Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 13,433
You might have selected the option (in one of the game menus) to always use the attack option that causes the most damage with the weapon you are wielding. If you turn this option off, then you will begin a thrust when moving forward or backward, begin a chop when standing still, and begin a slash when moving laterally.question about combat: do some weapons have solely 1 "move," e.g. thrust, overhead? Moving the mouse doesn't change my attack animation whatsoever.
In Daggerfall, when you had you advanced enough skills to gain a level, you would receive 4-6 points to distribute among your attributes as you desired, without any reference to which skills you had improved.How were older Elder Scrolls titles different, with regard to the progression system, and what has changed w/ Oblivion and Skyrim (reduction to number of skills aside)?
In Morrowind, this system was changed so that you now selected three of the eight attributes to increase at each level up, but each attribute would have a multiplier from 1 to 5 depending on how many skill increases you had received with those skills associated with each attribute (5 skills for strength, 3 for personality and endurance, 0 for luck, 4 for the other attributes). This referenced only those skill increases made since your last level up, encouraging metagaming so as to maximize the total amount of points added to your attributes at each level up, and could make it difficult to improve certain attributes.
Oblivion had the same system with the number of skills reduced to 21 from 27.
Skyrim eliminated attributes entirely, allowing the player to choose from either health, stamina, or magicka for an increase at each level up, and added a perk system.
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