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X-COM XCOM 2 + War of the Chosen Expansion Thread

GrainWetski

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Counting to more than 2 is too hard for the Firaxis audience.
 

whatevername

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Okay, thanks. That's also an improvement, but it still feel like a half assed compromise. Why won't they have at least the option for TUs? Or at least script it so that modders can easily implement TUs after the game's release.

Counting to more than 2 is too hard for the Firaxis audience.

This way they'll be able to make the AI brute force all possible moves without developers' brains melting.
 

Absalom

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We can now swap genders and set nationalities to our liking – if you want an all-female, all-Portuguese team, you can do that.
PORTUGUESE PRINCESS SQUAD IS A GO
12657199628347zpgx.gif

Apocalypse really was the best xcom :love:

First nuxcom wasn't complete rubbish and they seemed to have learned from the worst errors, so will probably get this.

Wont be :d1p: this time doe
 

Luka-boy

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So how could modding turn the 2AP system into at least a bastardized TU system, assuming the likely scenario that Firaxis won't let modders deviate that much from the core gameplay?

Ignoring mechanics we don't fully know about like inventory management, would moddable settings to increase the number of APs, make each AP cover only one tile and being able to increase the number of APs firing a gun, using special skills or using items takes be a good enough start?
 

Zeriel

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Guy drawing a sword and chopping an alien in half doesn't exactly inspire a lot of confidence.

Did you watch the video? They already said it's just dramatization. If anything, one of the things I really like that I've heard so far is that the aliens are all now considered tougher enemies that you won't want to face early on. My favorite bits of the X-COM series have always been the dread of facing new aliens that seem like they're too tough for your wimpy soldiers to kill.
 

ColCol

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Guy drawing a sword and chopping an alien in half doesn't exactly inspire a lot of confidence.


One comment I read somewhere said the sword replaces a sidearm. So, I can't picture it being that powerful.
 

Eyestabber

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It's not a matter of mechanics, guys. The whole "ninja looking guy draws a sword and chops alien in half" thing just rubs me the wrong way. Being "just dramatization" is EXACTLY the problem, because it seems like these guys are catering to the "press A for awesome" crowd. Also, Firaxis raped and murdered the Civilization franchise, so I hope they burn in hell for this. New Xcom is "good for what it is", tho. Long war makes it better, but it remains a "meh...'kay" game in my book.
 

Zeriel

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It's not a matter of mechanics, guys. The whole "ninja looking guy draws a sword and chops alien in half" thing just rubs me the wrong way. Being "just dramatization" is EXACTLY the problem, because it seems like these guys are catering to the "press A for awesome" crowd. Also, Firaxis raped and murdered the Civilization franchise, so I hope they burn in hell for this. New Xcom is "good for what it is", tho. Long war makes it better, but it remains a "meh...'kay" game in my book.

It's a turn-based game with a PC exclusive. I hardly think that screams "press A to for awesome". Play XCOM (or don't, if you think its shit) if you want to know what the game will be like. It'll be XCOM, with procedurally generated levels, and lots of new enemies and features. If that doesn't interest you, cool, play something else, but basing your decision to play or not play a PC strategy game based on the reveal trailer's samurai moment is silly, to say the least.
 

Eyestabber

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It's not a matter of mechanics, guys. The whole "ninja looking guy draws a sword and chops alien in half" thing just rubs me the wrong way. Being "just dramatization" is EXACTLY the problem, because it seems like these guys are catering to the "press A for awesome" crowd. Also, Firaxis raped and murdered the Civilization franchise, so I hope they burn in hell for this. New Xcom is "good for what it is", tho. Long war makes it better, but it remains a "meh...'kay" game in my book.

It's a turn-based game with a PC exclusive. I hardly think that screams "press A to for awesome". Play XCOM (or don't, if you think its shit) if you want to know what the game will be like. It'll be XCOM, with procedurally generated levels, and lots of new enemies and features. If that doesn't interest you, cool, play something else, but basing your decision to play or not play a PC strategy game based on the reveal trailer's samurai moment is silly, to say the least.

New Xcom is "good for what it is", tho. Long war makes it better, but it remains a "meh...'kay" game in my book.
Firaxis raped and murdered the Civilization franchise, so I hope they burn in hell for this

Also, never said I would not play it, only that I expect a mediocre game at best, and a turd at worse.
 

Zeriel

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It's not a matter of mechanics, guys. The whole "ninja looking guy draws a sword and chops alien in half" thing just rubs me the wrong way. Being "just dramatization" is EXACTLY the problem, because it seems like these guys are catering to the "press A for awesome" crowd. Also, Firaxis raped and murdered the Civilization franchise, so I hope they burn in hell for this. New Xcom is "good for what it is", tho. Long war makes it better, but it remains a "meh...'kay" game in my book.

It's a turn-based game with a PC exclusive. I hardly think that screams "press A to for awesome". Play XCOM (or don't, if you think its shit) if you want to know what the game will be like. It'll be XCOM, with procedurally generated levels, and lots of new enemies and features. If that doesn't interest you, cool, play something else, but basing your decision to play or not play a PC strategy game based on the reveal trailer's samurai moment is silly, to say the least.

New Xcom is "good for what it is", tho. Long war makes it better, but it remains a "meh...'kay" game in my book.
Firaxis raped and murdered the Civilization franchise, so I hope they burn in hell for this

Also, never said I would not play it, only that I expect a mediocre game at best, and a turd at worse.

I gotcha. I still think nuXCOM with iterations and the features they've announced (procedurally generated levels and etc) is the best way to get a realistic understanding of what the game will be like. For me that's enough to be a decent game, but I know for a lot of people here that's rank decline and not even worth a pirate, so ymmv.

I'm just surprised people still seem to think trailers have much to do with gameplay in 2015. Don't we remember the 2001 era trailers of Infinity Engine games that show virtually not a trace of what you spend most of your time in the game doing (i.e dialogue windows and submenus)? They are meant to get plebes hyped. If they also get autistic folk hyped that's a nice side-effect, but not their main goal.
 

Eyestabber

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I'm just surprised people still seem to think trailers have much to do with gameplay in 2015.

2KGMKT_XCOM2_Screenshot_Ranger-Target-HUD.jpg


Not just the trailer man...look at dat sword/machete from what seems to be a gameplay screenshot. Also, skill 4 seems to be some "slash" ability. I just think swords have no place in an Xcom game.
 

Zeriel

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Oh, you're opposed to the idea of a sword/machete in general? I thought you just meant the samurai chop was retarded. Which it was. But I have nothing to say to someone hating the idea of melee in general, XCOM already had big robots punching aliens through walls.

I like it mechanically, it shakes up the game to have different units with different attack styles. Otherwise it just turns into Assault Rifle: The Strategy Game.

I guess punching robots made more sense in an XCOM game than swords, and yeah on reflection its kind of weird that that would be a go-to weapon, but its not something that bothers me incredibly.
 

Modron

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I'm just surprised people still seem to think trailers have much to do with gameplay in 2015.

Not just the trailer man...look at dat sword/machete from what seems to be a gameplay screenshot. Also, skill 4 seems to be some "slash" ability. I just think swords have no place in an Xcom game.

I didn't mind swords in Gollop's gba game http://www.mobygames.com/game/gameboy-advance/rebelstar-tactical-command/ but then again in Xcom swords could seriously undermine shotguns depending on the damage they do it might be better just to hook assault classes up with ars for range and blade for point blank.
 

Eyestabber

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It won't stop me from playing the game and (maybe) enjoying it IF they don't fuck it up too badly. But I have a beef against swords in pretty much EVERY game that is about modern era/post (REAL) gunpowder weapons. Because swords were considered obsolete in fucking World War 1, more than a hundred years ago. The idea of a guy rushing into melee combat in an era where sniper rifles with 1km+ range have already been invented is just REALLY nonsensical. Star Wars addressed this issue by giving lightsabers the ability to reflect/deflect laser shots, which made sense. But if the game is mimicking our world (which it clearly is), then I'd say Shotguns and SMGs are THE CQB weapons. But NO, gotta have swords because...AWESOME. :(

I like it mechanically, it shakes up the game to have different units with different attack styles. Otherwise it just turns into Assault Rifle: The Strategy Game.

I agree. Mechanically it COULD work. But let's face it: every game that added melee alongside guns (not black gunpowder shit, REAL guns) ended up with melee sucking balls.]

EDIT: LOL, I wrote about shotguns before reading the above post.
 

Zeriel

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I'm just surprised people still seem to think trailers have much to do with gameplay in 2015.

Not just the trailer man...look at dat sword/machete from what seems to be a gameplay screenshot. Also, skill 4 seems to be some "slash" ability. I just think swords have no place in an Xcom game.

I didn't mind swords in Gollop's gba game http://www.mobygames.com/game/gameboy-advance/rebelstar-tactical-command/ but then again in Xcom swords could seriously undermine shotguns depending on the damage they do it might be better just to hook assault classes up with ars for range and blade for point blank.

This is a problem. I had a complete "what the fuck?" moment when they talked about assaults having swords and shotguns in the same loadout. I don't understand what they are thinking if that happens, the shotgun as designed in XCOM was basically a melee weapon. Having both is just too many eggs in one basket, and I'm guessing skills would either favor one or the other. Maybe it's a choice in that sense, of which you specialize in.
 

ColCol

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I'm just surprised people still seem to think trailers have much to do with gameplay in 2015.

Not just the trailer man...look at dat sword/machete from what seems to be a gameplay screenshot. Also, skill 4 seems to be some "slash" ability. I just think swords have no place in an Xcom game.

I didn't mind swords in Gollop's gba game http://www.mobygames.com/game/gameboy-advance/rebelstar-tactical-command/ but then again in Xcom swords could seriously undermine shotguns depending on the damage they do it might be better just to hook assault classes up with ars for range and blade for point blank.

This is a problem. I had a complete "what the fuck?" moment when they talked about assaults having swords and shotguns in the same loadout. I don't understand what they are thinking if that happens, the shotgun as designed in XCOM was basically a melee weapon. Having both is just too many eggs in one basket, and I'm guessing skills would either favor one or the other. Maybe it's a choice in that sense, of which you specialize in.


The game has stealth elements. I'm guessing the sword serves as a possible silent take down.
 

Zeriel

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I'm just surprised people still seem to think trailers have much to do with gameplay in 2015.

Not just the trailer man...look at dat sword/machete from what seems to be a gameplay screenshot. Also, skill 4 seems to be some "slash" ability. I just think swords have no place in an Xcom game.

I didn't mind swords in Gollop's gba game http://www.mobygames.com/game/gameboy-advance/rebelstar-tactical-command/ but then again in Xcom swords could seriously undermine shotguns depending on the damage they do it might be better just to hook assault classes up with ars for range and blade for point blank.

This is a problem. I had a complete "what the fuck?" moment when they talked about assaults having swords and shotguns in the same loadout. I don't understand what they are thinking if that happens, the shotgun as designed in XCOM was basically a melee weapon. Having both is just too many eggs in one basket, and I'm guessing skills would either favor one or the other. Maybe it's a choice in that sense, of which you specialize in.


The game has stealth elements. I'm guessing the sword serves as a possible silent take down.

They already clarified that stealth is just about getting the jump on enemies and avoiding scamper mechanics selectively, its not a take-down simulator where you take out entire groups in cinematics without them ever reacting, or going around the map doing that repeatedly.
 

Zeriel

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So they have a close combat specialist. What, every character should have sniper rifle and shotgun?

Shotgun is basically a melee weapon in XCOM if you want to use it effectively. The assault by default used the shotgun and it was not effective at range. That's why this seems like overkill. However since it's a loadout option (assaults can use rifles too), I suppose you can just use a rifle + machete instead.
 

whatevername

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It won't stop me from playing the game and (maybe) enjoying it IF they don't fuck it up too badly. But I have a beef against swords in pretty much EVERY game that is about modern era/post (REAL) gunpowder weapons. Because swords were considered obsolete in fucking World War 1, more than a hundred years ago. The idea of a guy rushing into melee combat in an era where sniper rifles with 1km+ range have already been invented is just REALLY nonsensical. Star Wars addressed this issue by giving lightsabers the ability to reflect/deflect laser shots, which made sense. But if the game is mimicking our world (which it clearly is), then I'd say Shotguns and SMGs are THE CQB weapons. But NO, gotta have swords because...AWESOME. :(



I agree. Mechanically it COULD work. But let's face it: every game that added melee alongside guns (not black gunpowder shit, REAL guns) ended up with melee sucking balls.]

EDIT: LOL, I wrote about shotguns before reading the above post.

they were armed with guns
http://www.dailymail.co.uk/news/art...t-unpleasant-surprise-victim-fought-back.html
 

Machocruz

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Two bit burglars vs. elite international squad of professional soldiers...who is better in melee range, and why?
 

Shaewaroz

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Guy drawing a sword and chopping an alien in half doesn't exactly inspire a lot of confidence.

The animations can always be disabled so technically they're not a problem for modders or incline in general, but yea they were probably going for the ninja sex appeal there. Having stealth in tactical combat sounds like a nice addition though.
 

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