Whoever said you'll like it if you enjoyed Nu-Com and hate it otherwise was correct.
The weird thing is I did like XCOM1 a lot but this iteration is just pure shit. Much like the switch from Civ5 to Civ6. Even if you accept in year heart that Firaxis will never ever make a "real" successor to UFO or Civ, this is still bad. It goes against the genre and the spirit of the original games. UFO had no story to speak of. It had no soldier customization to speak of. It didn't need them in the former's case and people made their own little stories in the latter case.
e: Really I'm just venting, I don't mean to detract from anyone else's enjoyment of the game. I wonder how fucking hard it is to remake UFO as-is though. I mean goddamn.
It is only annoying because you like the game. True fans of Xcom agree with it I am sure. I am sure Bethesda fans find annoying any bad comments about their games as well. Maybe you missed your forums. You might want to go here: https://forums.2k.com/forumdisplay.php?621-XCOM-2 if you are just looking for praised for this shitty game and company.You know, whether I agree with the sentiment or not, you really are a low-quality poster. I mean, read that comment. It sounds so annoying. As if you were underage. Try and sound more mature.
endless story cutscenes
It is only annoying because you like the game. True fans of Xcom agree with it I am sure. I am sure Bethesda fans find annoying any bad comments about their games as well. Maybe you missed your forums. You might want to go here: https://forums.2k.com/forumdisplay.php?621-XCOM-2 if you are just looking for praised for this shitty game and company.You know, whether I agree with the sentiment or not, you really are a low-quality poster. I mean, read that comment. It sounds so annoying. As if you were underage. Try and sound more mature.
endless story cutscenes
One for the Xpack tutorial. Another for chosen intro. The final one.
You must be really retarded to think that 3 cutscenes into a 40 hours campaign can ruin a game. Go to a psychiatrist.
I'm not a good player, but I find the Lost are challenging in certain circumstances. In one early mission, I had a timer where I was racing Advent for crates scattered around the map. Each turn, two crates somewhere would turn red and I'd have to get to them in one turn or Advent would steal them. The Hunter Chosen was also following me around, adding extra pressure. And I had four squad members. I didn't have much time to shoot the Lost, so their numbers eventually got ridiculous, felt like a zombie film. They hit hard enough in the early game to be noticeable.Are The Lost ever a challenge? I'm genuinely curious, because they seem way too easy to kill.
I just had a mission where I needed to assassinate their field commander and map was full of Lost. Since most were attacking me I could not get to mission on time. From what I read, they are 70% to attack you and only 30% to attack advent on the map. Another "brilliant" Firaxis design.I'm not a good player, but I find the Lost are challenging in certain circumstances. In one early mission, I had a timer where I was racing Advent for crates scattered around the map. Each turn, two crates somewhere would turn red and I'd have to get to them in one turn or Advent would steal them. The Hunter Chosen was also following me around, adding extra pressure. And I had four squad members. I didn't have much time to shoot the Lost, so their numbers eventually got ridiculous, felt like a zombie film. They hit hard enough in the early game to be noticeable.Are The Lost ever a challenge? I'm genuinely curious, because they seem way too easy to kill.
In general, I really didn't enjoy new X-Com 1 nor X-Com 2, but with this expansion X-Com 2 is more fun than any of the new ones I've played. I've always been more of a Xenonauts guy.
I just had a mission where I needed to assassinate their field commander and map was full of Lost. Since most were attacking me I could not get to mission on time. From what I read, they are 70% to attack you and only 30% to attack advent on the map. Another "brilliant" Firaxis design.I'm not a good player, but I find the Lost are challenging in certain circumstances. In one early mission, I had a timer where I was racing Advent for crates scattered around the map. Each turn, two crates somewhere would turn red and I'd have to get to them in one turn or Advent would steal them. The Hunter Chosen was also following me around, adding extra pressure. And I had four squad members. I didn't have much time to shoot the Lost, so their numbers eventually got ridiculous, felt like a zombie film. They hit hard enough in the early game to be noticeable.Are The Lost ever a challenge? I'm genuinely curious, because they seem way too easy to kill.
In general, I really didn't enjoy new X-Com 1 nor X-Com 2, but with this expansion X-Com 2 is more fun than any of the new ones I've played. I've always been more of a Xenonauts guy.
They assumed that people would have spent a long time pimping out their squad, making them more colorful and attractive to the zombies.I just had a mission where I needed to assassinate their field commander and map was full of Lost. Since most were attacking me I could not get to mission on time. From what I read, they are 70% to attack you and only 30% to attack advent on the map. Another "brilliant" Firaxis design.I'm not a good player, but I find the Lost are challenging in certain circumstances. In one early mission, I had a timer where I was racing Advent for crates scattered around the map. Each turn, two crates somewhere would turn red and I'd have to get to them in one turn or Advent would steal them. The Hunter Chosen was also following me around, adding extra pressure. And I had four squad members. I didn't have much time to shoot the Lost, so their numbers eventually got ridiculous, felt like a zombie film. They hit hard enough in the early game to be noticeable.Are The Lost ever a challenge? I'm genuinely curious, because they seem way too easy to kill.
In general, I really didn't enjoy new X-Com 1 nor X-Com 2, but with this expansion X-Com 2 is more fun than any of the new ones I've played. I've always been more of a Xenonauts guy.
Can't wait to download my PS4 preorder
Your problem is that you have not realized shooting lost is a free action.I didn't have much time to shoot the Lost, so their numbers eventually got ridiculous, felt like a zombie film.
Well, killing Lost is a free action until you run out of ammo. If you miss or don't do enough damage to kill it, you lost an AP. Meanwhile, some of the Lost have a lot more HP than it takes to kill them in one shot and I need both APs to get to the red box and/or away from the Hunter Chosen's sniper rifle.Your problem is that you have not realized shooting lost is a free action.I didn't have much time to shoot the Lost, so their numbers eventually got ridiculous, felt like a zombie film.
Btw, I do play Legend, but I am curious about how you can play Ironman. In 30h of play time, I had my ironman game crash deleted twice already. I started with early Lab. Still not sure it was worth it but at least, I got gauss weapons pretty early.You don't need early Resistance Ring and the Lost and Found mission is pretty early. And by saying you it is not worse just proves you are not playing Legendary/Ironman.But on the other hand, you can start buildign the resistance ring ASAP, and start with a hero ally instead of only rookies.Shitty design so cheat?Just add the scientist and intel with console, problem solved.
There is a third option in this game, in advanced options while starting a new game you can select to start the game with one of the 3 special soldiers and their HQ but you still lose XP, intel and scientist.
I don't think it is worse playing without the mission overall.
I had no crashes yet but I have not been playing more than 5h or so.
I never had any crash with the base version! At least, no save deleted.I had no crashes yet but I have not been playing more than 5h or so.
They dumbed down instability fuck firaxis