Holy shit the game is fucking hard as balls! I will soon have my 4th restart. Commander & Iroman, can't even fathom how people would go to Legend immediately. Wow
Well, they should be visible on the world map (most of them, anyway). You just can't get to them until you've made contact with their region... unless you research the 'facility lead' item.How do you find facilities? Is it random?Not to mention Alien Facility intel. If you get one of those early and use it when the only alien facilities are like 3-4 regions away, you can immediately hit one of them, allowing you to build contacts towards the other and hit that as well. This can fuck the momentum of the Avatar Project pretty badly...On guerrilla missions with a hack target, the hack bonuses for it can be amazing. I once got a 2x scanning speed increase for a month. Get a hacker with skulljack + skullmining ASAP, and protect them.
Wut? There's way, way less panic than in the first game. (Playing on Impossible/Legendary.)Panic is a broken mechanic. Maybe even worse this time around, because one mistake will probably cost you the game on commander. Anyway. I can take that a few men die, even officers, but when soldiers constantly panic it just gets tedious as hell. Firefights never really escalate. Start of battle. You take down one or two. An alien manage to flank and take out a man. Cool and all, but usually this means that you are down two men or more. One man dies, and then another panic. So when it's time for you to retaliate you are two man short... and yeah, if you are facing a sectoid one of your men will probably be mind-controlled as well. Happy times. You know what this reminds me off? Trying to PvP in WoW, in the good old days. You enter an arena but spend 75% stunned and unable to attack back.
Panic is a cool gameplay thing otherwise, but I don't think with this small-scale skirmishes it works out well at all.
That's why Legendary is so much easier than Impossible. In Impossible there's a really good chance that if someone dies, the entire squad panic chains. This never happens in this. Maybe you are just getting unlucky.
Also the sectoids are 100% harmless this time around, wasting their turns mind controlling and raising zombies, leaving them open to be killed with ease. The generic ADVENT are more of a threat.
This game is such a big improvement on the first one, I've got to say. It amuses me how everyone is complaining about the difficulty when the game is clearly easier than Impossible used to be. Even our HARDKOR codexers are complaining about the timers and the difficulty and "too many fires to put out|! You guys are terrible! Whining about how they wand difficult games with a lot of complexity, and then failing at a game that's easier than it's predecessor, which they made fun of for being dumbed down and easy. Don't cut yourself with that edge. This is probably modern Firaxis' best release yet, knocking the latest Civilization out of the park. Well, for me.
On legendary the granadiers are the absolute mvp, way more useful than anyone else in the actual battlesFor Legendary, slicing is useless, Phantoms and Gunslingers are kings, as are Grenadiers. (Which some of you called not that useful in lower difficulties!) Remember, you can basically not afford to miss. Oh, you will miss many times, but you must absolutely minimize it.
I had the same issue, not really sure what happened, but there's an avenger event that didn't clear properly, so all the new geoscape events get held up.I think my ironsave is broken due to bug now
Check Black Market and Making contact. I have minus days.
I just discovered that combat protocol deals extra damage against machines.
I am dumb
I also discovered that enemy units can, in fact, see your drone when you move it to a tower to hack.
Which...makes a lot of sense, actually.
Are you positively sure that legendary is easier than I/I?Wut? There's way, way less panic than in the first game. (Playing on Impossible/Legendary.)Panic is a broken mechanic. Maybe even worse this time around, because one mistake will probably cost you the game on commander. Anyway. I can take that a few men die, even officers, but when soldiers constantly panic it just gets tedious as hell. Firefights never really escalate. Start of battle. You take down one or two. An alien manage to flank and take out a man. Cool and all, but usually this means that you are down two men or more. One man dies, and then another panic. So when it's time for you to retaliate you are two man short... and yeah, if you are facing a sectoid one of your men will probably be mind-controlled as well. Happy times. You know what this reminds me off? Trying to PvP in WoW, in the good old days. You enter an arena but spend 75% stunned and unable to attack back.
Panic is a cool gameplay thing otherwise, but I don't think with this small-scale skirmishes it works out well at all.
That's why Legendary is so much easier than Impossible. In Impossible there's a really good chance that if someone dies, the entire squad panic chains. This never happens in this. Maybe you are just getting unlucky.
Also the sectoids are 100% harmless this time around, wasting their turns mind controlling and raising zombies, leaving them open to be killed with ease. The generic ADVENT are more of a threat.
This game is such a big improvement on the first one, I've got to say. It amuses me how everyone is complaining about the difficulty when the game is clearly easier than Impossible used to be. Even our HARDKOR codexers are complaining about the timers and the difficulty and "too many fires to put out|! You guys are terrible! Whining about how they wand difficult games with a lot of complexity, and then failing at a game that's easier than it's predecessor, which they made fun of for being dumbed down and easy. Don't cut yourself with that edge. This is probably modern Firaxis' best release yet, knocking the latest Civilization out of the park. Well, for me.