Game confirmed for mediocre at best.There will not be increase on the squad cap (so still 4-6 soldiers)
Still using the two action system from XCOM
Can't stand this Joe. Annoying spectacular product of incest between a bad clown and his retarded sister.
Umm, he was in charge of Xcom 1 as well.Well, Jake Solomon, I think one of the good guys of Firaxis, got upped from measly developer to creative director in XCOM 2, so here's hoping he'll go wild.
Can't stand this Joe. Annoying spectacular product of incest between a bad clown and his retarded sister.
Really? Nevermind then, I suck dicks and there's no hope.Umm, he was in charge of Xcom 1 as well.Well, Jake Solomon, I think one of the good guys of Firaxis, got upped from measly developer to creative director in XCOM 2, so here's hoping he'll go wild.
I think the biggest problem is how he looked at that other male as if he wanted to have sex with him. He did it 9/10 of minutes he was on screen. (These loving looks...)Can't stand this Joe. Annoying spectacular product of incest between a bad clown and his retarded sister.
Its his voice. I find it way too high and active.
Game confirmed to be designed for consoles in mind first.There will not be increase on the squad cap (so still 4-6 soldiers)
Still using the two action system from XCOM
Well, Jake Solomon, I think one of the good guys of Firaxis, got upped from measly developer to creative director in XCOM 2, so here's hoping he'll go wild.
The Long War parts of the video insinuated they are not going to implement any of the harder (read more interesting) game feature into Xcom 2. When asked about it, Garth started talking about their audience and then moding capabilities of Xcom 2 LOL.
It's a sequel, what did you expect? The only games that radically altered systems between sequels are FF games. (Which mostly are NOT sequels.)Game confirmed to be designed for consoles in mind first.There will not be increase on the squad cap (so still 4-6 soldiers)
Still using the two action system from XCOM
Yes, the fact that vast majority of the tactical battle ruleset is 1:1 copy of tactical jrpgs is a pure coincidence.Actually the two move system had nothing to do with consoles.
And then they showed the prototype to a consoletard focus group, and it all went downhill from there.Actually the two move system had nothing to do with consoles.
The devs tried it with TU first, and didn't like the flow of the game.
In fact, the very first version of XCOM : EU looked really similar to the 1994 game.
So gamlplay footage does it exist? I didn't like their first take and spent much more time on Xenonauts.....