Trash
Pointing and laughing.
Excellent thread there, Wyrmlord. Well, apart from showing a lot of promise for the future with a slew of exciting projects seeing the light through crowdfunding, 2012 was utterly meh. Out of all the games I played I would call maybe one or two genuinly great with the rest being mostly okay. Which is okay but not, you know, great. So, which games did grab me?
Hotline Miami was like an ultra-violent bad trip on overdrive. The game presented you with a mysterious premises and then let you slaughter all the way through it. The bloodletting together with your own frialty made for a frantic and often hysterious game. To me this is arcade done at its best. Fast, difficult, hallocugenic and frantic it kept me playing through the levels seeing if I could do better. Easily my game of the year. Only bad thing? Solving the mystery. A story is better when you keep your listeners in the dark. Good thing about it? You really have to work hard to learn the whole story.
The Walking Dead was glitchy, based on a comic I grew tired off quickly, way more railroaded than anticipated and barely had any real interesting puzzles. What it did have was setting you as the player up with the protection of a kid who for once was not an annoying hindrance. The game played on your emotions and that, frankly, was both fresh and very surprising to me. To me it felt like gaming finally matured enough to explore new avenues of interaction and player immersion. In the end however it was too unbalanced to become truly the best game of the year. Amazing parts interspaced with lame set-pieces or sub-par direction. Still, a fascinating take on those 'play your own adventure' books of yore and a story with some interesting characters you'll genuinly start to care for.
Honorable mention: Eador: Genesis is a 2006 Russkie fantasy turn-based strategy title. I've played it for three or four weeks now and am addicted. It's a bit too quick to call this the best game of the year for me but it certainly fits within the list. It's difficult, will force you to improvise your approach and is fun. Will have to see if it keeps its attraction the way games like MoM did but I'm hopefull.
Hotline Miami was like an ultra-violent bad trip on overdrive. The game presented you with a mysterious premises and then let you slaughter all the way through it. The bloodletting together with your own frialty made for a frantic and often hysterious game. To me this is arcade done at its best. Fast, difficult, hallocugenic and frantic it kept me playing through the levels seeing if I could do better. Easily my game of the year. Only bad thing? Solving the mystery. A story is better when you keep your listeners in the dark. Good thing about it? You really have to work hard to learn the whole story.
The Walking Dead was glitchy, based on a comic I grew tired off quickly, way more railroaded than anticipated and barely had any real interesting puzzles. What it did have was setting you as the player up with the protection of a kid who for once was not an annoying hindrance. The game played on your emotions and that, frankly, was both fresh and very surprising to me. To me it felt like gaming finally matured enough to explore new avenues of interaction and player immersion. In the end however it was too unbalanced to become truly the best game of the year. Amazing parts interspaced with lame set-pieces or sub-par direction. Still, a fascinating take on those 'play your own adventure' books of yore and a story with some interesting characters you'll genuinly start to care for.
Honorable mention: Eador: Genesis is a 2006 Russkie fantasy turn-based strategy title. I've played it for three or four weeks now and am addicted. It's a bit too quick to call this the best game of the year for me but it certainly fits within the list. It's difficult, will force you to improvise your approach and is fun. Will have to see if it keeps its attraction the way games like MoM did but I'm hopefull.