Bonus perk A from capturing a spider demon: a pretty cool gun.
Given that is also costs freshness to fire, this would be pretty underwhelming at this stage, except we can BRING IT TO THE SHADOWREALM. Where it would utterly destroy anything we've faced so far.
It does require blood orbs to make, but we happen to have one on hand, so I order one up. Hell, I might even disassemble a vampire sword to make another. Pretty sure that's an option.
Now that we've got the codes, we can build this bad boy. If not for it's staggeringly low speed, it'd make a nice combat ship too, it's got a ton of durability and weaponry. Also, weirdly, very low fuel costs. Unless it's fuel is capsules, in which case, fuuuuck.
I was pretty sure we needed some other 'sections' prebuilt to make this thing, like navigation or something, but apparently not. It'll take a while to finish the power section and amass the shield generators, but there's nothing here we can't simply manufacture or purchase.
Perk B from the spider demon! Uh, maybe? This didn't seem to do anything. Hopefully it unlocks something cool, like a new mission to go to hell.
You know, this would matter more if we didn't have 900 million dollars to spend on workers.
Got this from... something random? Mad scribblings, maybe? I forgot. Anyways, totally irrelevant I'm pretty sure. Maybe I'm wrong about fire weapons, but it seems to me, the max damage this can put out is like, 60? Minus burn resistance... that's fuck all. And we'd need to get through shields too. Can't imagine using this except for a fun zombie barbecue or something.
Speaking of fun, I had to do an eridian terror mission to avoid taking the 1500 infamy hit. I mean, I could have skipped it and done other things to make it up, but between the hit and what you get for clearing it, it's like a 3k swing to do this. And the mission practically plays itself with all those mutant defense force tanks. Plus, we got to control a pet chrysalid! No free zombies, sadly.
We also almost fed Andjnord to a chrysalid. Oops.
Some more immortals. Haven't used Strange Fellow in ages, way back when the robot arm suit was actually kinda good.
Scrounged up 5 pieces of this finally. Would have been nice to have in shadowrealms earlier- in the real world, it has crippling 200% weakness to piercing and concussion. No such weakness in the shadowrealms, and 50 armour across the board there is basically unheard of.
Got another one of these. I was torn as to whether or not to take it, as we got a Syn body last time, which is probably the most valuable thing in the game. But honestly, at this point, I don't think I'd have time to train up a third Syn before the game is over. And the map took FOREVER. So I skipped it.
TAH-DAH!
I'd be mad except I basically expected this. I figured it was like a 50/50 chance this was either incredibly important or totally useless.
Well, we got one more fun thing to do in this update. And it involves a lot of gear.
I decided to give up on my plan to capture a warp soldier for intel and just try finish the damned thing. We've been waiting on this for way too long.
Very shitty layout for us to be honest, complete with a fucking tank spawned right behind us. Thankfully I spun around to check for that kind of bullshit.
Intitating plan "Get everyone underground ASAP and ignore the tanks on the surface."
Just a casual enemy phase while our 12 best units are crammed in a tiny box where a couple warp grenades could kill everyone at once.
First enemy phase was without incident. Second one got me spooked by this guy opening fire on us, but thankfully it's one of their pissy plasma guns.
I brought a herder staff along in hopes of capturing a warp soldier alive, or maybe it coming in handy vs some super secret enemy we've yet to find. But I could neither mind control nor put him to sleep. Maybe he's charm immune, maybe I just whiffed the swing, but since he's got some kind of warp-sabre, I decided not to press my luck and just killed him instead.
Not much we can do defensively down here besides set up a lot of covering fire and inch forward. Fingers crossed that works out for us.
It's going well so far- we've got pretty good vision underground, and the enemies aren't too dense down here. Seems a lot are either on the surface or held in reserve. I've also brought a bunch of liquid cool to keep our freshness up. We've certainly got the health to spare for using them.
Left our best unit exposed in a hallway, thankfully she only got hit with some plasma shots, no damage.
Was tempted to hole up in a room like this with the squad and murderize everyone for 50 turns or whatever until reinforcements ended. But A: I don't know if they will end, it could keep going for 500 turns or something, and B: While I brought some freshness retores and lots of ammo, we're still burning through them pretty fast, and our healing supplies are fuck all.
Speaking of ammo, I brought a ton of blaster bombs. Not sure why, they're obviously not of much use down here. I think I imagined bombing out half the base from a safe position, but honestly, I don't know where the exit point is, and if it's on the 2nd floor from the bottom, nuking the stairs would be _bad_
First reinforcement wave of many. We also got one on turn 7. Hopefully it's mostly tanks on the surface.
While we can't hole up in here forever, it is great for giving us a turn or two to recover energy between sprints, outside of potential line of fire. Also, that blown up room was a blaster bomb experiment. You guys suck at aiming.
Case in point: That was supposed to hit the soldier, Dioxine!
Sure, fine, there was probably someone down there too. Hopefully.
Progress so far. Decent number of dead bodies to our name, but not a ton of ground covered. Giant plodding suits of power armour are crap at sprinting through enemy bases, who'da thunk it?
Given that every turn here potentially ends with one our our troops dying in a gory warp blast if we simply get bad RNG, this is fairly fucking stressful.
More hidey holes further up. This time with some missiles to make them cozy!
Welp, that's not good.
But it could be worse! We're still alive! Like, 20-30% alive I think. Not sure what his max health is because it's way off this chart.
More warp bolts; luckily they miss.
We've reached the surface on the far edge of the map, behind the giant battle tanks.
Well, going to be honest, was kinda planning to have found the exit by now. Getting worried here. At least we've got another wall to put our backs against.
Hey, it's the pretty red rays that tickle!
I don't know where he was exactly, but pretty sure it was somewhere in that cloud.
With enough TUs to get to the top of the sniper tower, we get a view of the surface at the back. Nothing special up here though, no exit tiles. Did spot a bunch of tanks and even a few soldiers on the surface though.
Yet another blaster misfire. Thankfully, gold shields are great vs plasma and this doesn't scratch us.
Glorious golden tiles! We're free! Let's move it boys and girls!
Uh, lets move it a little faster, pretty please?
It's fine though, no more enemies find us, and we use the extra couple turns to top up freshness on some units.
Phase one complete!
Oh, so we can't blaster bomb shit ahead of us because it might blow up their database. Cool. Thanks.