Ruprekt
Scholar
"Radiant story" dynamically creates quests (http://i52.tinypic.com/2u9ig6d.jpg)
I'll nurture a mote of hope based on this tiny fragment of incline
"Radiant story" dynamically creates quests (http://i52.tinypic.com/2u9ig6d.jpg)
CrimHead said:Fucking LOL at that menu. Casual shit confirmed. Bethesda decline: complete.
Here's the rest of that box:Ruprekt said:"Radiant story" dynamically creates quests (http://i52.tinypic.com/2u9ig6d.jpg)
I'll nurture a mote of hope based on this tiny fragment of incline
Crispy said:Which menu? This one?
That looks like a character creation screen to me.
P.S., CrimHead, I saw that first version of your post. You consider me to be a Bethesda apologist?
...designate opponents that are appropriately matched to your strengths and weaknesses.
Crispy said:...designate opponents that are appropriately matched to your strengths and weaknesses.
Oh fuck no. Level scaling.
Crispy said:...designate opponents that are appropriately matched to your strengths and weaknesses.
Oh fuck no. Level scaling.
oldmanpaco said:Crispy said:...designate opponents that are appropriately matched to your strengths and weaknesses.
Oh fuck no. Level scaling.
I guess we can hope that not all encounters are scaled like this.
We can hope.
dragon killer
Player can gain "dragon shouts" after absorbing the souls of slain dragons
One dragon shout involves summoning a dragon to help you in battle, and another teleports you to a location
Oh fuck no. Level scaling.
The decline was already complete. If they do something about the level scaling Skyrim might actually be an ok time-filler.CrimHead said:Fucking LOL at that menu. Casual shit confirmed. Bethesda decline: complete.
Luzur said:dragon killer
Player can gain "dragon shouts" after absorbing the souls of slain dragons
One dragon shout involves summoning a dragon to help you in battle, and another teleports you to a location
lore rape confirmed though.
the lore buffs is going to have a field day on this one.
.
Ruprekt said:"Radiant story" dynamically creates quests (http://i52.tinypic.com/2u9ig6d.jpg)
I'll nurture a mote of hope based on this tiny fragment of incline
Yeah. They aren't even pretending with faux-parchment, quasi-old-school but consolized list menus anymore. That thing is fucking shit. Looks-- like the rest of it-- to be wrapped in shaders of awesomeness model 3.0, though. The tards will love it.That looks massively dumbed down even compared to Oblivion and Fallout 3. There's no way this game is going to be made with PCs even remotely in mind with an interface like that.
Dunno. Are you the guys who shat on Mount & Blade, then spent the last year asking for more, more, more? Did you sell out for money and affiliation to suck some dev/publisher cock, too?Zeus said:Aren't we the guys who shat on Mount & Blade, then spent the last year asking for more, more, more?
Why the astonishment? It's a POS engine. All capitals and everything. Boy, did the fucker crash on me randomly every five minutes, location change, movement, NPC appearance or an odd rat fart, back in the Morrowind days. Then, came Oblivion, and - surprise - nothing changed. I couldn't even savour the decline properly!Zeus said:I'm astonished at the amount of bitching about the game engine. Bit it professional journalist, casual YouTube comment moron or hardcore RPGCodexian, there seems to be this universal blame placed on Oblivion's game engine.
Bastards. Now I'll have to atleast play it.Rohit_N said:
Thankfully it wasn't.Fallout was made by Obsidian
Hell March said:But will enemies scale to your level?
Rhalle said:Ruprekt said:"Radiant story" dynamically creates quests (http://i52.tinypic.com/2u9ig6d.jpg)
I'll nurture a mote of hope based on this tiny fragment of incline
Procedurally-generated Kill and Collect and Fed-Ex with randomly chosen mobs, packages and destinations is the opposite of incline.
Crispy said:I don't think that's true DoF, is it? They just kind of freeze in the background and are blurred out. I could be wrong.
Zeus said:I'm astonished at the amount of bitching about the game engine. Bit it professional journalist, casual YouTube comment moron or hardcore RPGCodexian, there seems to be this universal blame placed on Oblivion's game engine.
What matters is storyline, setting, characters, quests, combat and skill systems, not the damn game engine. Old technology allows RPG developers to concentrate on the important stuff. None of Oblivion's major complains will be magically addressed by changing the engine: the advancement system that punishes you for leveling up; the handful of voice actors; the dumbing-down of the game, so that weapons have just two categories; the boring grind of identical dungeons and taking out Oblivion gate after Oblivion gate--none of that has anything to do with the game engine.