Nutmeg
Arcane
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On this I think everyone can agree.wasted potential
On this I think everyone can agree.wasted potential
Ocarina of Time.
Why not?, I think it's still the closest video games have ever gotten to an Honest-to-God Tolkien/Lewis-style fantasy. The early games even had Link as a Christian, and none of the weird shit of later games. You have to appreciate just how rare a game like the original Zelda and Zelda II are, with their concept art especially. Most fantasy games borrow from D&D, and rarely the original pioneers of the genre.Don't want that very American/European style in a Zelda game, but at least it's consistent and simple. The newer games are all over the place, artistically.
Back when the manual artist(s) was growing up, there was less difference between the comics/animation art of Japan and the rest of the world. There were some giveaways, but it wasn't like now where 'anime' is the national style of Japan and 99% of characters look like they could fit into the average shounen show or a Tales of game. So yeah, the manual art looks like it could have come out of England in the 70-80s, but also Japan. I think they are much better representation of "fantasy heroic adventure for kids" than anything N are doing now.Why not?, I think it's still the closest video games have ever gotten to an Honest-to-God Tolkien/Lewis-style fantasy. The early games even had Link as a Christian, and none of the weird shit of later games. You have to appreciate just how rare a game like the original Zelda and Zelda II are, with their concept art especially. Most fantasy games borrow from D&D, and rarely the original pioneers of the genre.Don't want that very American/European style in a Zelda game, but at least it's consistent and simple. The newer games are all over the place, artistically.
Would style it somewhat in the early to mid 1980s anime, but make sure that the land looks like old European fantasy. Again, needs to stay simple. The anime styles declined significantly in the '90s, and now it's almost all so inbred.Back when the manual artist(s) was growing up, there was less difference between the comics/animation art of Japan and the rest of the world. There were some giveaways, but it wasn't like now where 'anime' is the national style of Japan and 99% of characters look like they could fit into the average shounen show or a Tales of game. So yeah, the manual art looks like it could have come out of England in the 70-80s, but also Japan. That's the beauty of it, as someone who thinks Nintendo is now a bland factory when it comes to art direction.Why not?, I think it's still the closest video games have ever gotten to an Honest-to-God Tolkien/Lewis-style fantasy. The early games even had Link as a Christian, and none of the weird shit of later games. You have to appreciate just how rare a game like the original Zelda and Zelda II are, with their concept art especially. Most fantasy games borrow from D&D, and rarely the original pioneers of the genre.Don't want that very American/European style in a Zelda game, but at least it's consistent and simple. The newer games are all over the place, artistically.
Wouldn't mind this, something like those sculpts that were posted earlier. I don't think past that decade is the right look for LoZ, too sharp/angular imo, and it's everywhere. The 80s round look would be unique at this point.Would style it somewhat in the early to mid 1980s anime, but make sure that the land looks like old European fantasy
Wut. It's just a very typical 80s fantasy anime style. Looks like Leda or something.very American/European style in a Zelda game
Japanese just use(d to use) a cross as a Western style design symbol, they don't know the first thing about Christianity. Similar to Westerners putting random katakana and Kanji in "cyberpunk". Do you really think there is any meaning behind it? Like if you told a Japanese artist "make the fantasy world look gaijin style" in the 80s (which is around when they first started depicting Western style fantasy worlds, AFIAK), they would throw a bunch of crosses in it for anything meant to be "good". Most Japanese think Colonel Sanders, Santa Claus and Jesus are the same character, like Hindu avatars of the same god. OK that last part might be somewhat of an exaggeration, but it's not that far from the truth either.Link as a Christian
Ah yes, the typical 90s fantasy anime style which got popularized with Slayers, Nadia and Lodoss, where everyone had a big long pointy nose, like Link in OoT and actually somewhat like the noses in the Zelda manuals you posted earlier (tho those weren't as sharp) loltoo sharp/angular imo, and it's everywhere
Evangelion fans: But what does all this Christian symbology mean? (proceed to debate for 30 years)Japanese just use(d to use) a cross as a Western style design symbol, they don't know the first thing about Christianity. Similar to Westerners putting random katakana and Kanji in "cyberpunk". Do you really think there is any meaning behind it? Like if you told a Japanese artist "make the fantasy world look gaijin style" in the 80s (which is around when they first started depicting Western style fantasy worlds, AFIAK), they would throw a bunch of crosses in it for anything meant to be "good". Most Japanese think Colonel Sanders, Santa Claus and Jesus are the same character, like Hindu avatars of the same god. OK that last part might be somewhat of an exaggeration, but it's not that far from the truth either.Link as a Christian
Sharper AND more aquiline features. Aquiline or diminished jaws. Tiny, sharp triangle noses were more common than the long loses. Pointier chins. Faces in general lost so much shape, as eyes became bigger. "Typical fantasy anime" sells it short. The inbred designs were everywhere, with few shows standing above.Ah yes, the typical 90s fantasy anime style which got popularized with Slayers, Nadia and Lodoss, where everyone had a big long pointy nose, like Link in OoT and actually somewhat like the noses in the Zelda 2 manual loltoo sharp/angular imo, and it's everywhere
We talked about Terada earlier ITT and he is a great example of a Japanese artist who drew (a lot) from life and thus has his own, atypical style.Problem is lack of life drawing and having that be the primary thing that shapes how you design things
Lodoss OVAs are my favorite anime of all time, Nadia was quality, and Slayers was charming, but yeah. Not for LoZ imo. The obvious go to is Hayao Miyazaki, which was probably an influence anyway. Imagine Go Nagai LoZ...Ah yes, the typical 90s fantasy anime style which got popularized with Slayers, Nadia and Lodoss, where everyone had a big long pointy nose, like Link in OoT and actually somewhat like the noses in the Zelda 2 manual lol
I don't particularly love it but it can be done well IMO
Mikimoto is Macross and Gunbuster right? I posted an illustration he did of Link and Zelda, don't know if it was this thread or another. Some didn't like it. I wasn't saying the games should look like that, but I thought it was kind of neat seeing it like that. Maybe you had to grow up with that stuff.We talked about Terada earlier ITT and he is a great example of a Japanese artist who drew (a lot) from life and thus has his own, atypical style.
Amano is similar, tho some might argue that his work is a little more typical, but if anything that is probably because of him actually setting stylistic trends in Anime in the 70s (Time Bokan) and 80s (Angel's Egg, Amon, Vampire Hunter D).
Mikimoto likewise, tho he stayed mostly in the Anime and Manga industry so his style is heavily associated with anime now, particularly 80s anime.
Then there's artists like Hitoshi Yoneda and Jun Suemi who seem to have make some conscious effort to align their style with broader trends, but their traditional training ends up shining through.
Kow Yokoyama, to a lesser extent Makoto Kobayashi, I could go on and on.
Most of these guys are old now, don't know of any new talent like this and yes the art is incredibly self referential now, but then again I live in the past so maybe there are some.
On the note of crossed & religious symbols; how many games in the USA censored this out. I still laugh at the time I watched Yugioh and these suits pointed fingers at Kyba or w/e his name was. Turns out they really had pistols pointed at him. Ahhhhhh! That makes much more sense. Were the crosses edited out of USA releases?Evangelion fans: But what does all this Christian symbology mean? (proceed to debate for 30 years)Japanese just use(d to use) a cross as a Western style design symbol, they don't know the first thing about Christianity. Similar to Westerners putting random katakana and Kanji in "cyberpunk". Do you really think there is any meaning behind it? Like if you told a Japanese artist "make the fantasy world look gaijin style" in the 80s (which is around when they first started depicting Western style fantasy worlds, AFIAK), they would throw a bunch of crosses in it for anything meant to be "good". Most Japanese think Colonel Sanders, Santa Claus and Jesus are the same character, like Hindu avatars of the same god. OK that last part might be somewhat of an exaggeration, but it's not that far from the truth either.Link as a Christian
Evangelion creator: I just think that crosses look neat.
Well there's Hyrule WarriorsHow about a party based Zelda with tactical combat (with or without actual unit movement). Zelda empire world war strategy game?
Well there's Hyrule WarriorsHow about a party based Zelda with tactical combat (with or without actual unit movement). Zelda empire world war strategy game?
wut?The early games even had Link as a Christian,Don't want that very American/European style in a Zelda game, but at least it's consistent and simple. The newer games are all over the place, artistically.
On the subject of Twilight Princess... it's probably my least favorite Zelda despite me being overwhelming hyped up for it at launch it being the sole reason for camping out and picking up a Wii during its launch day. It had some great setpieces here and there, sure, but it was insultingly easy even by 'modern' Zelda standards. I remember standing in-place and setting my controller down during the final boss fight and slowly watching my hearts get chipped away 1/4 or 1/2 at a time. It would've taken several minutes for the final boss to kill me while just standing there doing nothing. They give you all of these tools- special combat maneuvers, a special tunic that drains rupees before hearts and so on which was completely wasted on a stupidly easy game. I also found it kind of insulting that Midna was essentially the main character, the final boss never even addresses Link from what I can recall. TP did have my favorite Princess Zelda design out of all of the games, though- I was turned off by Skyward Sword simply from its aesthetics alone.
So much wasted potential with TP... it's probably the only Zelda that I've never had the desire to replay a single time. Although I have to admit the western-themed shootout section was really, really fun and cool.