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In Progress X-Piratez! Ironman! No spoilers! Oldschool X-COM Total Conversion with mutant amazon pirates. Death to the star gods!

Damned Registrations

Furry Weeaboo Nazi Nihilist
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Messages
16,067
Not going to lie, this is getting to be a bit of a slog running dozens of missions with no new tech just to make numbers go up. I mean, theoretically, we'll get something cool once some of those numbers hit certain milestones (like the incoming 1 billion dollaros) but it could just as easily be fuck all. As a reward, the game has designed to send me waves of giant merc ships that can potentially wipe out my bases if I get RNG on the defensive guns.

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Not this time motherfuckers. :timetoburn:
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Bastards are fleeing! Battleships don't have a radar, so they won't try to engage us. They've also got a top speed of 4k, which puts the 2k of our dragons to shame.
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But these dumb fucks slowed down to search for our bases and once intercepted, won't flee. It's showtime!
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Our armour holds up better than I was expecting. It'll take ages to repair, but we can safely take these on without fear of losing a ship now. I could limit the damage a lot by staying at a distance and rotating which ships are in the front as well, but I'd need to lower the battle speed considerably to pull that off. Might do that next time, as you can't reload ammo until repairs are done, so sending a ship into a second scrap even as rear fire support isn't really an option.
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Down she goes! I'm looking forward to this, despite knowing it's going to be a long fight. It'll also be a new layout, and hopefully carry some new goodies.
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Andnjord

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I think they show up on the deep one land missions first.
Of course just as I asked I finally did the Devil’s Reef mission and Lo and behold! Five Aquamen to send the to the brainers! At least it WAS a new one that I hadn’t seen before this time. Also did a Mansion Invasion and hilariously was allowed to bring a Kustom Handkannon to the party, mansion’s got a few new holes now. Also helped that I could bring half a dozen elite gals but it was still sketchy as hell.
 
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lightbane

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I checked the You own the world thing that costs a ton to develop, and...
I think it's just a trophy that gives you a massive score boost, little else.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
You'd be surprised, plenty of enemies have massive warp resistances; mostly 'evil' stuff like the doom and demon enemies, vampires, zombies, and some other random 'soft' things like slimes and jellyfish.
Ah, this is true, but I will admit that "pure biological" enemies were not even in my frame of reference when talking about that warp damage. Good point though, you never really stop encountering doom enemies.
I checked the You own the world thing that costs a ton to develop, and...
I think it's just a trophy that gives you a massive score boost, little else.
Yup, I think so too.
Down she goes! I'm looking forward to this, despite knowing it's going to be a long fight. It'll also be a new layout, and hopefully carry some new goodies.
The battleship layout is very cool imo.
Not going to lie, this is getting to be a bit of a slog running dozens of missions with no new tech just to make numbers go up.
What's your status for winning the game anyway? Afaik you have at least two different endings you can pursue.
What are your short/mid/long term goals?

At this point I think you could skip every mission, and still end up with positive score, even without shooting down any UFOs.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
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Messages
16,067
What's your status for winning the game anyway? Afaik you have at least two different endings you can pursue.
What are your short/mid/long term goals?

At this point I think you could skip every mission, and still end up with positive score, even without shooting down any UFOs.
AFAIK, the obvious victory condition (kill the system governor and take over?) is still a ways off. I have the life support part of the conqueror done, and the engine half done (really just need to spend a lot of cash on that one to buy the hellerium I need, in retrospect trying to gain it via missions was dumb) but I'm not sure those two parts will actually enable the ending, as I assume we need more shit to make it. We're also missing one of the 4 codes to attack him, and if it involves fighting that B'rah ship in the air, we're probably straight fucked.

I'm assuming there's also a victory condition related to Red Mage or Dr. X. The former hasn't said much for quite a while except bitching about Gudrun, while the latter I'm assuming would be gated behind doing the moon HQ mission.

Short term goals are getting the You Own the World thing now that ninjas don't hack our money any more, and hitting the next rank.

Mid term, taking out that moon base. I think if I go in with 12 dudes in mostly triarius and hole up somewhere, we can pull it off, but it's looking to be the nastiest mission yet. If nothing else, stockpiling blaster bombs will help a ton with getting it done.

Long term, I've got no idea really. I'm hoping there's more shadowrealms stuff to do, I'm still lacking both a misfortune armour suit (I think I need to do a UAC vault for it but I always turn them down because they suuuuck) and the last piece of the golem thing from the goblin shrines. And there's always training up troops better. Luka is getting there, but as it stands I'd say our truly elite units would be Orcinator (significantly more TUs than the other XEC pilots) Lenneth, Maria, and Robroy, the ogre with the destructor perk. We're got a large team of 2nd tier elite units, too many to list really, but those are the ones that have been intentionally trained with titles/etc. and have just stupidly high stats due to their race and equipment. We don't really have any really crazy catgirls like Echidna was before we lost her, which is a damned shame because she'd be an absolute menace with the blitz armour. Units like that with 200+ TUs are where I feel the squad is lacking right now, it feels like many endgame problems can only be safely solved by running someone a dozen tiles and back to do some face stabbing, because at this point, even a really deadly firing squad is just bait for a grenade of some kind.

As for skipping every mission, it'd depend a lot on the random month events. We still get ones that add +/- 500 or 1000 infamy on a regular basis, and they can swing things hard in either direction when you get a run of them. The real reason I can't just let the clock roll and ignore everything is the crackdowns; a merc battleship probably won't get shot down by defenses and could easily lead to a base wipe. Definitely a lengthy battle at the least. If I'd known they'd be showing up so often, I'd have held back on the rank up and farmed the cash and hab parts at a lower rank.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
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Messages
16,067
I think we burned an entire supply ship's worth of hellerium downing that thing between the fuel and plasma ammo. :lol:

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That's a big boy ship for sure. It stretches across more than half the width of the map too.
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It's got these cool alcove for troops to fire from. Shame they're up against a giant robot with death beams and anti-ship lasers.
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We get some handy intel on the inside of the ship courtesy of mind fuckery. Thanks Lightbane and Optimisto!
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Weirdly, I didn't see a single enemy on their first turn after killing the ones I saw in ours. Was expecting clowncar of troops and tanks.
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More of the ship exterior. Looks freaking awesome. I'm hoping those purple things on top (shields?) are new toys to scavenge. The ship seems to be in pristine condition.
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Since the enemies are staying home, I get to summon glorious rat friends outside instead of choking us all with smoke.
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Sadly, we're in the jungle, so rat friends pretty much immediately pass out from the heat. Whoops.
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Found a tank. It's so far off I seriously considered using the aimed burst option only the elite plasma guns have; but the TU cost just didn't make it worthwhile.
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Inaccurate potshots it is!
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Since seeing inside the ship is kind of important, and they aren't showing any more goons outside, I dose our rat with some uber stimulants. Probably totally safe.
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Commando is found a turn later, complete with toys! Firing this was tempting, but we need to hoard this ammo.
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Rat + chained possessions are a great tool for scouting this thing.
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Layout is weird, but definitely nowhere near as nasty as a lot of the ninja clusterfuck ships or the bases.
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Seems they want to come out and play now. Thankfully, we're not offering much as targets except XECs.
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Little worried someone is going to drop a grenade on whatever those exposed things are next to this squad and blow them all to bits, but it turned out fine and we dug a hole into the upper structure to make an attack from.
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Meanwhile, the lower decks are having fun little firefights with themselves.
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Ah, found the tanks!
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Tried something to lower the shields so I could use the refresher on Optimisto... mixed success. Turns out the mind whip DOES cause hp damage. And drains all your freshness. But a single shot once we got him standing again restored 54 freshness! I need to find a safe weapon to break purple shields. Maybe one of those other weird whips, or some tranq darts...
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Sweet command centre!
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Tank made the mistake of exposing it's back to us.
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Chaos knife goes KAPOW!
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Damn, that's not even enough hellerium to cover the cost of the ammo. Decent score for a ship salvage though.
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No new parts, sadly. 6 blaser bombs is probably the highlight. Plasma scorchers are nice too.
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Only the 6th of march so far. Plenty of time to hit our goal of 30k for the next rank.
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Let the base scourging commence! Gandalf can now wipe out a hover tank at full shields with a single action. Brutal.
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Andjnord wiping out a hover tank and everything in it's vicinity with a single action as well. Plasma scorchers are fucking scary. I'd use them more but having this snapshot on someone 2 tiles away would be awful.
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Another tank kill for Gandalf. 0-124 elec damage, 28 times. Didn't take screenshots, but the combination of combat drugs and cigars also do a great job of restoring energy and freshness at the cost of health we regenerate freely. I should have used combat drugs way more previously. The morale and freshness drawback is irrelevant if you can chain smoke cigars too.
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Nice little haul. At this point even relatively rare shit like engines are getting sold off. There's just no room, and we know where to get more.
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Supply ships on the hitlist too. Good chance for target practice when it's not a merc ship.
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Apparently our space worthy exosuits aren't fit to go strolling through these puddles. Either that or that's supposed to be ice floes on the ocean and we can just casually tiptoe around the edges of them with the XECs.
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Getting there. Only March 8th so far. Not many proper bases left, but plenty of rimrider camps.
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Jaedar

Arcane
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Joined
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Messages
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
AFAIK, the obvious victory condition (kill the system governor and take over?) is still a ways off. I have the life support part of the conqueror done, and the engine half done (really just need to spend a lot of cash on that one to buy the hellerium I need, in retrospect trying to gain it via missions was dumb) but I'm not sure those two parts will actually enable the ending, as I assume we need more shit to make it. We're also missing one of the 4 codes to attack him, and if it involves fighting that B'rah ship in the air, we're probably straight fucked.
I see. I think the way to get the hellerium is either buy it, or manufacture it with the efficient recipe. Which code are you missing?
Bruh is not needed
I'm assuming there's also a victory condition related to Red Mage or Dr. X. The former hasn't said much for quite a while except bitching about Gudrun, while the latter I'm assuming would be gated behind doing the moon HQ mission.
Yeah.
As for skipping every mission, it'd depend a lot on the random month events. We still get ones that add +/- 500 or 1000 infamy on a regular basis, and they can swing things hard in either direction when you get a run of them. The real reason I can't just let the clock roll and ignore everything is the crackdowns; a merc battleship probably won't get shot down by defenses and could easily lead to a base wipe. Definitely a lengthy battle at the least. If I'd known they'd be showing up so often, I'd have held back on the rank up and farmed the cash and hab parts at a lower rank.
How crackdowns work afaik (from observation, not reading game data):
First the enemies send ships to scout for where your base is. The quality of ship here varies, and I think the more ships you shoot down, the better ships spawn to scout. If they spot your base, a cruiser spawns to deposit troops onto your base. Battleships don't actually assault afaik.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,067
Demo.Gryph gets her first mission. Apparently while Damsels can't pilot tanks, they can wear power armour and wield miniguns. Shame it lowers voodoo power a bunch, I'd still like her to be some sort of mage, ideally. Whatever. Minigun it is! Should help with training.
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Star god cruiser not the ideal first mission, but we'll make do.
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...and they blew themselves up with a blaster bomb. Well, at least it didn't get into the ship.
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... it also didn't blow up their walker things. We eat a TON of plasma trying to take one out, we've got no good way to sneak around them.
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Seems 160 frontal armour is good for something!
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Demo managed to land some shots on a distant target in the desert. I'll try work her into other training missions with Luka and Aziri. We could use another high freshness body for the moon hq.
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Huh. I'd thought this was a one off deal.
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Oh no, how will we win without our uber gals and catgirls?
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Apparently the elders were fine with us bringing an invincible flying death machine into their pacifist village.
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Another demon shrine goes down... we got a torso this time, which is new. Unfortunately, it's not legs, and I'd been hoping torso was included with the heart.
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This is also new! No idea what triggered it. I did a witch quest (bunch of blitz cats murdering humans with lead weapons, boring) so maybe that did it?
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Sure, why not make a deal with yet another mysterious person.
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Sounds like we get 3 quests for the price of one! The price being free, because we get no tokens. Ah well, we didn't need tokens anyways.
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Nice, we get advice for the trials as well. Pretty sure we've never seen a 'zombie guardian' and I've no idea what this portal is.
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I guess the trial involves a fight at a pyramid, with zombies? And we'll need to wait for a guardian to spawn?
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Torso I mentioned earlier.
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Part of our collection. There's more copies scattered around a bit. Now I'm worried we'll need a skull to put the brain in besides the legs.
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More star god fighting. They're feisty this month. Jaedar gets to finish off a sectopod with an emp blaster bomb once the shields go down. If only we had a weapon made for stripping shields.
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Maria gets shot in the back 9 times because the spot I chose for cover had a fucking guardian waiting in it.
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This building has like half a dozen of them inside, including a fucking sectopod, which is why I had to scramble for cover. How the hell did they fit in here? Why is half the crew in this random ruined building?
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While clearing the building out, one of the ones we took down earlier wakes back up and executes a catgirl. :argh:
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No body, hopefully we can sivalinga rez her, she was one of the good ones.
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Yet another mision with these fuckers. I should start skipping ones where the ship isn't intact. Lot of hassle and risk for no real reward. Pictured below: Famous SG phasing shields, allowing 4 lasers to move right through his fucking body without harming him.
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And to make things more interesting, we get psi fucked for a change.
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Not sure if this is a case of low voodoo stats or just terrible luck. She's trained, at the very least. And 90 bravery isn't bad either.
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Found the culprit!
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Definitely overextended a bit to get the prisoner... we'll see if it pays off.
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Edit: I think I've just had something of an epiphany regarding why sometimes I find it easy to binge updates and other times not- ending a session while there's still shit I'm really curious about (like what that captive is going to give me) makes it a lot easier to pick the game back up than ending it with a vague grind for something to hopefully show up does.
 
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Andnjord

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The Eye of Terror
Oh bloody hell, it turns out the one last thing that was blocking me from accessing Higher Studies and a miriad of other goodies was...the journal found in the Academy ambulances. That's right, literally the very first encounter I fought and I had never researched it. My research was almost empty save for a couple of Lore dumps from Data Discs, I had about 50 brainers twiddling their thumbs and I was missing THAT. Must have sold it by accident early on when there were already dozens of research items accessible.

At least in this case it makes sense that finally finding Doctor X database and all her research would kick a storm among my brainers, but damn.

:despair:
 
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Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
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Messages
16,067
:dance:


byE604z.png


Interesting. Assuming our title for score this month correlates, we could easily get Freakazoid secret rank as well. Unless it's got other hidden requirements. Sadly, our new rank didn't seem to unlock anything. No researches, no manufacturing, and no obvious black market items. Maybe something new is in there, but it's like 200 items long at this point and you can't sort it for 'new'.
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Not a bad reward for doing... nothing? I guess the zombie we were supposed to capture was one we already did from another mission :lol: I'd guess one of those zombie giants with like 2000 health.
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3 stones is nice, but the ability to craft them would be even nicer. Hopefully this unlocks a new shadowrealm mission where we can find this water of life? I doubt it's in the ones we've done so far.
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Well, this is both exciting and disappointing. I'd thought the last code was with the Merc faction, but apparently it was here. OTOH, I wanted cool new weapons!
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That's the last code. Endgame is certainly in sight now.
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But wait, there's more!
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Gotcha this time you little shit.
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Or not. It ran away before we could kill it. Rather bizarre, wasn't expecting it to flee so quickly. We might still be able to kill one of these though, with further minmaxed weaponry. I'll try again the next time I see one.
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New ship unlocked with the codes. Doesn't even list the ability to go to space though. I guess it's just assumed?
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New mission! Seems we get to do the trial of brawn next.
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Doom enemies and an annoyingly well built fort. In a jungle. Eww.
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New enemy guarding it. Might be a serious threat, considering how strong the UAC plasma rifles are.
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Tons of health and reactions. Only having under armour is super weird. Might be voodoo immune too, that's a fair bit of power.
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Of course, any veteran Doom player would know: the key to lategame doom levels is causing monster infighting.
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This actually scared the shit out of me, I forgot imps have AoE fireballs that won't even tickle this thing.
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Managed to mind control a spidertron too. There were a lot of them, and some spectres too, but overall it was a cakewalk. The spidertron guns can shred our shields, but bounce off our armour.
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No real loot, not even cursed sprayguns. Bah.
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We get a new enemy entry though. :happytrollboy:
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Joined
Jan 7, 2012
Messages
15,568
Oh bloody hell, it turns out the one last thing that was blocking me from accessing Higher Studies and a miriad of other goodies was...the journal found in the Academy ambulances. That's right, literally the very first encounter I fought and I had never researched it. My research was almost empty save for a couple of Lore dumps from Data Discs, I had about 50 brainers twiddling their thumbs and I was missing THAT. Must have sold it by accident early on when there were already dozens of research items accessible.

At least in this case it makes sense that finally finding Doctor X database and all her research would kick a storm among my brainers, but damn.

:despair:
On the one hand, annoying. On the other hands that's what separates this kludged together glorious monstrosity from a streamlined game that would mark items as essential and stop you from selling them.

I do wish there was some better way to see and interact with the tech tree. You can basically peak ahead in research lines of what you have but if you just want to find something in general that isn't connected to what you have in your inventory then all you can do is search for text based on a guess of what it might be called.

Interesting. Assuming our title for score this month correlates, we could easily get Freakazoid secret rank as well. Unless it's got other hidden requirements. Sadly, our new rank didn't seem to unlock anything. No researches, no manufacturing, and no obvious black market items. Maybe something new is in there, but it's like 200 items long at this point and you can't sort it for 'new'.

I try to keep up on this by right clicking to hide all items that I'm not actively buying.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,664
New ship unlocked with the codes. Doesn't even list the ability to go to space though. I guess it's just assumed?
Yes. It's for those who don't want to grind for hours for all of the exaggerated requirements for the Conqueror. Watch out though, the text includes a warning...

New enemy guarding it. Might be a serious threat, considering how strong the UAC plasma rifles are.
I wonder if they'll find out a way to cram a Cyberdemon at some point.
 

Jaedar

Arcane
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Messages
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I do wish there was some better way to see and interact with the tech tree. You can basically peak ahead in research lines of what you have but if you just want to find something in general that isn't connected to what you have in your inventory then all you can do is search for text based on a guess of what it might be called.
Sometimes I get an urge to learn graph theory / graph databases / something similar and try to figure out how to parse the xpiratez tech tree, and then figure out how to display it as an actual tech tree. But I suspect there is just no way to make hundreds of techs readable, at least with the connections between them as they are. Civilization/Factorio manages to render its tech trees quite nicely, but those tech trees are also waaaay simpler. And way smaller.

No researches, no manufacturing, and no obvious black market items. Maybe something new is in there, but it's like 200 items long at this point and you can't sort it for 'new'.
Strange. You should have gotten access to Market of Wishes, which sells hellerium fuel capsules for the conqueror.
Maybe you are missing a live autopsy of a merc shock trooper?
Not a bad reward for doing... nothing? I guess the zombie we were supposed to capture was one we already did from another mission :lol: I'd guess one of those zombie giants with like 2000 health.
It's actually just from researching the portal remains. I guess you can in theory unlock mystery patron before witches, so you can't ask them for advice?
pEzB1M4.png

Tons of health and reactions. Only having under armour is super weird. Might be voodoo immune too, that's a fair bit of power.
I mean. Look at it. The top is squishy brainmatter, the underside is demonic steel. It's armor makes perfect sense!
 
Joined
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Sometimes I get an urge to learn graph theory / graph databases / something similar and try to figure out how to parse the xpiratez tech tree, and then figure out how to display it as an actual tech tree. But I suspect there is just no way to make hundreds of techs readable, at least with the connections between them as they are. Civilization/Factorio manages to render its tech trees quite nicely, but those tech trees are also waaaay simpler. And way smaller.

Yeah, the problem is just how non-linear it is. I just finished up a game of UFO Afterlight and the attempt to represent the tech tree there is a clusterfuck even with it being 1/100th the size of Piratez

v1OD3Qq.png

I think the best way to do it would be to have some kind of tag and filter system. So you could search for all techs of a specific tier and somehow filter out all of the ones that are locked off due to previous decisions. Or filter to a specific faction to check if you have all of their interrogations and potential equipment.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I think the best way to do it would be to have some kind of tag and filter system. So you could search for all techs of a specific tier and somehow filter out all of the ones that are locked off due to previous decisions. Or filter to a specific faction to check if you have all of their interrogations and potential equipment.
But how would you even decide what tier a tech is?

Clustering could for sure be a tool you use to put similar things close to eachother.
 
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But how would you even decide what tier a tech is?
I'd count the techs separated off by the "back to school" and similar later techs to be the different tiers. Obviously a lot of them aren't strictly limited by one of these but you could generally assign most into one of those tiers. It'd be a lot of manual work though. But then you could ideally search for something like "tier 2 armor" and get a list of things to progress towards.
 

Andnjord

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The Eye of Terror
On the one hand, annoying. On the other hands that's what separates this kludged together glorious monstrosity from a streamlined game that would mark items as essential and stop you from selling them.
Oh absolutely. It’s something I really like about it, you’re a bunch of lab rats who have no clue about the world and who need their best and brightest to spend days looking at a banana to understand what it is before eventually blasting off into space, I love it. But I guess it could use more alternate paths to technologies although I’m not sure how the engine would handle it. The odds of missing something critical when you’re not using the tech tree viewer (and the game even encourages you not to do it) are extremely high, especially early on when you’re overwhelmed by the amount of techs on offer and with very limited brainers available.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
On the one hand, annoying. On the other hands that's what separates this kludged together glorious monstrosity from a streamlined game that would mark items as essential and stop you from selling them.
Oh absolutely. It’s something I really like about it, you’re a bunch of lab rats who have no clue about the world and who need their best and brightest to spend days looking at a banana to understand what it is before eventually blasting off into space, I love it. But I guess it could use more alternate paths to technologies although I’m not sure how the engine would handle it. The odds of missing something critical when you’re not using the tech tree viewer (and the game even encourages you not to do it) are extremely high, especially early on when you’re overwhelmed by the amount of techs on offer and with very limited brainers available.
I think Dioxine has tried to make it so you can't permanently miss any vital techs. But given what the game is, I would also be very surprised if he actually succeeded.
But how would you even decide what tier a tech is?
I'd count the techs separated off by the "back to school" and similar later techs to be the different tiers. Obviously a lot of them aren't strictly limited by one of these but you could generally assign most into one of those tiers. It'd be a lot of manual work though. But then you could ideally search for something like "tier 2 armor" and get a list of things to progress towards.
This is how I'd do it as well (start -> personal labs -> library(back to school) -> school graduation -> higher studies)(unless I forgot one). But even so, I don't expect the cut to be clean in any way, especially when you take various enemy interrogations/loots into account.
 

Optimist

Savant
Patron
Joined
Jun 18, 2018
Messages
455
My team has the sexiest and deadliest waifus you can recruit.
Do we have a file that just lists the available techs? Parsing it into Neo4j should be fairly straightforward...
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,284
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Do we have a file that just lists the available techs? Parsing it into Neo4j should be fairly straightforward...
In the xpiratez root folder, find /user/mods/Piratez/Ruleset/Piratez.rul
Somewhere around line 124786 you will find "research:"
There's other stuff that comes before and after. I think the format is just yaml though?
I will look forward to your results :)
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,067
Bonus perk A from capturing a spider demon: a pretty cool gun.


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Given that is also costs freshness to fire, this would be pretty underwhelming at this stage, except we can BRING IT TO THE SHADOWREALM. Where it would utterly destroy anything we've faced so far.
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It does require blood orbs to make, but we happen to have one on hand, so I order one up. Hell, I might even disassemble a vampire sword to make another. Pretty sure that's an option.
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Now that we've got the codes, we can build this bad boy. If not for it's staggeringly low speed, it'd make a nice combat ship too, it's got a ton of durability and weaponry. Also, weirdly, very low fuel costs. Unless it's fuel is capsules, in which case, fuuuuck.
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I was pretty sure we needed some other 'sections' prebuilt to make this thing, like navigation or something, but apparently not. It'll take a while to finish the power section and amass the shield generators, but there's nothing here we can't simply manufacture or purchase.
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Perk B from the spider demon! Uh, maybe? This didn't seem to do anything. Hopefully it unlocks something cool, like a new mission to go to hell.
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You know, this would matter more if we didn't have 900 million dollars to spend on workers.
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Got this from... something random? Mad scribblings, maybe? I forgot. Anyways, totally irrelevant I'm pretty sure. Maybe I'm wrong about fire weapons, but it seems to me, the max damage this can put out is like, 60? Minus burn resistance... that's fuck all. And we'd need to get through shields too. Can't imagine using this except for a fun zombie barbecue or something.
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Speaking of fun, I had to do an eridian terror mission to avoid taking the 1500 infamy hit. I mean, I could have skipped it and done other things to make it up, but between the hit and what you get for clearing it, it's like a 3k swing to do this. And the mission practically plays itself with all those mutant defense force tanks. Plus, we got to control a pet chrysalid! No free zombies, sadly.
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We also almost fed Andjnord to a chrysalid. Oops.
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Some more immortals. Haven't used Strange Fellow in ages, way back when the robot arm suit was actually kinda good.
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Scrounged up 5 pieces of this finally. Would have been nice to have in shadowrealms earlier- in the real world, it has crippling 200% weakness to piercing and concussion. No such weakness in the shadowrealms, and 50 armour across the board there is basically unheard of.
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Got another one of these. I was torn as to whether or not to take it, as we got a Syn body last time, which is probably the most valuable thing in the game. But honestly, at this point, I don't think I'd have time to train up a third Syn before the game is over. And the map took FOREVER. So I skipped it.
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TAH-DAH!

:kfc:

I'd be mad except I basically expected this. I figured it was like a 50/50 chance this was either incredibly important or totally useless.
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Well, we got one more fun thing to do in this update. And it involves a lot of gear.
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I decided to give up on my plan to capture a warp soldier for intel and just try finish the damned thing. We've been waiting on this for way too long.
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Very shitty layout for us to be honest, complete with a fucking tank spawned right behind us. Thankfully I spun around to check for that kind of bullshit.
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Intitating plan "Get everyone underground ASAP and ignore the tanks on the surface."
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Just a casual enemy phase while our 12 best units are crammed in a tiny box where a couple warp grenades could kill everyone at once.

:shredder:
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First enemy phase was without incident. Second one got me spooked by this guy opening fire on us, but thankfully it's one of their pissy plasma guns.
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I brought a herder staff along in hopes of capturing a warp soldier alive, or maybe it coming in handy vs some super secret enemy we've yet to find. But I could neither mind control nor put him to sleep. Maybe he's charm immune, maybe I just whiffed the swing, but since he's got some kind of warp-sabre, I decided not to press my luck and just killed him instead.
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Not much we can do defensively down here besides set up a lot of covering fire and inch forward. Fingers crossed that works out for us.
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It's going well so far- we've got pretty good vision underground, and the enemies aren't too dense down here. Seems a lot are either on the surface or held in reserve. I've also brought a bunch of liquid cool to keep our freshness up. We've certainly got the health to spare for using them.
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Left our best unit exposed in a hallway, thankfully she only got hit with some plasma shots, no damage.
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Was tempted to hole up in a room like this with the squad and murderize everyone for 50 turns or whatever until reinforcements ended. But A: I don't know if they will end, it could keep going for 500 turns or something, and B: While I brought some freshness retores and lots of ammo, we're still burning through them pretty fast, and our healing supplies are fuck all.
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Speaking of ammo, I brought a ton of blaster bombs. Not sure why, they're obviously not of much use down here. I think I imagined bombing out half the base from a safe position, but honestly, I don't know where the exit point is, and if it's on the 2nd floor from the bottom, nuking the stairs would be _bad_
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First reinforcement wave of many. We also got one on turn 7. Hopefully it's mostly tanks on the surface.
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While we can't hole up in here forever, it is great for giving us a turn or two to recover energy between sprints, outside of potential line of fire. Also, that blown up room was a blaster bomb experiment. You guys suck at aiming.
:x
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Case in point: That was supposed to hit the soldier, Dioxine!
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Sure, fine, there was probably someone down there too. Hopefully.
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Progress so far. Decent number of dead bodies to our name, but not a ton of ground covered. Giant plodding suits of power armour are crap at sprinting through enemy bases, who'da thunk it?
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Given that every turn here potentially ends with one our our troops dying in a gory warp blast if we simply get bad RNG, this is fairly fucking stressful.
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More hidey holes further up. This time with some missiles to make them cozy!
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Welp, that's not good.
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But it could be worse! We're still alive! Like, 20-30% alive I think. Not sure what his max health is because it's way off this chart.
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More warp bolts; luckily they miss.
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We've reached the surface on the far edge of the map, behind the giant battle tanks.
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Well, going to be honest, was kinda planning to have found the exit by now. Getting worried here. At least we've got another wall to put our backs against.
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Hey, it's the pretty red rays that tickle!
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I don't know where he was exactly, but pretty sure it was somewhere in that cloud.
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With enough TUs to get to the top of the sniper tower, we get a view of the surface at the back. Nothing special up here though, no exit tiles. Did spot a bunch of tanks and even a few soldiers on the surface though.
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Yet another blaster misfire. Thankfully, gold shields are great vs plasma and this doesn't scratch us.
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Glorious golden tiles! We're free! Let's move it boys and girls!
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Uh, lets move it a little faster, pretty please?
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It's fine though, no more enemies find us, and we use the extra couple turns to top up freshness on some units.
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Phase one complete!
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Oh, so we can't blaster bomb shit ahead of us because it might blow up their database. Cool. Thanks.
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