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X-COM XCOM 2 + War of the Chosen Expansion Thread

Discussion in 'Tactical Gaming' started by Morgoth, May 26, 2015.

  1. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Nah
     
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  2. Iluvcheezcake Liturgist

    Iluvcheezcake
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    Seems like someone needs to git gud, 95% of this is a blatant lie. XCOM2 has its own problems, but this stuff mentioned above just isnt true
     
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  3. Galdred Studio Draconis Patron Developer

    Galdred
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    Like in X-COM...
    L2P? That said, the problem is not what he says, but that you quickly enter a spiral of death, as rookies are really bad, so replacing casualties is a pain.
    Like in X-COM, learning to play make it less likely that a panic chain will be triggered.

    The LoS system is made this way: units see whatever could be seen from any of the neighboring tiles when behind an obstacle. That leads to some weird results indeed (destroy the wall, and sometimes, the opponent cannot see you anymore!), but this one is not an exemple of that.
    That is BS, the game is harder in the beginning.
    That's totally a sound approcah to statistics and probabilities!
    Actually, the system works the other way, and only helps the player to avoid crybabies complaning about RNG is broken, when under Legendary difficulty (if the player misses too many consecutive shots, the next ones get a hidden bonus to hit. CtH is always superior or equal t CtH displayed)

    No! The game has opponents activate as PoD, which is a bad mechacnics indeed, but not the same as described here. They are not spawned as you go, but activated as soon as they get LoS on you, while otherwise, they will keep playing cards, or whatever while you murder their friends nearby. IT is bad indeed, but that still shows that this review doesn't get how the game works.

    He is probably not firing at the same target with the same weapon and the same shooter in both cases, so that is kind of meaningless.

    That is actually true, and pretty bad. Opponents "drift" towards you when patroling.

    Well, not moving to position outside of your LoS does help. not running into enemies you hadn's seen. What is weird is that the opponents don't know you are here, but still decide to blow their assets up (granted, it can be explained in universe by the retard pilot had not landeing your squad 100m away from the objective. Note that the Slyranger pilot of OG X-COM is even dumber and will happily land in the middle of an enemy firing squad).


    Actually, healing in missions wouldn't solve the problem either, as it doesn't change the recovery time.
    The UI is unclear in a lot of areas.

    No idea about whetyher these as I played a long time ago.

    Well, there are a lot of reasons you could not like the game, but this guy criticism is definitely not on point. I'd say, the main issues are that is is much more gamey than the original X-COM, and there is way too much emphasis on not losing anyone.
    Also, the Pod System is pretty bad indeed.
    FWIW, I still enjoyed it a lot, but I played with 30 or so mods.
     
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  4. Matador Prophet

    Matador
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    Thanks for the answers, I knew I would got quality posts
     
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  5. Endemic Arcane

    Endemic
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    It's not perfect, but Openxcom fixed the "closet camper" issue in TFTD which makes cruise ship missions far less of a chore. The "sneaky AI" option does seem to cause the aliens to stay in cover more often. Even the stock AI managed some sensible tactics like throwing grenades at grouped up soldiers and sniping from elevation.
     
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  6. eXalted Prophet

    eXalted
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    If this guy thinks WOTC is unfair (easiest game of the series) he really needs to check the old original games.

    > Spend 5 minutes throwing smokes around the Skyranger door.
    > Go out with the first guy.
    > Get one shotted after the first step.

    Good times.
     
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  7. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Not really. X-Com simulates the bullet paths so that shots from across the map have significantly lower chance to hit and point black shots are practically unmissable.
    Its a legitimate chriticism considering that 1 rookie is 1/4th of your team and the only way to help avoid this is abusing the pod activation system through really passive gameplay.
    It's not like X-COM. In nuXcom taking a single shot, not even a single casualty, can cause a panic, and a panic chain can happen WHENEVER a soldier sees another soldier panic, REGARDLESS OF ANY SKILL OR HEALTH OR RANK ON THE SOLDIER VIEWING THE PANIC (at least AFAIK for nuXcom 1, dunno if its still the same in 2), and having just 2 out of 4 panicing soldiers is essentially a mission failure. This is ridiculous, there's no way to "git gud" beyond "never get hit and when you actually do get hit just hope the RNG favors you".

    In X-Com injuries only affect the morale of the injured soldier, they can't cause a panic chain in healthy soldiers, and especially if you have a high-ranked commander on the field to boost morale (and he stays alive), you can generally avoid anything more than an isolated panic from very weak-willed soldiers unless you've taken very significant casualties. Plus, while your global morale levels go down from casualties, it goes back up from kills (and soldiers themselves directly gain morale from hits on aliens), so even very deadly situations can be fought through if the player is at least skilled enough to still be taking out aliens.

    Also notable is that in X-Com morale worked both ways to reward highly aggressive tactics by making Aliens panic chain (particularly important on higher difficulties which had more aliens to kill). In nuXcom the only reason to exhibit any kind of aggression is through the heavy handed turn timers that were created to try and patch up the holes in the gameplay.

    It's not an entirely meaningless comparison, its the same problem as his first point: the game plays out like a boardgame and doesn't actually simulate bullets, so a ridiculous 20-tile away shot through a half dozen windows to an enemy whose shoulder peaks out past a corner is exactly the same change as a soldier 3 tiles away looking at the same corner, as long as skills are equivalent. In X-Com ridiculous shots actually require ridiculous luck (unless you straight up get 100% accuracy, which is true 100% accuracy in all instances).
     
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  8. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    You really only need 1 smoke and you can develop motion detectors immediately to figure out where any aliens that could do this are.
     
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  9. baud Arcane Patron

    baud
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    RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker
    XCOM 1 & 2 apply a flat distance modifier, so chance of hitting enemies still go up when the target is closer.

    You can easily increase your squad size in the early game and get high rank soldiers as mission rewards. And then get squaddies instead of rookies when recruiting new soldiers.

    Are panic really common? I don't think I saw it happens in my latest playthrough of EW. Of course to avoid panic, not getting hit is very important, so it's again L2P.

    No, at 20 tiles vs 3 tiles, you'd get some distance bonus/malus, so the chances to hit aren't the same.
     
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  10. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    IIRC there is no range penalty for long range except for Shotguns. There was a range bonus at short range for shotguns/rifles so its more like 5 tiles vs. 20 tiles has exactly the same accuracy.

    Not getting hit in nuXcom is not fucking L2P, unless by L2P you mean Learn to Savescum. Its impossible to totally avoid the chance of getting hit in any X-Com game.

    That changes nothing material about the situation. 6 soldiers is still low enough that 2 of them panicking is a mission ender. Indeed, since panic rolls are all individual having more soldiers increases the chance that taking 1 point of damage from a poison cloud will cause a panic that causes a panic chain that causes your soldiers to start killing each other.
     
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  11. eXalted Prophet

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    Nope, story is not that funny this way.
     
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  12. baud Arcane Patron

    baud
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    There's also a short range penalty for sniper rifles, but usually snipers aren't at close range (or they just switch to pistols).

    I think it was mostly my MEC getting hit, so they won't usually panic. And using the officer's will for the rest of the team (Lead By Example in the Officer Training School) helped me avoid any panic (especially since the officer is usually a MEC with high will).

    true
     
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  13. Space Satan Arcane

    Space Satan
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  14. Hobo Elf Arcane

    Hobo Elf
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    Manage to write this in the wrong thread once, hopefully this time it arrives in the correct address:

    Just started playing this game yesterday, any tips I should be aware of? This game feels very busy, like I don't have enough time to get any proper research or buildings going on as I'm constantly bombarded with missions to do every 1-2 days that I keep having to do with the lowest tier equipment, in addition to a doomsday clock Avatar project that I also have to worry about and now the budget payments also have to be collected from drop off locations which also eats up time. Also some missions are giving me a run for my money whereas the first game was very baby difficult. Maybe it's because I bought the game with the expansion + other DLCs? Am I just being overloaded by the additional content?
     
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  15. ArchAngel Arcane Sad Loser

    ArchAngel
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    Level up your hero soldiers over others, that means let them get kills if you can. They are noticeably more powerful than others. Your main goal is to get squad upgrades sooner than later, that is your most powerful soldier/squad upgrade.
     
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  16. Parabalus Arcane

    Parabalus
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    The doomsday clock is pretty lenient, you get ample opportunities to reduce it (main quest does it as well).

    If you see an engineer take him, otherwise there's not much you can do, it gets easier to manage your time as you progress further.

    The Hunter DLC has lots of goodies to make stuff easier, be sure to get that.
     
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  17. Mazisky Magister

    Mazisky
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    Remember :

    -DLC missions can and should be delayed, no need to rush them, they don't expire like normal missions

    -Focus on getting Weapon and Armor tiers first in research

    -You have many ways to decrease doomclock, by conquering red alien bases, with covert ops, with resistance orders, by completing plot missions.

    -There are many ways to get money or resources u need other than the "scan" locations, for example by selling stuff at market or even doing supply gain missions.
     
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  18. rashiakas Augur Patron

    rashiakas
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    Pathfinder: Kingmaker
    Also dont get intimidated by the Avatar timer too much, when the bar is full oyu get another timer and you can cancel that by simply removing 1 progress bar. Its rather easy to gambgle that system tbh.
     
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  19. typical user Arbiter

    typical user
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    IMO you shouldn't push it and if it reaches near completion then you should remove those bars - once the Avatar project enters final stage you have 24 hours to respond and that clock doesn't reset if you setback aliens research. Just try to gain access to labs in regions out of your reach first and attack those which have most progress made outside of your controlled sectors as destroying them will remove all of the contributed Avatar research.

    I also recommend making a hacker and a medic from support class. The hacker should do hacking whenever possible as their chances increase if they hack stuff regularly. By mid-late game you will often have chances to take control of robotic enemies and turn them against opfor.
     
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  20. baud Arcane Patron

    baud
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    I've not played in some time, but I thought the delay was much longer, something closer to 14 days (depending on the difficulty, easier difficulty = more days).
     
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  21. Raghar Arcane

    Raghar
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    Disable alien rulers DLC.


    Also, I found that changing ini to make alien bit slower to introduce more powerful unit, and increase research cost to compensate is more fun. (But you should probably do vanilla first.)
     
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  22. Hobo Elf Arcane

    Hobo Elf
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    Well this is highly embarrassing, but I finally finished XCOM 2 only to realize that I wasn't actually playing the expansion, just the base game as I didn't realize that they were separate clients. It felt a bit hum ho to me and left a middling taste in my mouth, but I did start a new game with WOTC and now I'm kind of glad that I did play the base game first. The improvements are obvious and it really does feel like a different game, and it's a whole lot better and more fun, and I feel like I can appreciate the changes now that I know what to compare it with. The most immediate improvement for me was being able to choose a different OST, so I picked the remix of the original X-COM. The new maps, enemies and atmosphere feels better overall in the expansion. Nice shit so far, nice shit.
     
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  23. eXalted Prophet

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    And after beating it install Long War 2 and experience the vanilla shit engine again. Get mad and confused, and then start liking LW2 more than WOTC.
     
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  24. ArchAngel Arcane Sad Loser

    ArchAngel
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    No need when there is lw2 for wotc now.
     
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  25. eXalted Prophet

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    Have you tried it? Is it gud enough for a full playthrough or does it need more work?
     
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