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Anime Ys series

Rean

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Strap Yourselves In
Putting Adol in charge of anything but swinging a sword is irresponsible, especially when Dogi's around.
 

Jinn

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The Ys X demo is so fucking good. The combat is a huge improvement over the past three game. It's much more in-depth and weighty overall. No flash dodging bullettime bullshit anymore! And that's coming from someone who had a ton of fun playing 8 and 9.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
The Ys X demo is so fucking good. The combat is a huge improvement over the past three game. It's much more in-depth and weighty overall. No flash dodging bullettime bullshit anymore! And that's coming from someone who had a ton of fun playing 8 and 9.
I love 7,8,9 but honestly this is an improvement at every level. I have grown to dislike the whole slomo when perfect dodging or blocking that platinum games kinda invented. It's much more difficult in a good way.
 

Damned Registrations

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The Ys X demo is so fucking good. The combat is a huge improvement over the past three game. It's much more in-depth and weighty overall. No flash dodging bullettime bullshit anymore! And that's coming from someone who had a ton of fun playing 8 and 9.
I might actually have to try it then. That focus on parrying shit instead of actual positioning was incredibly lame.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
Holy shit this is a long ass demo. There are some points where i thought it would end, but it just kept going. I finished chapter 1 somehow, and chapter 2 is fully playable?? It's basically an early release lol. If i play like 2 hours a day, then i only have to wait the full release for like 1-2 days lol
 

Grampy_Bone

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Playing on hard, I've died to a couple bosses because they killed me in three hits and I wasn't really paying attention. I also refused to use healing potions, mostly out of laziness.

I will say the block and dodge mechanics in this game are incredibly generous. Holding the dodge button actually makes you immune to blue attacks--no actual dodging needed. Likewise you can guard cancel pretty much anything, and when you can't you get hyper armor and damage reduction anyway. Unless you've never played an action game in your life I'd not put this on anything lower than hard.
 

Tse Tse Fly

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Playing the demo too, overall I like it, it reaffirmed my inclination to buy the game at release. One thing I am not a particular fan of is the naval battles - I just don't see what value they add, reviews say they get better later on as you upgrade the ship, but so far I don't see how they can become fun in their own right instead of being an annoyance. Hopefully they won't be getting in the way of other activities too much.
 

Tse Tse Fly

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Holy shit this is a long ass demo. There are some points where i thought it would end, but it just kept going. I finished chapter 1 somehow, and chapter 2 is fully playable?? It's basically an early release lol. If i play like 2 hours a day, then i only have to wait the full release for like 1-2 days lol
I guess they made it this long to be able to show off all the main features - including combat, skill system and naval battles of course. The reviews mentioned problems with pacing in the first 2 or 3 chapters, but it didn't bother me much personally - unless the remaining chapters are structured exactly like Trails games, it won't be a problem for me.
 

Jinn

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Extended demos with save data that carries over to the full game is how you sell RPGs. This should be the industry standard. I'm sure Falcom secured a ton of day one purchases just by releasing a demo like this. I'm swamped with games right now, and I still can't wait for release day for Ys X, largely because of how well this demo got its hooks in me. I was going to day one purchase regardless because I love the series, but now I'm eagerly awaiting playing as soon as it comes out too .
 

Thalstarion

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I'm looking forward to this. I plan to go in blind like I did with the other Ys games that I played. If it's anywhere as decent as Ys 8 then I'll be a very happy man.
 

Tse Tse Fly

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I will say the block and dodge mechanics in this game are incredibly generous. Holding the dodge button actually makes you immune to blue attacks--no actual dodging needed. Likewise you can guard cancel pretty much anything, and when you can't you get hyper armor and damage reduction anyway.
I do agree. On bosses, often you can literally stay in one place and just hold the block button, and use duo skills from time to time, and if you are meticulous enough, victory will be yours. I see people here hated flash guards/flash moves, but at least those required quick reaction from the player.
 

Damned Registrations

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You might be able to win like that, but it's hardly optimal, or even vaguely decent, compared to properly using skills and mobility. Flash dodge/guard WAS the optimal play because it gave you a ton of benefits. You'd literally just park your ass in front of a boss and play your one button version of DDR every 4 seconds or whatever. And because they made you invincible, you could just stand inside a lingering hitbox and hit the button again before it wore off with no real timing required.
 

Jinn

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Not to mention duo-guard can be broken through with certain attacks. I think it's going to be fairly common for newcomers to the game thinking "wow, I can just block and duo attack forever," but it's not really the case. The dodging mechanic seems overpowered at first, but you'll begin to see pretty quickly with how they weave it into the gameplay that it's not as powerful as it first seems. The game really does a gradual layering of mechanics and it doesn't all start to come together and make total sense until close to the end of the demo. Also recommend everyone play on at least Nightmare, but I much prefer the lethality of Inferno.
 

Tse Tse Fly

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In the demo there was 1 boss with 1 type of attack that could break duo guard, iirc. I hope that subsequent bosses will have more situations where you are required to move around the arena, and who switch between blue attacks and red attacks more often so that you wouldn't be getting too comfortable with such cheap tactics.
 

Tse Tse Fly

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Just finished Ys X, took me about 56 hours.
At first I was going for 100% completion but when I got to the final boss I decided to end it there. Not a bad game, though I liked Ys 8 and Ys 9 more. The main problem has got to be all activites around the sea, imo they added very little to the experience, being that superficial and repetetive. Repetitiveness is one of game's notable shortcomings in general by the way, to the point that at times I felt like leaving the game and go do something else. And it's not just sea activities that are to blame for that, but also the fact that now we have only two characters instead of 6-7 like in previous games, and that environments are comprised of mostly green, gray and blue colours. This is not to say that game was consistently tedious and boring, rather that it tended to pall after a while due to all the sameness, and I found myself needing a cooldown, which wasn't the case for previous Ys games, which I could play for hours and hours on end, only making breaks for work, food and sleep. Soundtrack I didn't hate, but imo it's the weakest one so far (Takahiro Unisuga IS in the credits, by the way, but it doesn't seem like his input was considerable). What was good: well, the fast-paced action, like in previous games, though I would've preferred if enemies were more aggressive and platforming sections more challenging. Also I was going to say a few words about the new combat system in particular, but it's a mixed bag, it has both good AND bad, but there's been already enough bashing in this short review of mine, so I'm going to leave it at that. Overall a 7/10 game. Now how do I fast-forward next 3-4 years in wait for another Ys game...
 
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HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
Just finished Ys X, took me about 56 hours.
At first I was going for 100% completion but when I got to the final boss I decided to end it there. Not a bad game, though I liked Ys 8 and Ys 9 more. The main problem has got to be all activites around the sea, imo they added very little to the experience, being that superficial and repetetive. Repetitiveness is one of game's notable shortcomings in general by the way, to the point that at times I felt like leaving the game and go do something else. And it's not just sea activities that are to blame for that, but also the fact that now we have only two characters instead of 6-7 like in previous games, and that environments are comprised of mostly green, gray and blue colours. This is not to say that game was consistently tedious and boring, rather that it tended to pall after a while due to all the sameness, and I found myself needing a cooldown, which wasn't the case for previous Ys games, which I could play for hours and hours on end, only making breaks for work, food and sleep. Soundtrack I didn't hate, but imo it's the weakest one so far (Takahiro Unisuga IS in the credits, by the way, but it doesn't seem like his input was considerable). What was good: well, the fast-paced action, like in previous games, though I would've preferred if enemies were more aggressive and platforming sections more challenging. Also I was going to say a few words about the new combat system in particular, but it's a mixed bag, it has both good AND bad, but there's been already enough bashing in this short review of mine, so I'm going to leave it at that. Overall a 7/10 game. Now how do I fast-forward next 3-4 years in wait for another Ys game...
I am in chapter 6 and I agree with most of it, but i dont mind the 2 characters thing. My gripe is more of the level design. They are separated by ocean and each island is tiny. Compared to something like ys 8 or even 9 there many biomes and the traversable world and biomes feel varied and vast.

While technically nordic is bigger because of ocean, each individual island feels tiny and disconnected, and so far they look too similar to each other.

Ys X is still an immensely enjoyable game, but it feels they overcorrected by making it low budget wind waker
 

Rean

Head Codexian Weeb
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I fail to see how there's anything interesting about Ys X that VIII hasn't already accomplished to a much better extent.
It's a joke of a game. At least IX took a risk with the shitty superhero/comedy setting, there's nothing about X that stands out at all. The gameplay is a fucking joke, I can't imagine anyone but quadriplegic toddlers being challenged.

Falcom's lost the plot. Ys X lacks heart and soul.
 

Grampy_Bone

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You have to play on Hard at the bare minimum. It's more challenging than Ys 9, mainly because there aren't easily spammable healing items anymore and bosses have a second health bar that they periodically restore. The centipede boss that you fight immediately following the end of the demo took me many tries since it kept one-shotting me.

I don't care for the sailing which is a shame because I like sailing games. It's just not very good. The idea to tie the boat to 'wind lanes' makes sailing anywhere outside of them way too slow.
 

Damned Registrations

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Is there any non linearity/open world elements left in the series at this point? It was part of what I really liked about the early games, but it didn't seem like 6 or 8 had much of that left, you were basically forced from one area to the next with little to no reason to even backtrack. When you get the ship in this do you have a bunch of options right away, or do they just unlock one location at a time as you finish the previous one?
 

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