Oblivion definitely had better distant lands if you removed all fog. Morrowind looked better with some fog.
Standing on top of the Imperial Tower (I think it was called) in the Imperial City the distant lands in Oblivion looked realistic, while in Morrowind it looked fake, at least with the old version of MGE I tried.
First thing first, Morrowind was designed around limited sight range.
It doesn't take a genius to figure out it will look off if you tweak the engine to let you see forever.
Second, Oblivion doesn't look realistic because:
1. It's immediately apparent how fucking small it is, instantly wrecking the immersion.
2. Speedtrees look shit from above.
The more I played Morrowind the more the staticness of the world bothered me, so despite the blandness, gernericness, dumbing down, excessive voice acting of generally much lower quality, and level scaling, I couldn't bring myself to hate Oblivion.
Go home octavius, you're drunk.
The third thing Oblivion did better was to prevent much of the abuse of alchemy and potions. You could only have three potions in effect at any given time. So potent potions with short duration were valuable.
Yeah, except magicka/health/stamina restoring potions were instantaneous, so even derpy arbitrary potion limit didn't curb their abuse even though it was supposedly what it was meant to do.
The fourth and last thing I can think of that Oblivion did better than MW was to provide a more steady challenge, at least when using OOO and/or FCOM (I never played vanilla).
Why do I even bother?
Well, I remember that in my numerous Morrowind playthroughs I seemed to have a problem to 1-shot cliff racers under any circumstances..even with the Tribunal's fiery sword they'd always take at least 2 hits but maybe that was because I wasn't gonna fucking walk everywhere on lvl 50 just to preserve the stupid stamina...
Well, if you couldn't figure out how to enchant yourself a CE stamina restoring belt or some other piece of clothing by level 50, then it's not stamina that's stupid.
What do you people do to fix alchemy in this game?
Install a mod that zeroes custom potion value (I think it was Hotfusion's economy adjuster).
IIRC BTB includes some stuff similar to what I've proposed, but it also introduces massive derp to the entire game, alchemy included (nomming on gems/raw glass is good for you in BTB).
A mod upping weights of potions and ingredients would also be worthwhile if such exists.
Am I the only one who thinks the interface absolutely sucks?
Yes.
If only it wasn't a grid inventory. Fucking nightmare if you are an alchemist.
It's alphabetic, if you don't churn out and carry tens of custom potions you should be fine.
I'd prefer like most RPGs for it to have one large UI overlay with tabs [inventory, stats, magic, map etc]. Much more fluid that way I find.
Resize all windows to full screen (or as close to that as they allow), deactivate all but the one you currently need by clicking on HUD icons.
You now have tabs.
The boots are an excellent asset for people who don't want to explore in this game with a focus on exploration.
The secret is to ignore the people telling you not to put Athletics as a major skill because "it's not optimal". Boost that shit so you can move at a tolerable pace and you won't even need the boots.
(plus it spares you the humiliation of having to pay a NPC to teach you how to walk more efficiently)
Also for people too dimwitted to enchant their own amulet of Daedalian Flight (can also be a spell but casting delay may get you killed).
It's still the best TES despite all the bullshit. Shame about the steeply declining successors, the series could really have evolved into something truly special.
No, Daggerfall is the best TES game.
Morrowind was nothing but a decline messenger.
Daggerfall OTOH is mostly just an empty sandbox, though.
Most potential of the entire series, but the least portion of it actually realized.
A for ambition, but E for execution.
The best TES possible would probably be some merge of MW and DF.