I almost never advance fast because then I will activate some random pod, which will REPOSITION to th best possible current cover. Which menas that next turn my frontliners will soak up all skills, some of which will instantly disable them, like sneks do. So nuXcom2 wanted to promore more agressive gameplay but succeded only in promoting passive-agressive gameplay, where players try their best to negate degeneracy of this crappy pod activation system.
They look completely harmless to me. Slap some clip size++ mags on a soldier with high accuracy and you'll be taking them out easily and in huge numbers.Somehow I already know these not-Zombies will be pure bullshit and/or annoying as fuck, just like the champion enemies.
And once you have better pistols, you can just have your Sharpshooter keep shooting them forever...They look completely harmless to me. Slap some clip size++ mags on a soldier with high accuracy and you'll be taking them out easily and in huge numbers.Somehow I already know these not-Zombies will be pure bullshit and/or annoying as fuck, just like the champion enemies.
To me it looked like the "headshot" action was a special one, different from regular shoot, so there's no guarantee it can be pistolled. Obviously, if it can, that will completely trivialize the whole endeavour as long as your pistol damage is high enough.And once you have better pistols, you can just have your Sharpshooter keep shooting them forever...They look completely harmless to me. Slap some clip size++ mags on a soldier with high accuracy and you'll be taking them out easily and in huge numbers.Somehow I already know these not-Zombies will be pure bullshit and/or annoying as fuck, just like the champion enemies.
I could swear I've seen pistols usable for this in at least one of the previews. Ah, there we go.To me it looked like the "headshot" action was a special one, different from regular shoot, so there's no guarantee it can be pistolled. Obviously, if it can, that will completely trivialize the whole endeavour as long as your pistol damage is high enough.And once you have better pistols, you can just have your Sharpshooter keep shooting them forever...They look completely harmless to me. Slap some clip size++ mags on a soldier with high accuracy and you'll be taking them out easily and in huge numbers.Somehow I already know these not-Zombies will be pure bullshit and/or annoying as fuck, just like the champion enemies.
The moral is that internal parties can dumb down a game to the point where imbeciles like Mazisky would jizz all over it.
Has it already been explained why they are charging $40 for DLC?
That's obvious.Has it already been explained why they are charging $40 for DLC?
Has it already been explained why they are charging $40 for DLC?
Why not? When he quotes entire article, author of the article can't change it to sound more politically correct, and his shame would live forever.As many times as it takes for you to learn not to quote "entire article" posts.
You are confusing a full expansion for the small cheap DLC you're used to these days. Expansions have always been priced close to full games, nothing new about that.Has it already been explained why they are charging $40 for DLC?
I rate this post fake news.You are confusing a full expansion for the small cheap DLC you're used to these days. Expansions have always been priced close to full games, nothing new about that.Has it already been explained why they are charging $40 for DLC?
I thought they are marking stuff in GATECRASHER, which is the bane of all one turn alphastrike kill pod players. It's weird you didn't see it once.Wiping pods in one turn also have another big problem, you won't see enemies speicial abilities and attacks.
I was shocked when some commander "marked" one of my team beacuse of unlucky miss streak, after 4-5 months of in game ...
Eh not really. These new enemies are just new enemies, and the Priest is a re-skinned Sectoid Commander. Remember that your guys will also get a boost.Fuckshitcunt. The enemies represent the worst Firaxis philosophy of making a nuXcom. Add more enemies with abilities that are kill-or-lose. And make combat even more dependant of your ability to wipe pods in one turn. You killed all those aliens with shitload of disabling abilities - you win, you failed to do so - half of your soldiers are disabled, unconcious etc. rest panicked. This is a true faggotry, turning strategy game into a puzzle, where you have to search for perfect solution every turn. Because failure means teamwipe, and teamwipe on higher difficulties mean restarting.
Wiping pods in one turn also have another big problem, you won't see enemies speicial abilities and attacks.
I was shocked when some commander "marked" one of my team beacuse of unlucky miss streak, after 4-5 months of in game ...
You guys are limited in number. When faced by a combat of 3 vipers they can disable half of your squad right away. All the while with turn timer ticking which means ~2 turn will go for saving incapacitated teammates and returning them to shape.Eh not really. These new enemies are just new enemies, and the Priest is a re-skinned Sectoid Commander. Remember that your guys will also get a boost.