~*´¨¯¨`*·~-.¸-AIN'T
Arcane
Wyrmlord said:I really don't get your double standards, Jaesun.Jaesun said:Surf Solar said:What the fuck Wyrmie.
It's Wyrmlord dear.
Apparently you haven't made your Wyrmloard.txt yet...
Normally, you are part of the Champions of Krynn, Buck Rogers, or Might and Magic crowd. You are normally suspicious of building RPGs only on purely superficial peripheral elements, such as talking, romances, story, et cetera, et cetera. And then you have showed your suspicions towards what you yourself call Another Crappy Shooter #375869 being passed off as a RPG.
But all these things are acceptable when they come from the Obsidian/Troika crowd. How? Why?
Oblivion's combat system and Bloodline's combat system are equally clunky. Why should Bloodlines get a free pass?
Knights of the Old Republic 2 had the exact same annoying interface and annoying combat system as Knights of the Old Republic. But you consider the former to be a defining watershed in gaming, while the latter to be an awful forgettable game.
I really just don't get your pro-Obsidian/Troika double standards. Apparently, it is totally okay when they make a BioWare/Bethesda style game. Feel free to correct me if I am wrong. But I really really really want to know - WHY?
I don't want to speak for Jaesun, but I think you're missing a really big issue here. The problem with building RPGs on what you call "superficial peripheral elements" isn't actually a problem for most people on the 'Dex. The problem comes about when a developer like Bioware bases the entire game around those elements, and more importantly, fails spectacularly. The difference between DA:O/ME/etc. and Bloodlines/PS:T/etc. is that the story, plot, dialogue, character, etc. in the former are godawful, while in the latter they're quite interesting. Yeah, I know "storyfag" and all that, but your comparison of KOTOR 1 with KOTOR 2 shows just how much you don't get it. Combat is important, but you can have a good game without having good combat if the other elements are done well. In Bloodlines they are. In Biowhore/Beth games they aren't.
Also another thing you're missing is that Jaesun rails against shitty action games with little to no RPG elements. Say what you want about Bloodlines, but the RPG elements are there, and they play a big role in the gameplay. Character customization and development is an important part of Bloodlines, hell just being a different clan opens up completely new abilities. And while a lot of the abilities turn out to not be very good, there's still enough to make choosing your stat and skill points wisely an important part of the game. Troika never made a Bioware/Bethesda style game (in the modern sense, i.e. not counting BG or Morrowind/Daggerfall), and your comparison to the two basically means that you're a complete and utter combatfag, which isn't necessarily a bad thing, but it would be nice for you to just admit it and get out of discussions with people who actually care about story and RPG elements.