It's arguable that using either or both of these features is intended, and they certainly would have made the game a lot easier in many ways. Including straight up QoL stuff like thinning out my massive item lists by selling off useless junk. I don't regret not using them during the playthrough, as discovering stuff the hard way was satisfying to me, but now that we've won, I'm eager to crack these open and look under the hood. We'll start with the least spoilerly thing: item viewer.
Right clicking on an item brings up a very simple screen- it lists things you can manufacture with that item. If nothing is here, and you don't intend to use it for something, it's safe to sell, presumably. Maybe there's some weird exceptions where having something in the inventory triggers events like the fungus outbreaks. Anyways, by default (or maybe an option I set?) it censors out items that haven't been discovered yet. But it lets you know there's SOMETHING it could be used for. And with a click of a button-
We reveal the spoiler: Apparently there's a 'Black Tower' we could have made instead. Hell, maybe we still can, we can disassemble the red tower.
Of course, many items have way, way more uses. Look at all this cool stuff demonic essence can make which we never discovered. A bunch of it, presumably, requires a different codex. This screen doesn't distinguish. And we can't click on these to get details about them either.
And some of the spoilers are more spoilery than others, since a lot of big game events are tied to 'manufacturing' projects. Mostly bounties or big tech jumps but... apparently we can marry Gudrun. And we could have been spoiled on this before we even knew her name was Gudrun, if we were just curious what we can do with some crappy treasure we got from a church raid way back in the first couple months.
The rules for what gets spoilered are a bit odd too- all these things are actually items we've already gotten; the various 'prizes' you unlock by spending tokens in the early game. But I guess because we spent those items to research them and get the unlocks, (and maybe because we updated since then and it messed with some logic?) all this stuff counts as 'undiscovered.'
Checking a bunch of random shit, apparently there's a gambler trophy we could craft, that involves a bunch of fruit. Probably since it's a common reward for the slots.
Also, it doesn't just reveal direct results, but ones multiple steps away, to a limit of three. So you can find out about stuff WAY ahead of you on the tech tree from the same screen as direct steps.
One of the things I was most curious about was vampire stuff, since it seemed like it should lead somewhere but we unlocked very little related to it. Sure enough, apparently we can vampirize gudrun! There's also a 'shade vampire body' which sounds incredibly useful for all our dead gals.
Onward to the tech tree viewer. Middle clicking on a tech in our list brings us to this screen. I haven't researched this since it's fairly obviously a bug resulting from updating an ongoing playthrough. The colours seem to be basically like elsewhere- purple is old stuff, pink is new stuff, but the orange is new, and seems to be impossible stuff. We took male touch, so peasant and gals are disabled. This should be as well, but isn't for some reason. Dunno why. Maybe Male touch got renamed so it fucked it up and thinks we don't have it. It also shows which things this tech would disable, and what techs it would give us for free.
In this case, it gives us the generic 'Nekomimi' topic. We can click on it and see things that WILL unlock it (a bunch of catgirl prisoners or the 'peregrine cult' concept) things we'd need to research first to enable it (nothing in this case, as soon as we interrogate a catgirl we have a chance to learn this) and things we MIGHT get this from for free (a bunch of prisoners that know of catgirls, but also know a bunch of other crap we might learn instead.) This list is probably gigantic for stuff like databases or girl guides.
We can also hit 'Q' and bring up a search to find specific shit, whether we've seen it before or not. Like the black tower. I'm not sure what the version with [f] denotes, maybe it's an under the hood thing. There's a lot of tricks going on to establish dependencies and triggered events within the limitations of the engine.
Browsing some random stuff, apparently we're missing Propaganda. I think that's related to a path we didn't take- it seems items are only listed in orange if we can't research them due to disqualification. If something required for Propaganda is itself disqualified, it still treats propaganda as potentially learnable, and merely undiscovered. Also, there's a nice warning at the bottom if it affects game progression, though it won't say what exactly it does. I think Communications unlocks a bunch of events and missions, maybe new items for sale. The viewer isn't an exhaustive list of consequences for researching stuff.
I spotted 'Scamming and Spoofing' as something we're not allowed to research, and tried to find out why. I'm assuming it's one of these captain type choices. I can't recall which one we even took, and I might have taken an extra one at some point as well, because it wasn't obvious after an update if some things were expansions of existing tech chains we should have had access to or not. Ironically, reading these spoilers might have cleared that up.
Poking around a bit more, we can see that the personality test actually seems to have some major consequences. Recruiting Dr. X is only an opting if we have the 'Honor' trait, for example. We can also see some cool options here we never had, like giving her to aurora or enslaving red mage. We chose Prank, hence it's in purple.
Going back a level, we can see that honor is unlocked by these various captain types. Apparently we were a 'scary captain.' These things have multiple levels; maybe it's designed in such a way that you always get honor eventually no matter which path you take, but I kinda doubt it. If it were, why bother having it be a trait at all?
One of the paths not taken has 'Aspect: Bookworm'. It didn't unlock much, but it would have let us make flak tower kits from necroplane parts, apparently. The [m] must refer to the manufacturing screen option, rather than a tech. Still no idea what the 'f' would be for. Purchasing, maybe? OH! 'Facility' would make sense, since that's what the red tower was.
One class without 'Honor' was this 'mage class captain' we also passed up. Seems we also have the 'doesn't like this game captain and 'odiousless captain.' Anyways, this seems to mostly unlock stuff we already have, but we did miss out on a 'Transfiguration Ritual.' Wasn't that how we made the Chort?
Apparently not. Instead, it seems it's a way to unlock the ability to turn slaves into demonic essence. Which sounds super useful, honestly. Especially if we had more uses for the essence. You can also see here it list 'services required.' Note to self: check if I can click on that and get a list of topics a service unlocks.
The 'Personality test finished' is unlocked by a captain type we didn't take, but also by any of these four traits. we seem to have all 4, which might be a bug/cheating.
Other things we could have done with gudrun are interesting too. I actually reached this part by seeing what our 'Male touch' path unlocked for us. Apparently it COULD have unlocked 'Sky Knight SS Armour' but we took the wrong version of Gudrun to make that work
![So angry :argh: :argh:](/forums/smiles/argh.gif)
I tried looking up it's stats on the online wiki, but it seems it's out of date? If anyone can find it or direct me to an up to date wiki, please do.
Sadly, it seems we're locked out of cool vampire princess gudrun.
Astrocaster came up as a 3rd step removed result of energy weapon parts, and made me curious.
Turns out it requires gals are superior, like 6 research steps removed backwards from the astrocaster. I think this was the Omake thing, it was the guitar? Pretty sure one was in one of the secret stashes in the last mission too.
We can also look up the potential results of random manufactuing stuff, like the casino coupons. Nothing special here, though this might be the best way to get mystery boxes lategame, turning cash to jack tokens to slot pulls to coupons... it's still really, really bad.
We also could have gotten one (or a golden apple for a hero!) from breaking that golden statue we found. But we only got 6 gold. LAME.
I'm just randomly clicking around here mostly, there's still something like 1200 techs/recipes we haven't unlocked yet, so me finding all the cool shit that might be interesting is hopeless. If any of you want to post shit, feel free. This seems like something that would have been helpful, seems like a late game version of the bio suit? And it seems we were close to getting it. I looked up 'The Power of Slime' and it seems we need a recipe book from purple bloom lady. No idea how to get that.
Another cool thing we're missing but might be able to get is stealthsuits for both lokknaar and Syn. It's the last Syn armour that can be made (I always thought there should be one more at least) but we need this STC EM Jammer tech. Researching it requires finding an EM jammer. Again, no idea where to get one. Presumably shooting down specific craft and getting lucky. Maybe ninjas or related to aurora?
The mystery box is a more interesting list of possible results. Apparently we could indeed have gotten the sinster device of doom this way. The other 2 disasters we ended up getting from random events anyways, so I'm not sure we can say we were 'lucky' to have avoided them from the boxes. Also, apparently getting triple orbs was an option just as likely as the normal orbs, and that never happened even once. Scammed! There's a 'fairy dragon' in there too that seems like a cool pet thing, akin to the parrot perhaps? I'm guessing it could go to shadowrealms. It can be crafted too. There's a whole rabbit hole of tech there of course.
This is something I was particularly interested int- our red mage quest never seemed to progress at all since we finished the tower and spa. Apparently we needed a chrono prism and succubus wings. No idea how to get either. Maybe they are rare drops from missions we didn't repeat enough. Maybe they come from missions we've yet to see. Maybe we blew them to smithereens and we can never progress the quest now.
Another cool thing I stumbled on- if you pick 'Sore Ass Captain' as your personality test, you unlock 'Bulk Mining.' Probably of marginal utility, I guess it'd help make some metal armour and shit early on, and get gemstones to sell. But here's the kicked- this is a way to get that 'Demonic Incursion' item I saw in the quick battle items! It's a rather rare chance, but assuming you could fight them off, this might be an alternate route to voodoo/demon stuff early on if it triggers some kind of mission with relevant loot or the like. I'm assuming it'd be like with the slime and poltergeist, where you get an option of how to deal with it. Man, shit like this is actually making me want to start a new run, it's crazy how many unique things can happen during a run that nobody else would encounter. I LOVE this game for that. There's a decent chance nobody has ever even gotten this incursion thing this way, ever.
Another cool looking tech we SHOULD be able to get- abyssal gnomes? Sounds good, and we only need 'Abyss' researched. How do we do that? Apparently by researching Dream Echoes. But I have dream echoes on hand, in a base with voodoo service, and there's no option to research them any more. Might be bugged? I dunno. Makes me wonder what else might be bugged or not working. In a game this large and complex, there's got to be a fair amount.