THE ELDER SCROLLS III: MORROWIND OMG TEH BEST EVER MAED
Yeah, that's the internet equivalent to describing this slow, unforgiving and absolutely boring game. It's on everybody's top games lists for some divine reason. I've had this game more than Oblivion, and have tried on multiple occasions to get into it and see where the shit ends and the game starts working in all the right ways, BUT IT NEVER HAPPENED.
Why? Because this game shows no mercy or lends a helping hand EVER. You create your character, and you're thrown into the game world with a vague objective. That's it. You're on your own after that. Okay, so you're thinking, well surely you can ask NPCs for help, at least some directions right? Sure, if you enjoy reading a wall of text after choosing over
EIGHT things to ask.
For example, the first person I see I talk to him. He introduces who he is, and the game shows me some topics to click on that I can ask him. Every time you click one, you get a paragraph or longer of text which more than likely will add
more things to ask. I just want to know where the silt strider is, which is the equivalent of a bus in Morrowind. He tells me it's in a certain direction in the town I'm in. Asking about which town I'm in presents me with yet more topics. This is the first guy I've talked to and its starting to be fifteen minutes into gameplay.
Also, I got 80 gold to help me do the first quest, which involves delivering a package. The first thing I figure I have to do is get a weapon. So I ask the fucking guy where the shops are, and which ones are which. I find the shop, deal with the clunky and ugly interface which takes me five minutes to buy a fucking dagger, and finally I figure out where this silt strider is. But guess what? Remember that 80 gold I got earlier? It's not for weapons or armor. It's the fee for the silt strider to take me to my first objective.
Okay, so now that I can't use that method to go to my objective, I have to walk. Walking in Morrowind is the equivalent of crawling in real life. Yeah, it's
that fucking slow. So off I go using the map to find Balmora, the city where my objective is. Along the way I encounter a flying monster. I pull my dagger out and start clicking away to slash at it, but nothing. Absolutely nothing. This is where the end of the line drew for me. There's a fucking random number generator happening behind the scenes every time you attack. The game does not make this appear to be so. You look to be slashing the monster, I mean how could you NOT when he's in your FUCKING FACE, but you aren't hitting it because your stats aren't high enough in the right places.After clicking endlessly, I realize this thing has drained almost all of my health, so I start running from it but it's no use. This thing is just on my ass the whole time, and kills me before I can get ten feet away.
ABSOLUTELY FRUSTRATING.
Fuck that. I'm hoping that when I get to Balmora and deliver this package, maybe things will pick up. I start all over again, this time taking the silt strider. I arrive in the small town, separated by a river. After searching around for the guy I need to deliver this thing to and finally finding him, he gives me massive amounts of text and another objective more vague than the last. I honestly have no idea what to do. So I try joining one of the guilds. The Molag Tong guild seems cool, a bunch of assassins and what not, so I go there. Turns out the guy that takes new members in isn't even in this town, so there goes that idea. I can't go to Vivec where he's at to talk to him because I have no gold to use the silt strider, and I have no weapon to defend myself with if I walk. Fuck the weapon, I don't have the fucking stats to battle a damn worm!!!
Quit. Done. This game is too unforgiving in the beginning. Yet, it remains a favorite among fans. For what fucking reason? Is that kind of complexity a niche market for some gamers? I don't understand how anyone got past the beginning of this game without being bored to tears or being so fucking frustrated. I cannot understand why Bethesda thought the combat was acceptable enough. Even when you do hit something, you don't get the feeling you did, or that it took skill to do it. In Oblivion, I have to dodge attacks and make sure my sword hits. That is non-existent in this game. The number gods decide if you can hit something. Agility isn't high enough? Oh well, guess you're only going to hit that bat every
100 clicks and do
FOUR points of damage.
Yet this is where Morrowind fans will bash Oblivion, stating it had the same system, you just didn't do a lot of damage when you start. Yeah, that's true, but at least I'm doing SOME kind of damage, and it FEELS like I'm hitting something. UGHHHHHHHH. This game just pisses me off to no end, in every single category. The music and story are pretty cool from what I've heard and read of it. It's just sad to say that I've played this game so many times and never got farther than that. It's too fucking hard and too boring for me.
Which leads me to another surprise in this post.
THE ELDER SCROLLS II: DAGGERFALL
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