Space Satan
Arcane
I suppose new terror missions will be X-Com operatives masqueradins as aliens and killing civilians to ignite an uprising and aliens trying to save them. D1P for me then
It's much easier to sell a turd if you put a turd into a nice looking package (graphics) and write XCOM on it.
I can sort-of dig a freedoom fighters vs the man taktikool strategy-lite. It just doesn't feel like an XCOM game to me anymore. I think firaxis would've been better served with coming up with a new IP for this.
Fug yeah.We can now swap genders and set nationalities to our liking – if you want an all-female, all-Portuguese team, you can do that.
So far, looks promising“In XCOM 2, the idea is that you have the jump on the aliens. They’re already there, and they’re not hiding.” That means we’ll have the element of surprise: our small squads (still in the four to six range) will arrive unseen in enemy-controlled territory, at which point we’ll be able to scout out the alien positions and move our troops around the battlefield for as long as we’re able to stay out of hostile units’ detection radius and behind cover. Thanks to a new concealment system and waypoints that’ll allow you to precisely guide your troops’ movement within their two-move radius, setting up the battle will be a big part of what Firaxis intends XCOM 2 to be about. “You have a lot of control over when the engagement starts,” Solomon explained. “Of course, a lot of times you’ll blunder or do something wrong, like come around the corner and get revealed. ”
...aliens have up until now always seen us the moment we see them – and when they do, they “scamper” to cover and deny us the chance at a clean shot. In fact, the scamper is probably the most common complaint I’ve seen from other XCOM players, some of whom see it as an unfair advantage for the aliens. Those people will be very happy to hear that they’ll have the opportunity to cancel out that advantage in XCOM 2. “The first enemy that you get to jump on, obviously they don’t get to scamper anywhere,” said Solomon. That’s not all: “Enemies will get surprised, so that prevents them – some of them, based on some factors – from fully scampering into cover.”
With Firaxis’ new system, we’ll see maps drastically change each time we encounter them, drawing from a large pool of components like buildings, roads, and different types of terrain to create battlefields that look good, are more destructible than ever (including by fire that spreads, acid that melts through floors, and exploding barrels), and offer well-placed cover.
Inventory is set to be much more important this time around, too. “Loot is a thing now,” said Solomon. “One thing for the soldiers is that they have to make do with the things they’re recovering from the battlefield.” This doesn’t extend to the kind of on-battlefield inventory management X-COM: UFO Defense fans remember, but rather a sort of “backpack” into which you can throw loot items recovered from fallen enemies or allies.
If you don’t reach loot items within a few turns, they’ll explode into less-valuable weapon fragments
With mod tools coming with the game I think we can expect all kinds of cool hardcore or UFO mods fast.4 to 6 soldiers is decline.
Well, recline, since it was already shit.
I suspect 5th class will be psion.
Actually, it was already the case in Temple of Elemental evil, and every turn based DnD game.The less people take from FiraXCOM, the better.
Imagine a world where every turn-based game only has 2 AP.
Honestly who gives a shit about the art style. You're getting procedurally generated maps and more destructible environments. Hopefully there is more open ended ness to the research and upgrades as well. I think the premise of the game lends itself well to that.
Yep, those premises landed itself to it ever since the original UFO. Hell, it's not even a premise, it's a staple of the first games. Aesthetically, the first NuXCOM looked like it was art'd up by the same committee who decides the floats for pride parades.
Seriously, if your brain isn't wrecked from anime and other covert pedo shit, you might be hesitant to looking at it again for an entire new game.
Honestly who gives a shit about the art style. You're getting procedurally generated maps and more destructible environments. Hopefully there is more open ended ness to the research and upgrades as well. I think the premise of the game lends itself well to that.
Yep, those premises landed itself to it ever since the original UFO. Hell, it's not even a premise, it's a staple of the first games. Aesthetically, the first NuXCOM looked like it was art'd up by the same committee who decides the floats for pride parades.
Seriously, if your brain isn't wrecked from anime and other covert pedo shit, you might be hesitant to looking at it again for an entire new game.
With mod tools coming with the game I think we can expect all kinds of cool hardcore or UFO mods fast.
Viper - Strong, independent alien
It was already said they will still use 2 action system but they will let you use waypoints to more precisely guide the movement within those two actions.If they bring the time units back they get my attention, otherwise not interested. Fortunately now the PC version doesn't have to be compromised by consoles they, so they might consider including TUs. Don't want to get hyped since the last XCOM was a disappointment.
It was already said they will still use 2 action system but they will let you use waypoints to more precisely guide the movement within those two actions.If they bring the time units back they get my attention, otherwise not interested. Fortunately now the PC version doesn't have to be compromised by consoles they, so they might consider including TUs. Don't want to get hyped since the last XCOM was a disappointment.