Demnogonis Saastuttaja said:
How so? I thought it fits pretty well. Now I haven't read many Masquerade sourcebooks but it doesn't seem to me like VTMB does worse than takes a few unnecessary liberties.
It superficially does, but has literally tons of mistakes that are only obvious if you really know your lore, from basic vampire society misses to really dumb liberties taken to make the game epic and, like, majestic. I do understand most players will go, for example, into the sewers and not see the stupid lore
faux pas that entire section is, but given those parts weren't
needed it just looks lazy in the end.
It is also pretty interesting to mention that if you play the game as expected, with social skills and everything, the writing flows nicely, but if you don't, the writing breaks down and the immersion dies a horrible, bloody dead. Like, in the begining Lacroix wants you dead, and all he needs is an excuse. You go and suck dry an entire ship of policemen, or an entire museum of hired police, even when he ordered you not to. Both places are in the very center of a mediatic storm. What's stoping him from executing you right there for literally
raping the Masquerade?
Those are pretty glaring oversights when The Masquerade, for example, is a concept so important to the setting as for the setting to be named after it.
Demnogonis Saastuttaja said:
Dunno. I sort of like Bach, he's such a stupid asshole, just fitting to my view of hunters.
I was refering to powers and abilities mostly. Serious hunter groups, as Bach's is made to be, usually include religious hedge wizards, priests with faith abilities, and other weird mortal, uhm, units, and if the GM feels creative they can even wield some actual Hunters (as in, The Reckoning) and supernatural allies. So the entire hunter stuff felt kind of the same as every other run against weak enemies using heavy firepower at range instead of presenting the kind of dificulties and situations an actual fight with hardcore hunters would present on the setting, and showing why hardcore hunters are actually very dangerous foes to be taken with care, improvisation, and wit instead of kicking down the door and go right in, guns blazing and fangs sucking.
Half-assed is kind of a theme on the second half of the game, though, so maybe it's not completely their fault.
Demnogonis Saastuttaja said:
Yeah. Why not twist even the social and mental disciplines in to combat ones, it's sure not like we have enough of those anyway.
Totally.
And what they did to
Presence is outright criminal. :/
Demnogonis Saastuttaja said:
You got willpower 10 with magic experience. Dunno, to me it always seemed like Dominate shouldn't work if your generation actually is as low as it's hinted at.
But then why did it work at first?
It just seem too convenient one way or the other, so it really stands out. Write it down under
things that should not have been there or should have been actually explained.
Demnogonis Saastuttaja said:
Two of them. Jesus what bullshit.
At least Ming Xiao is fought in an underground secret complex. But the Nagloper? While the orbital bombardment is mostly an exageration part of me was actually expecting a strike team of Hit Marks parachuting in and purging vampires and witnesses alike in a barrage of plasma fire. A squad of black helicopters at the very least.
laclongquan said:
What do you mean awful stealth? You could try sneak, you could try obfuscate.
Crouch to activate invisibility.
I don't know, maybe I am spoiled by actual stealth games but I can't play a game with such an abstract stealth mechanic without feeling I'm cheating my way through the game. I mean, I don't mind it in Arcanum or the like because the game is actually abstract in everything but in Bloodline it doesn't really work.
I don't really mind Obfuscate, though. That's what Obfuscate does, and it's actually a pretty faithful adaptation outside of the kind of understandable lack of
Mask of a Thousand Faces. Maybe you we are given way too many blood points for it to actually act as an emergency button instead of your basic stealth skill, but still...
Ed123 said:
Stealth was also perfectly fine. No worse than any other stealth system in a genre-bender.
Let's be honest here: The stealth is awful. Even Alpha Protocol does it better, and Human Revolution is to Bloodlines what Thief is to Human Revolution.