Too bad the technical improvements are best part of this expansion. And worse they decided to charge for this fix to their shitty game. I would prefer to play Xcom 2 vanilla LW2 with these performance fixes.How did they manage to have these new loading times?
like 5 seconds instead of 40, what sorcery is this?
Also, removing content like this is a shame, those AAA devs always cut something, loading times were part of the game
Too bad the technical improvements are best part of this expansion. And worse they decided to charge for this fix to their shitty game. I would prefer to play Xcom 2 vanilla LW2 with these performance fixes.How did they manage to have these new loading times?
like 5 seconds instead of 40, what sorcery is this?
Also, removing content like this is a shame, those AAA devs always cut something, loading times were part of the game
I remember when we didn't have people like this in Strategy, those were the days.Normal people play games too u know, if you wanna play complex stuff that need a 100 page manual look for some indie with bad graphics
I remember when we didn't have people like this in Strategy, those were the days.Normal people play games too u know, if you wanna play complex stuff that need a 100 page manual look for some indie with bad graphics
While I think most people will agree doing complex math equation will be better use of the your time, jerking off can be fun and "quality" time. It does not make jerking off of same quality as math and being all buthurt when people point that out is not doing anyone any favors and making you look like a fool in the process.Probably not much of a point. A lot of people are baffled by the notion that you could like Nu-XCOM while ALSO loving UFO/TFTD. In their mind, as soon as you like the newer game, you are automatically a decline harbinger who wants every game to be dumbed down and easy - instead of, as reality often is, someone who appreciates every game on its own merits. Oblivion would still be trash even if it had Daggerfall's complex systems and old TFTD would still be amazing even if had a slightly simplified system as long as the combat remains tight and the music/atmosphere on point. The complexity simply has nothing to do with the quality... I know so many complex games that are trash.
While I think most people will agree doing complex math equation will be better use of the your time, jerking off can be fun and "quality" time. It does not make jerking off of same quality as math and being all buthurt when people point that out is not doing anyone any favors and making you look like a fool in the process.Probably not much of a point. A lot of people are baffled by the notion that you could like Nu-XCOM while ALSO loving UFO/TFTD. In their mind, as soon as you like the newer game, you are automatically a decline harbinger who wants every game to be dumbed down and easy - instead of, as reality often is, someone who appreciates every game on its own merits. Oblivion would still be trash even if it had Daggerfall's complex systems and old TFTD would still be amazing even if had a slightly simplified system as long as the combat remains tight and the music/atmosphere on point. The complexity simply has nothing to do with the quality... I know so many complex games that are trash.
While I think most people will agree doing complex math equation will be better use of the your time, jerking off can be fun and "quality" time. It does not make jerking off of same quality as math and being all buthurt when people point that out is not doing anyone any favors and making you look like a fool in the process.Probably not much of a point. A lot of people are baffled by the notion that you could like Nu-XCOM while ALSO loving UFO/TFTD. In their mind, as soon as you like the newer game, you are automatically a decline harbinger who wants every game to be dumbed down and easy - instead of, as reality often is, someone who appreciates every game on its own merits. Oblivion would still be trash even if it had Daggerfall's complex systems and old TFTD would still be amazing even if had a slightly simplified system as long as the combat remains tight and the music/atmosphere on point. The complexity simply has nothing to do with the quality... I know so many complex games that are trash.
Because one trains your brain, the other does nothing except give short fleeting pleasure. Just like how real games vs popamole games work.While I think most people will agree doing complex math equation will be better use of the your time, jerking off can be fun and "quality" time. It does not make jerking off of same quality as math and being all buthurt when people point that out is not doing anyone any favors and making you look like a fool in the process.Probably not much of a point. A lot of people are baffled by the notion that you could like Nu-XCOM while ALSO loving UFO/TFTD. In their mind, as soon as you like the newer game, you are automatically a decline harbinger who wants every game to be dumbed down and easy - instead of, as reality often is, someone who appreciates every game on its own merits. Oblivion would still be trash even if it had Daggerfall's complex systems and old TFTD would still be amazing even if had a slightly simplified system as long as the combat remains tight and the music/atmosphere on point. The complexity simply has nothing to do with the quality... I know so many complex games that are trash.
Why doing complex math should be more "quality time" than jerking off for a normal guy who is not an ugly fat nerd with glasses?
U know what, even those will probably enjoy more jerking off, lel
In LW1 and LW2 you can have longer combats that are not about removing enemies as fast as possible. In LW2 they added more slots of all soldier and made it so you can carry plenty of flashbangs and smoke grenades that let you delay killing enemies.Been playing the expansion... It's good it's what it is. Has a LOT of new stuff, a LOT of new mechanics.
The Lost change the dynamic of combat often, as you can use them to your advantage too.
It's not perfect of course but it's the problems of the main game that are unfixable, for example the combat will always be "remove as many aliens from the pod you triggered on one turn". At least the Lost added a third element to that
In LW1 and LW2 you can have longer combats that are not about removing enemies as fast as possible. In LW2 they added more slots of all soldier and made it so you can carry plenty of flashbangs and smoke grenades that let you delay killing enemies.Been playing the expansion... It's good it's what it is. Has a LOT of new stuff, a LOT of new mechanics.
The Lost change the dynamic of combat often, as you can use them to your advantage too.
It's not perfect of course but it's the problems of the main game that are unfixable, for example the combat will always be "remove as many aliens from the pod you triggered on one turn". At least the Lost added a third element to that
This expansion just like vanilla Xcom 2 is crap in that part of the design. It is way more coin flippy and random due to lack of tools in early to mid game while then giving too many tools and nothing to your opposition in later mid game and late game.
Because one trains your brain, the other does nothing except give short fleeting pleasure. Just like how real games vs popamole games work.
For fucking real? LW2 is a pinnacle of cancer of first strikes. Because you have to kill not 3 lousy aliens, but 6-8 armored aliens, with rockets, grenades and other shit. You HAVE to kill as much as possible of them because otherwise you are fucked.In LW1 and LW2 you can have longer combats that are not about removing enemies as fast as possible. In LW2 they added more slots of all soldier and made it so you can carry plenty of flashbangs and smoke grenades that let you delay killing enemies.
Not my experience. I had plenty of longer combats due to smart use of flashbangs, smoke grenades and other defensive tools. They did give enemies a lot of deadly attacks but they also made it so you can disable all those attacks with your flashbangs, fire and specialists. Also less timed missions and those that are, they now have soft timers.For fucking real? LW2 is a pinnacle of cancer of first strikes. Because you have to kill not 3 lousy aliens, but 6-8 armored aliens, with rockets, grenades and other shit. You HAVE to kill as much as possible of them because otherwise you are fucked.In LW1 and LW2 you can have longer combats that are not about removing enemies as fast as possible. In LW2 they added more slots of all soldier and made it so you can carry plenty of flashbangs and smoke grenades that let you delay killing enemies.
You forgot to add that they would also remove any of your chess piece that would have made an incorrect move.Not my experience. I had plenty of longer combats due to smart use of flashbangs, smoke grenades and other defensive tools. They did give enemies a lot of deadly attacks but they also made it so you can disable all those attacks with your flashbangs, fire and specialists. Also less timed missions and those that are, they now have soft timers.For fucking real? LW2 is a pinnacle of cancer of first strikes. Because you have to kill not 3 lousy aliens, but 6-8 armored aliens, with rockets, grenades and other shit. You HAVE to kill as much as possible of them because otherwise you are fucked.In LW1 and LW2 you can have longer combats that are not about removing enemies as fast as possible. In LW2 they added more slots of all soldier and made it so you can carry plenty of flashbangs and smoke grenades that let you delay killing enemies.
I noticed that some of the haven defense missions in WotC are clearly inspired by LW2 versions but shittier. Much shittier.
Best parts about WotC are not game design, mission design and such but engine fixes, new cool UI for stuff, UI for covert missions and similar stuff.
I wish Pavonis and Firaxis made a game together in a way they let Pavonis guys actually design it while they do all the graphical parts.
And of course force Pavonis to include details about their design into the game.
As Jimmious said above, the obscure mechanics of LW2 are not fun. I really like LW2 but I didn't enjoy needing to figure out everything (or reading about it online) before I can actually make proper plan around how to play the campaign and tactical missions. Some figuring out is OK but Pavonis take it to another level.
If I was to explain it using other terms:
Basically they take Checkers players, put them into front of a Chess board but these players never seen it before, they don't tell you how you are supposed to play it and force you to play vs an experienced player until you figure it all out yourself. It is not as fun for those first 10+ hours, but it becomes fucking awesome later.
Probably not much of a point. A lot of people are baffled by the notion that you could like Nu-XCOM while ALSO loving UFO/TFTD. In their mind, as soon as you like the newer game, you are automatically a decline harbinger who wants every game to be dumbed down and easy - instead of, as reality often is, someone who appreciates every game on its own merits. Oblivion would still be trash even if it had Daggerfall's complex systems and old TFTD would still be amazing even if had a slightly simplified system as long as the combat remains tight and the music/atmosphere on point. The complexity simply has nothing to do with the quality... I know so many complex games that are trash.
Right. How many good tactical turn-based strategy games can you name that have a solid strategy layer (WITH TIME PRESSURE!) and a genuine high difficulty? Legendary is /tough/ - probably harder than Superhuman in UFO and I played the SHIT out of UFO. No, they're not like UFO/TFTD. They're more like a modern spin-off board game. But that board game is pretty damn good.
And absolutely agreed on the pods. You could probably make it so that every 'pod' is 1 person, but every 'pod' is drawn by sound. That way you could still have ye olde "Hunt the last lobsterman hiding in a closet!" feeling.
By the way, are you looking forward to XCOM 3? I think a Lovecraftian horror vibe would work really well with the series. TFTD is near and dear to my heart and I wouldn't mind playing the boardgame version of it.
Tentaculats!!! The horror, the horror...
There are so many (hopefully) good Xcom like games coming out in next few years hopefully never need another Firaxis's abortion.Right. How many good tactical turn-based strategy games can you name that have a solid strategy layer (WITH TIME PRESSURE!) and a genuine high difficulty? Legendary is /tough/ - probably harder than Superhuman in UFO and I played the SHIT out of UFO. No, they're not like UFO/TFTD. They're more like a modern spin-off board game. But that board game is pretty damn good.
And absolutely agreed on the pods. You could probably make it so that every 'pod' is 1 person, but every 'pod' is drawn by sound. That way you could still have ye olde "Hunt the last lobsterman hiding in a closet!" feeling.
By the way, are you looking forward to XCOM 3? I think a Lovecraftian horror vibe would work really well with the series. TFTD is near and dear to my heart and I wouldn't mind playing the boardgame version of it.
Tentaculats!!! The horror, the horror...