One of my hardrives filled up with
porn vidya games and it caused a bunch of stuff to break by switching various folders to 'read only'. As a result, I had to fuck around with the game files and figured while I was at it, may as well update.
So now my research list, which was basically empty at the end of the last update (we had like 5 items left) is now overflowing again.
I had to look for new manufacturing recipes too, but thankfully it seems there wasn't much there. This was tagged as new, but didn't we see this already? Maybe it was just referenced...
One of the actual researches from before the update. Actually a decent weapon, but I probably won't both simply because it'd mean setting up yet another production for yet another type of ammo and guns.
Some of the research is just reshuffling things I think; pretty sure we've already researched most of the golden guns at this point.
Others were for things like built in weapons we didn't have dossiers on yet. Ogre fists fist gud!
Some stuff like this too, which is nice to have. Pretty much all this stuff didn't require a single brainer working either, just had to assign it to the queue.
Is this a new lore dump or an alteration of the zombie one? It's all blurring together now. I think I need to really focus on wrapping this LP up before I lose interest. I do want to see the rest of what it has to offer, but I'm hankering for another genre. Thinking of doing a Wiz 7 LP next. Either that or Crystal Project with some hard settings and randomizer.
Zombie info unlocked something. Maybe this will actually be useful?
Seems a bunch of hand weapons were added for early game craft. Obviously useless to us now, but I approve of this change! Being able to use stuff like rocket launchers, RPGs and miniguns to shoot down enemy ground patrols and stuff is an obvious inclusion.
Lots of this stuff too, which has no entry to view. I assume this is all part of the background machinery that makes stuff unlock in logical ways. Like Longbows > Plate Armor.
Super early game version of gas mask? I could see it being useful in some cases. Is that how resistances normally work? I'd have assumed this item would take 400% to 280% If all resistance stuff works this way it's way, way less useful than I'd expected. Taking 70% damage to 63% damage by adding a 70/50 item is pissing in the wind, and a lot of them are weaker than even that.
Shadowrun reference? I think we got this from a gun almanac, a bunch of those sorts of items are viable for research again. I like the concept but it's too weak now.
Probably the only real important tech we had remaining, aside from arming the mutants. This is probably the requirement for a rank up as well. Seems we've got our work cut out for us, but this stuff all seems vaguely within our reach. If nothing else, we could buy the remaining elites aside from the coordinator.
Ooh, do we finally get a big ship with broadsides and shit?
Seems some more early game enemies were added too, or maybe just entries for them? Either way, nice to see the early game getting polished a bit, it seemed a bit rushed to me.
Hassan's leaflet had a bit more juice in it too. The gun unlock is useless, of course, but now we can buy his special offer to make the camel figurines!
Expected this to lead somewhere but seems to be mere fluff? Hard to say.
Nearing the end of the month and I want to try hit thank infamy level for the next rank up, so we're finally going on another base raid. Like, for realsies, I'm gonna actually wipe one out this time.
Ah fuck, forgot to load up the leviathan. Well, it's mostly fine, I fitted most of the crew with piercing weapons to handle the church shields before we left, and we do have some guns on the other inventory page, just not like... the massive arsenal I'd want.
Well this isn't the church base. And we have no bio weapons you say? And no mind weapons you say? And no way to take out the shields of a gauss tank you say?
Well that was a nice field trip. At least we got some new titles! Also, how the fuck is the merc base in north africa counted as a space mission?!
I checked and this wasn't just the renamed version of Joker, this is a whole new title. Not a particularly good one either, kinda glad we only have 3 levels in it. Curious what exactly it includes. I assume the medical arms at the very least.
At least this one is strictly beneficial, though it's a pretty minor one it seems.
Okay, this one for sure! I know one of these 3 bases is a church one...
Murdering their defensive fighters is probably something I should start doing. Crab with some rechargable heavy lasers ought to work wonders for that, would be a great way to farm reactions and bravery, and we especially need the latter on the loknaar and the former on the gnomes and ogres.
Geared slightly better this time as well, though our overall arsenal is still a bit lacking. I should make some of those smart guns after all I think, or at least more commando rifles. Suppose I should crunch the numbers.
Ah, golden walls. This is the place.
Went with a smaller team than our old convoy raids. We have room to bring more, but honestly I don't want to try defending 3 rooms it might split them into, or even just managing all the fresh blood in weak armour so they don't end turns outside of cover. In short, I'm being lazy.
One team is over one of those security room settups. Very nice; in theory we should be able to occupy the 3 lower rooms and cover eachother by shooting people in the back as they open doors. We, uh, don't have enough spare troops to do that though. Whoops.
Other room is more of a no brainer, we just camp the elevator. It's near the edge of the map so no need to fear some cunt firing a rocket through the gap from 20 tiles away.
Dunno who or what that was, but it just ate 3 rounds from our new mammoth shotgun.
Enemies are thick on turn 2 already, but these chumps don't even have shields. Zug reduces the matron to a fine red mist before returning upstairs. Sadly, the shotgun's cone is too narrow to take out all 3 at once from this close.
Found one of these dudes as well! Can probably get good intel off him I'd wager.
Definitely the most relaxed base raid I've done so far. Everything in here dies to ballistic weapons easily enough, and the church doesn't use much in the way of explosives, so as long as we keep entrances covered we're pretty safe.
Still can't rush out and sweep them because of fuckers like the bug man here though. Err, not you Lightbane. The enemy one we just shot like 6 times.
I did bring a hound along for the ride. Probably should recruit and send more of these on base raids, it'd be good to have some cannon fodder that won't die instantly to do the scouting. Also, that crowd up there makes me wish I'd equipped a rocket launcher.
Other room has it even easier, that elevator is a deathtrap just like the one we used on the last church base we took out.
Maria is quite helpful here, with enough TUs to snipe twice and return to cover safely.
Fucking hell! An exalt popped up through the elevator and got a good 3 or so swings off on our ogre, he couldn't even fire on her. These things are arguably worse than chrysalids.
Took about 100 damage from that. Thankfully Lenneth was there to patch up 32 hp of that, but it's still a huge chunk missing. Those things pretty much bypass armour.
No other big surprises though, just casually mowing down enemies in killboxes for a while.
Another exalt. I've set up in two of the lower rooms now that we've thinned the enemies so they can't zerg rush the doors to let a chryssalid through to kill us.
Fucked up here and let Lenneth burn all her TUs trying to take out that beastmaster with the force blade. Fuck.
I end up pulling in some backup, she's still in a shit position but the brute lady is nake now, and Lenneth has an ogre covering her with a shotgun at least.
Enemy turn goes by without incident (aside from a rat dying) and since we're so close to the door I decide to pop out and share some lead. Sadly, even at this distance, the shotgun is so damned accurate that it only managed to hit the neophyte, rather than spread out to hit all 3 enemies in the way.
Our faithful hound ends up eating some plasma while scouting for us. However, he actually recovers to full health by the time Lenneth is done treating him.
Another close call, a Zealot managed to get to melee with one of our gals, I think this was Tits? Anyways, he didn't do much but it's scary considering how many enemies have force blades around here, and melee skills to match.
Modron showing off the other mammoth shotgun and it's stupidly long effective range. Yes, this killed the target. With an extra shot to spare from the volley, and we could have fired a second volley too. Definitely a gun worth it's weight.
Constant psi attacks from Lightbane have fucked up the General's morale, but not enough for him to drop his gear, sadly.
Well, the enemies are thinned enough it's time to spread out anyways, we can catch him in the process. Annoyingly. all the good capturing gear is on the north side team, we've got a mind whip and a bottle of rum, and neither are getting through that armour any time soon. We could probably do something fancy like strip the armour with Lenneth's spider arms and then whip him and heal the wounds... but again, I'm lazy, so we'll just rush the fucker from all sides. Thankfully his stats are shit and his gun is a lousy pistol.
Lenneth is spreading out a bit too. Still not sure exactly how durable that suit is compared to bio suits or the ogres, but I suspect it's on par with them as long as shields are charged and we're not facing like, a shotgun or vulcan or something.
Modron was supposed to cover this area but ran out of TUs. Whoops. He can, uh, provide moral support though!
Enemies finally starting to scream. Always good to hear.
And another fucking chrysalid pops out on the turn we've thinned our defenses! Thankfully it was still easily handled.
Hey, remember that crazy mammoth shotgun kill? This exalt here is even further away, I can't get her on the same screen as Oasis791, who is taking the shot here. Why yes, that is a gyro-auto gun. And we can't kneel without giving the enemy cover and actually dropping our accuracy a bunch.
First person mode. See the target? No?
ZOOM. ENHANCE.
That's the pencil tool you shithead!
Better. See the enemy? That green blob? No you don't, that's the fucking COVER for the enemy.
That purple speck right there, that's the exalt we apparently have a 54% chance of hitting due to the awesomeness of Oasis and that gun. It's 5 pixels tall by 4 wide in the original image, btw.
Bam! Right between the eyes! Or the tits, maybe. We hit her anyways, definitely above the waist given that cover she had. I wonder if the game takes that into account when assigning wound locations? We actually hit her twice. She's still standing, but not for long with those stats, and she's too far to retaliate, or even fucking see us in all likliehood.
Our trusty rat minion has spotted a zealot in the little cave section. Alas, he was spotted after Gandalf moved forward to look for the general. Err, good luck? He's got a heavy plasma, but we've got 60% for that so... probably fine?
Nerd didn't even attack us! We got him next turn with the classic rat + staff combo.
Pulled the same trick again on the general the turn after. Package secured!
Meanwhile, our Syn has found another high value target... I'd probably just execute the fucker (or at least take the shot, that's an epic snipe inside a base) but it seems we might want some more of these VIPs in the near future, even if we do already have a few cardinals bagged.