I love 7,8,9 but honestly this is an improvement at every level. I have grown to dislike the whole slomo when perfect dodging or blocking that platinum games kinda invented. It's much more difficult in a good way.The Ys X demo is so fucking good. The combat is a huge improvement over the past three game. It's much more in-depth and weighty overall. No flash dodging bullettime bullshit anymore! And that's coming from someone who had a ton of fun playing 8 and 9.
I might actually have to try it then. That focus on parrying shit instead of actual positioning was incredibly lame.The Ys X demo is so fucking good. The combat is a huge improvement over the past three game. It's much more in-depth and weighty overall. No flash dodging bullettime bullshit anymore! And that's coming from someone who had a ton of fun playing 8 and 9.
I guess they made it this long to be able to show off all the main features - including combat, skill system and naval battles of course. The reviews mentioned problems with pacing in the first 2 or 3 chapters, but it didn't bother me much personally - unless the remaining chapters are structured exactly like Trails games, it won't be a problem for me.Holy shit this is a long ass demo. There are some points where i thought it would end, but it just kept going. I finished chapter 1 somehow, and chapter 2 is fully playable?? It's basically an early release lol. If i play like 2 hours a day, then i only have to wait the full release for like 1-2 days lol
I do agree. On bosses, often you can literally stay in one place and just hold the block button, and use duo skills from time to time, and if you are meticulous enough, victory will be yours. I see people here hated flash guards/flash moves, but at least those required quick reaction from the player.I will say the block and dodge mechanics in this game are incredibly generous. Holding the dodge button actually makes you immune to blue attacks--no actual dodging needed. Likewise you can guard cancel pretty much anything, and when you can't you get hyper armor and damage reduction anyway.
I am in chapter 6 and I agree with most of it, but i dont mind the 2 characters thing. My gripe is more of the level design. They are separated by ocean and each island is tiny. Compared to something like ys 8 or even 9 there many biomes and the traversable world and biomes feel varied and vast.Just finished Ys X, took me about 56 hours.
At first I was going for 100% completion but when I got to the final boss I decided to end it there. Not a bad game, though I liked Ys 8 and Ys 9 more. The main problem has got to be all activites around the sea, imo they added very little to the experience, being that superficial and repetetive. Repetitiveness is one of game's notable shortcomings in general by the way, to the point that at times I felt like leaving the game and go do something else. And it's not just sea activities that are to blame for that, but also the fact that now we have only two characters instead of 6-7 like in previous games, and that environments are comprised of mostly green, gray and blue colours. This is not to say that game was consistently tedious and boring, rather that it tended to pall after a while due to all the sameness, and I found myself needing a cooldown, which wasn't the case for previous Ys games, which I could play for hours and hours on end, only making breaks for work, food and sleep. Soundtrack I didn't hate, but imo it's the weakest one so far (Takahiro Unisuga IS in the credits, by the way, but it doesn't seem like his input was considerable). What was good: well, the fast-paced action, like in previous games, though I would've preferred if enemies were more aggressive and platforming sections more challenging. Also I was going to say a few words about the new combat system in particular, but it's a mixed bag, it has both good AND bad, but there's been already enough bashing in this short review of mine, so I'm going to leave it at that. Overall a 7/10 game. Now how do I fast-forward next 3-4 years in wait for another Ys game...