A few turns go by, and surprisingly no enemies encounter us, despite the high density.
Eventually Belle spots a cyberdisk though! Sadly, I didn't have the emp launcher on hand to try a potshot at it.
Pyrite tries to snipe it, but her aim with a snapshot is trash, and I'm not willing to let her get reaction fired by doing a proper snipe.
We find a little cat hanging out in the warehouse up here. Strange. Surprised it lasted this long.
Enemies seem to be avoiding our bunker, so I decide to spread out some after scouting this spot with a rat. Should be a decent position to set up a crossfire and pick off randos walking around.
Now to wait for that researcher to open the door and get sliced to bits...
Fuck. Wrong door! Well, this is why I had the rat there as bait.
Apparently I should have used a tank as bait instead, because this cunt had enough time to walk in, kill the rat, and then kill our catgirl as well by sniping through the boxes. Cool. Great. Awesome.
At least our OTHER catgirl is able to put the explorer down with the splatty.
We manage to kill this researcher too, but without enough TUs left to reach cover again, because we whiffed like 3 swings at 96%.
Lots of excitement over here too, students and shit just swarming this one room for some reason.
Thankfully, nobody showed up to finish Uni off, so she gets to live. Aerial view of the area shows it's a rat's nest of tightly packed buildings. Basically total hell, considering the enemy has cyberdisks so we can't actually use those corridors as cover.
They've got a big facility over here too. I hope we don't need to bust in there and fighter cyberdisks indoors.
Few more turns slip by without consequence...
Uni is now in the next warehouse over, and I spot this fucker sneaking up on us as I try to send a goblin over to support.
Well, this is what Shredders were made for.
Motherfucker!
Good thing goblins are small targets, I guess.
I left a rat in this section to spot enemies sneaking up this way, but I suppose cyberdisks are immune to such things.
I wouldn't normally risk a shot at one of these things, but it just fired so we should be able to get a freebie off...
Well we did, but it didn't kill. Wish I knew what HP they have. We'll throw a rat out as bait in hopes it sticks around so we can finish it off.
This position is scary as fuck, but there's not really anywhere we can escape to. It's all blind corners and lightsources.
Uni gets the drop on another security thug.
I decided to move Pyrite further up to get better chances to spot/snipe discs. Very woried we'll just walk into some bullshit though.
Thankfully, this weird building was empty, giving us a safer position to use.
Oh great, I love when extra tanks show up so I can no longer tell which one is wounded and might give me a good chance to finish it off. Well, we've got a couple grenades at least, so lets try one of those?
We landed it directly under the fucker, but it didn't take it down, sadly.
However, they stuck around for grenades #2, which did the trick. Scratch one disc!
Our guard rat has been doing good work, no more surprise lasers to the back.
Ling-ling has racked up a bit of a bodycount here. I decide to grab some weaponry off them since she's lacking a melee weapon. The assault laser will do in a pinch, it's not perfect in melee but it's not hopeless either.
Finally we spot the other cyberdisk. Our accuracy is kinda shit, but we're close, can fire 12 (9?) lasers at once, and I think it's worth the risk.
It was n0ot worth the risk. In retrospect, it was retarded of me to not drop the sword first. Consequences of playing while exhausted.
Miraculously, we didn't die to the 150 power plasma cannon. I'll take it!
We actually manage to land a snipe from the far side of the map, but it still doesn't go down. Guess the enemy is sharing my RNG luck right now.
There's this obnoxious cunt in the middile of the map, but I'm reluctant to try shooting him since he might survive and return fire. It's not worth rushing to control either, since enemies can fire into it from the air.
Thanks to our new chest wound, our energy recovery is now kinda shit.
Bit more time goes by and I send someone over to patch the wound.
Enemies berserking now, that's a good sign at least.
I tried using a plasma pistol for a bit instead of the laser smg, but it's pretty shit. Maybe my rolls are just bad, but the low end plasma stuff seems to mostly hit armour, rather than hp.
Have to dance around a bit in the dark with this fucker. We manage to take him out though.
Damn, these rats are so fucking useful. I need to make more ratmeisters. They require no actual skills, so I should really just make a bunch and use them even in missions they might die.
At this point in the mission freshness is hitting 0 on the catgirls and the goblin's morale is only being held up by constant kills. If we lose a unit it could easily cause a death spiral of insanity.
Just as I'm about to considering more aggressively searching before that happens, the disc finally shows up again!
Two discs, in fact. Fuck. Was kinda hoping we only needed to kill one more.
It seemed like the one was going to steadily approach our bunker, but we lost track of both. Fuck.
Weirdly, they havne't showed up in this half of the map this entire time. Aggravating, since I brought the emp launcher specifically to deal with them.
I decide to move pyrite into this little nook. I'm not too worried about getting ambushed from the southwest any more, nobody has been through there in ages.
Figured there'd be one of these here as well. Sadly, no chance to capture, we have to put her down.
Well shit, that's just about perfect. Except even if I kill one, the other will probably turn and kill us back.
Maps like this are the most draining. Turn after turn, painstaking checking half a dozen different spots to make sure nothing has snuck up on me, counting TUs and morale and shit. One thing I especially hate is that if an enemy starts the turn in your line of sight... you don't get a warning icon unless you tab to that unit. So you can have someone specifically set to watch a sleeping enemy, forget to check their position because nothing has happened there for 12 turns and you just spent 5 minutes working on a fight elsewhere that turn... then hit end turn and get shot point blank 6 times.
At last, we've got our chance. This is basically foolproof.
Sure enough, we got the kill!
This cat is somehow still alive. What a fucking boss.
One of my scouting rats 'finds' an enemy cyberdisk while hunting down some panicking students.
Good thing they show up on motion trackers.
It takes another turn to get it into a vulnerable position, but this should work...
Shot successfully baited!
I guess that missed? Lucky rat!
Since it's out of reaction shots for the turn, it's time to unload. We'll attack until it's dead, even if it means leaving people hanging outside the bunker.
Phew. Was scared that was going to be a wipe.
Some well deserved xp.
Not nearly as much loot as I'd hoped for, but we did get this 'beauty formula.' I method to create perfect gals perhaps? Dare I hope?
Hilariously, we got the cavalier award for saving the cat.
Cost us two of our own cats however, and a pair of goblins. None were truly high level, but they're much more of a pain in the ass to train up than tanky gals, so it still sucks. I suppose we can at least recruit those catgirl warriors now, that'll help a ton...
Just one quick research finished right after the mission, but it's a neat one; improved full sized mortar. Better for firing into dark corners, and doesn't have the old mortar's problem of needing to reload each turn. Well, unless we use the ridiculous auto fire option, which does sound fun. Might have to give some of these to some ogres instead of sniper rifles. Would be nice having tanky units that can take a random shot using these instead of some squishy catgirl or peasant, or a gal that's better off abusing her TU pool.