Space Satan
Arcane
Apocalypse was full of awesum innovations, like real-time combat, uh-huh. It had the weakest design of all X-Coms. Skeletoid and anthropod = reskinned Floater and sectoid, hyperworms and multiworms= reskinned terror units with minor features like spawning from each other. Some kind of innovation came with poppers and mindsuckers as a reworked chryssalids\tentaculats. Plus no big aliens, like cyberdiscs and stuff, instead replaced with mundane shit. Original X-Com had more alien diversity and alien roles than Apocalypse. Plus shitty unit design.
Factions were not that different from funding, the difference was that you can raid cult nonstop for free cash, which was border exploitive.
Factions were not that different from funding, the difference was that you can raid cult nonstop for free cash, which was border exploitive.