Our base rebuilding is underway. I'm filling in former gaps in the space with flak cannons too. Sadly the overcharged radar is gone, so we no longer have a guaranteed hit, but these things hit way harder so it's more damage on average, and I'm not worried about any ships fragile enough to die to just the radar blast anyways. Also, I'm building an extra extractor in place of the sickbay, at least for now. We need income more than we need a single brainer slot and a bit of wound recovery.
Welp, it happened. I was running a mission with the worm and accidentally gas blasted one of my own gals down to zero morale and TUs. She's got a painbringer in hand, ready to go berserk and kill everyone nearby.
Luckily she didn't. The mission was a comm tower held by the church, so we recovered a lot of prisoners I immediately sold off. Probably should have robbed some for the force circuitry, but whatever.
Probably should have researched this a while ago. I think I was hanging on to it in case we needed to try mindrape something.
No new voodoo powers, but now we have the means to extract more of the stuff. Or we will the next time we face some demons. Capturing any of these alive is a pain in the as though, for various reasons.
Since our craft are kinda fucked, I figured I'd grab this as a way to get extra missions we can do where the craft is irrelevant. They can have some halfway decent loot as well.
Picked up the nightshade augmentation tech... this is actually really cool! 3 nightvision on a peasant with our legion armour is 19 NV, nearly on par with a gal in night-ops gear. And the freshness penalty is fine on a peasant, they get tons anyways. Will probably give this to Belem Belle and Sister Francesca.
Arch. dig up next. I was scared we were up against some invisible enemies or something for the first few turns, but no, we're just in a sealed empty section of the cavern.
I actually forgot to bring a pickaxe, but luckily one always spawns right in front of you on this map. Jaedar is rocking the strongman armour, so he busts the wall down with ease. Protip: you can tell where to break the wall from some angles because you can see the wall lit up on the opposite side.
Not exactly what I'd hoped to find on the other side.
Unlike on the surface, their erratic movement and lack of ranged attacks isn't much of a detriment down here, leading to situations like this where I end up face to face with one while trying to scout.
At least these will be a bit less dangerous down here. Good chance to capture some, we've got a lot of electric rounds with us.
Jaedar gets bit by a standard zombie a couple turns later. Doing the math based on his stats, it was a ~100 damage daze attack to begin with. Jesus. The fucker landed his only attempt too, despite us having ~ 50% evasion. Zombies are REAL GOOD in melee.
Excellent! Murder enlightenment for everyone!
Well shit, not what I was expecting from 'studying the sword.' I guess it's good to know exactly how fucked we are if we see one of these. I don't think I even have weapons that can hurt it aside from like, repeated chem damage or a warhammer. Unless...
Are these things vulnerable to psi attacks? I'll laugh my ass off if we find one of these things and I manage to possess one and have it murder everything for me.
Realized I can make the outfit in our secondary base, which still has a workshop. Turns out they need moon flowers! Glad I kept some around.
Seems like a powerful weapon. Shame we lack aquariums.
Since we aren't going to afford a new kraken any time soon, I opted to at least buy a scarab. It's good enough for shooting down civillians and ambulances, and even if it only carries 4 crew, that's also good enough for finishing those craft off. Bonus: No suicide lights.
Thanks to a bunch of fairly profitable missions where I sold a ton of prisoners mostly, we managed to get through the month with a nice chunk left over. Also, LOL that the one country that isn't impressed with us is the one our main base is stationed in.
Intel from one of our canny gal prisoners. Nice to get it this way, because these things are a bitch to capture and dangerous in combat as well. I bet live ones can be butchered for good stuff.
This was the interrogation tech. I've come to realize imgurs censorship seems mostly based on seeing fleshtones. Anyways, I was hoping we'd be able to interrogate a bunch of people I'd been hanging on to with this done, like the nords, ghouls or police, but no dice.
We did, for some reason, unlock a new outfit though. An outfit for kidnapping, perhaps? Or sluttiness?
Found a new enemy type in a sea wreck mission. These guys were quite tanky, but our auto-harpoon guns were up to the task.
Sadly, they don't sell for much. Hopefully researching them reveals somehting worthwhile.
Base is back online! Mostly. We sitill need medical facilities, but those are expensive. At the very least, I suspect this will be adequate to shoot down even missile volleys from time to time. And any invaders are going to be fuuuuucked.
Got around to researching both the corpse and live specimens of these. Nothing useful though; we can butcher them for their plates, but I have no way to use those yet. You'd think primitive monster hide armour would be easy...
Researched the quad cannon, which is just a 4x 25mm gun instead of 2x. Not terribly useful, but it lead to this! Yes, I would like heavy plasma weapons please and thankyou!
Catgirl leaving gifts on our doorstep, how cute.
Ooh, she brougt a cool gun too. EMP rounds? BIO rounds? I want that SMG!
She brought a proper space suit too. We're getting a nice little collection of these; they're vital for handling space missions easily. The 0-G pods have nice armour but lack the means to attack at long range, and the UAC suits are, well, pretty shitty.
Echidna's successor is here and we're going to train her to be a medic/witch. 70 VPW is right at the top of the scale for catgirls, with the extra freshness as well she'll have plenty of chances to spam magic. Well, provided we can find some. Our lightning tome went down with the ship.
We've got quite a massive list of transformations now actually. Half of these are situational or useless, but a lot of them are quite useful. Once we get our medical facilities back together I intend to start using a lot more of them. Weirdly though, our nightshade tech is here.
Speaking of stuff we already have; I browsed the bootypedia and found some dossiers on things that didn't pop up as they were discovered for one reason or another. First up: weapon status for our new flak cannons during a base defense. Can't see their defensive stats, but it's a giant fucking turret. You do the math. 4 tile AoE on these shots by the way.
Man, I really want this outfit. It kills me that I had like 60 rags drop so far and only kept a single one. I'm sure we'll find more eventually, or a means to make/buy them.
I'm really stoked about this power. I mentioned it last update, but the ability to just keep restoring freshness to Lenneth or other elites so they can be in every battle, on top of feeding her mutant meat during a battle so she doesn't need to recover from injuries... we can really make a top tier elite unit quickly by abusing this. I want to get more of these outfits ASAP and start raising some godlike gals, ogres, and mages.
This aspect is actually pretty underwhelming, 2 HP per wound is sweet fuckall. Though 99 charges of the stamina restorative could be nice for recharging catgirls sprinting to hit and run, or someone spamming bow attacks.
While I was browsing I looked this up again to see why it wasn't available. Turns out we need a still. Makes sense.
It's available at our secondary base. The components are dirt cheap, the recovery isn't that long, and it even gives a massive boost to reactions training! Very nice. Definitely doing a bunch of these later.
Oh fuck, I forgot we had this! It's unlockable now! I've no idea why (presumably some voodoo tech.)
Ah, this was... not what I was hoping for. The weapon itself is awesome, but... we don't have the reticulan chargers to staple together to make it. Hopefully we can get some more, or leverage this into another similar weapon research.
Result form our mystery box. I don't know what a light crystal is, but it sounds like a glorified mag light, which would be ass. I was expecting something really awesome here.
Finally did this one. It's basically a night-ops outfit, except harder to make. To be fair, it boosts firing and reactions a decent amount, but it also gimps time units, and it sucks in cold weather. I suppose the thermal vision could be nice too. I suppose I should make one or two.
Yeah, that is... not helpful. Maybe it leads to some kind of laser voodoo? Please?
Nope. But I researched this finally. God damn that is a pretty pistol. Even with the plastasteel rounds, it's only adding 10% of reactions. But that fire rate and accuracy is brutal. Very nice weapon for loknarr I think.
And it unlocked a bunch of new gun techs! 'Smart Shotgun' sounds kind of retarded, but the magnum and snipin' gun both appeal to me greatly. The versions of both of those we currently use have kind of fallen off for the purposes of taking out hardened targets lately, so this could be a return to form, or maybe lead to some superior laser or gauss based weaponry once we research those more as well.
By popular demand and my desperation for all the cash I can get my grubby hands on, we'll be doing a ratmen cache mission.
This is actually quite sketchy, as I've only got a single dog and 3 goblins to send. And 1 of them doesn't even have proper armour, since the game hasn't given me a source of chitin for like, over a year now. Anyways, I hate these missions because you're forced to spread out to map everything without getting surrounded. Which leaves us vulnerable to getting swarmed or ambushed.
Fortunately, our enemies are shitty ratmen, and this one walks in guard dog barking range. I love when they do this, it's hilarious.
On the other side of the map though, a goblin eats a shotgun blast and the shield doesn't keep her standing. Maybe I should invest in platemail for them after all. A goblin in plate with a levitator and a minigun would be amusing, to say the least.
Surprisingly, I managed to get over there and patch her up before she bled out, barely. But she got back up standing in a dumb spot where she might get finished off this turn.
Loyal doggo is having better luck. He's mauled a few ratmen and made his way close to what seems like the core of their stash. Radar is very helpful down here, I should make some for them to use. Or just bring extra dogs.
Huh, didn't expect to find a damsel here.
Our dog ended up getting taken out by a bastard with a shotgun, but we won in the end.
Not exactly staggeringly good loot, but considering how early you can access these, it can be a powerful way to get ahead early if you invest in some goblins and are willing to risk losing a few. Stormrats can be down here too though, which might just wall early game weapons unless you brought molotovs or something too.
More info from the canny gals. Interesting that there's a vampire gal version too. Super weak vs lasers. Good to know.
This mission comes with a rep penalty (350) if we skip it. But fuck that, I love killing deep ones and underwater missions in general, and our harpoons seem to be working wonders. Bring it on!
Side note: Our hyperwave decoder in conjunction with the scarab has resulted in a lot of shot down civillians and ambulances. If/when I do another run, I'm beelining the fuck out of the decoder. It's every bit as useful as I'd hoped.
There was no porn here. This was a list of the people I transferred to avalon, so we could use the worm to go on the sea mission. I had to replace a couple of refractors I apparently lost at some point as well? Not sure how, those only go on sea missions and nobody has died on those in an age.
Ah, perfect. We spawn in a lightsource, surrounded by enemies in the darkness. to be fair, they have like 30NV anyways. I was expecting to show up in our craft though, what the fuck is this?
Well fuck, that's not a crossbow.
Ah, mysterious lightning weaponry underwater. I'm sure this can't possibly go wrong. At least he's not holding a dreaded fish-grenade. (If those have blaster-bomb aiming properties underwater I'm going to laugh my ass off and probably die.)