things are amazing.
Not sure how much overlap there will be between voodoo and zombie stuff, but I suspect a lot, and it seems like it fits our codex too. Time to get back into zombie research!
Promising! Anyone want to volunteer to become a zombie?
Or perhaps a smelly hermit? I passed this up since it probably requires smelly rags like the ratmeister. Really need to find a source of those...
Spy honors let us recruit young ubers with some bonus stats. Which is good, because we need some recruits after recent... totally unavoidable circumstances.
Hmm, seems easy enough.
We apparently got an extra uber from the spy missions at some point? Very cool. I kind of want to let them keep rolling, but we need at least one recruit.
A nice haul for sure. This was from like 6 missions combined mind you.
Huh. I doubt it has any long term effects. Doesn't really seem worth the cost of zombie juice unless we get a way to farm that stuff.
Jackpot! We should get a castaway from this.
I came during the day just in case, and sure enough this time we're against these tribals instead of werewolves.
Their gear sucks, but the poison can be troublesome by bypassing a lot of armour, and they've got insanely good night camo. They're incredibly obnoxious to fight at night, especially with the jungle for cover as well.
Despite this basically being a milk run, I get a catgirl killed by simply forgetting I had her hovering in the air to scout. Whoops.
On the bright side, these canny gals are easy to capture, as they're quite tanky but have low armour, leading to good results from various stun attacks.
5 canny gals captured, and we got our castaway.
We're got a glut of prisoners actualy, and now that I've got those cannons found I think it's time to use them up. Where the fuck are these easily downed ninja ships that supposedly exist? Maybe I need that ninja interception tech. I'd assumed it only created missions but if it reveals stuff like this too...
Ooh, nice! If this lets us make a ship with +35 acc and dodge I'll be stoked.
While building some flak cannons I noticed this was an option- fucking game never told me it was unlocked! Must be the result of that 'love magic' tech. Anyways, the weed cost is immense, but we have it on hand and making our recovery times even faster sounds awesome.
Ugh, I just want an actual monster hunt to train some catgirls. Fucking ninjas and PCMs and shit always getting in the way.
I put Lenneth out there to draw fire but she drew a poison grenade instead. Good thing that gas mask was on or she'd be unconscious right now.
Lasso seems to work great on the sky ninjas.
Sadly, the lasso range is shit, and poison grenades don't work well on them. Lots of tree cover here too made this mission a giant pain.
They like to hang around on the far edge of the map too.
In the end, I lost yet another catgirl and one of the bugeyes. Neither were particularly skilled, but it's still aggravating.
These guys better give me some fucking good intel. Apparently this one didn't because I didn't bother to screenshot whatever it was.
These have been an option for quite a while, and I finally researched them. They're basically slightly better ninja stars. 12 range instead of 10, better damage potential. But the ammo stacks are smaller, and they can't simply be purchased en masse. Still maybe worth having a few around, long ranged cutting damage is interesting. The ninja stars do stabbing.
Sure doesn't feel like that much money right now.
Well, it seems we did well enough for another month at least.
Path of Herbs gave us this; I'd probably pass on this if we still had our advanced medkits and sivalingua stones, but those were all wiped out and the academy hasn't shown up to give us more. Maybe a catgirl medic is the way to go; she should have plenty of TUs at least.