Raapys
Arcane
- Joined
- Jun 7, 2007
- Messages
- 4,994
It's actually sounding quite decent this time around.
Of course, the potential for bugs will be bigger than ever, and nailing the AI is gonna be quite tough due to the complexity of the simulated world. But at least modders will have something to work with.
Indicates we'll finally have actual upgrade components instead of just the regular "pay X to make ship Y times faster".Ships also offer a variety of upgrades. Engines, weapons and other equipment can be added in a graphical editor and actually seen on the ship.
I've been wishing for this since the very first game. It'll be like having a bunch of AIs playing a strategy game in the background. Could be great if they pull it off in a good way. Even if they fail, it can't be worse than what the previous games had.X4 will be the first X game to allow our races and factions to freely build and expand their empires; the same flexibility the player enjoys in creatively designing space stations from modular building blocks is also available to them. Races expand their empire based on supply and demand, which leads to an extremely dynamic universe where every action the player makes can influence the course of the entire universe.
And based on this, it does look like they're on the right track in terms of simulating the world properly.Now with X4, we have taken another, massive step. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Ships, weapons, upgrades, ammo and even stations. You name it. Everything comes out of the simulated economy.
Of course, the potential for bugs will be bigger than ever, and nailing the AI is gonna be quite tough due to the complexity of the simulated world. But at least modders will have something to work with.