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Zelda Series

Joined
May 6, 2009
Messages
1,877,077
Location
Glass Fields, Ruins of Old Iran
https://zelda-archive.fandom.com/wiki/Christianity

I never saw the source for the black and white kneeling image though. It's said that it's from an old japanese guidebook but it's neither of those.

https://archive.org/details/zeldalinktothepastjapaneseguidebook/
https://archive.org/details/zelda_guide_lttp_shobo/mode/2up

the first one has funny drawings though

052-053.jpg


172-173.jpg


200-201.jpg
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
662
Location
Termina
It would've taken several minutes for the final boss to kill me while just standing there doing nothing. They give you all of these tools- special combat maneuvers,
That's my biggest grievance with TP as well. They gave Link these advanced combat mechanics but never forced you to actually use them, and it sucks because it wouldn't have taken a lot of time to flesh out the enemies to make the player have to use them during combat. WW's counter system did just that.
 
Joined
Dec 19, 2012
Messages
1,837
It would've taken several minutes for the final boss to kill me while just standing there doing nothing. They give you all of these tools- special combat maneuvers,
That's my biggest grievance with TP as well. They gave Link these advanced combat mechanics but never forced you to actually use them, and it sucks because it wouldn't have taken a lot of time to flesh out the enemies to make the player have to use them during combat. WW's counter system did just that.

I'll give TP something. I'm pretty sure it still had Darknuts or Iron Knuckles. BOTW/TOTK have some respectable Lionel fights but for fuck sakes give me an Iron Knuckle. I'm not asking for Die By The Sword but give me something. Give me more enemy variety. Give me some good sword fights. Why haven't we seen the Bird Knights from Zelda 2 from any game since Zelda 2? They're formidable enough that I still run away from them rather than fight them on replays.

The Stalfos fight in Link's Awakening was memorable and challenging and gatekept me as a kid for at least a little while. Why is it more challenging than the final boss of TP? I think the Zelda devs have forgotten that some pushback is enjoyable and the satisfaction of overcoming a challenge is part of the fun of a game.

The first Wolfos and Stalfos and Dark Link encounters in OOT I fought as a kid still stick out to me today. They're trivial now but at the time they were unforgettable hurdles. You will never see something as challenging or memorable as the mounted blue Iron Knuckle boss from Zelda 2 in a modern Zelda game. We'd be lucky if we see an Iron Knuckle ever again, quite frankly.
 

Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,525
I'll give TP something. I'm pretty sure it still had Darknuts or Iron Knuckles. BOTW/TOTK have some respectable Lionel fights but for fuck sakes give me an Iron Knuckle. I'm not asking for Die By The Sword but give me something. Give me more enemy variety. Give me some good sword fights. Why haven't we seen the Bird Knights from Zelda 2 from any game since Zelda 2? They're formidable enough that I still run away from them rather than fight them on replays.

The Stalfos fight in Link's Awakening was memorable and challenging and gatekept me as a kid for at least a little while. Why is it more challenging than the final boss of TP? I think the Zelda devs have forgotten that some pushback is enjoyable and the satisfaction of overcoming a challenge is part of the fun of a game.

The first Wolfos and Stalfos and Dark Link encounters in OOT I fought as a kid still stick out to me today. They're trivial now but at the time they were unforgettable hurdles. You will never see something as challenging or memorable as the mounted blue Iron Knuckle boss from Zelda 2 in a modern Zelda game. We'd be lucky if we see an Iron Knuckle ever again, quite frankly.
I'm sorry but you just grew up. Except for Zelda 2 (which has still the most challenging and memorable duels in the series), all other games you just mentioned are just way too easy unless the player is just a kid. I haven't played them, but it seems like both BOTW and TOTK are a step in the right direction.
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
191
Link as a Christian
Japanese just use(d to use) a cross as a Western style design symbol, they don't know the first thing about Christianity. Similar to Westerners putting random katakana and Kanji in "cyberpunk". Do you really think there is any meaning behind it? Like if you told a Japanese artist "make the fantasy world look gaijin style" in the 80s (which is around when they first started depicting Western style fantasy worlds, AFIAK), they would throw a bunch of crosses in it for anything meant to be "good". Most Japanese think Colonel Sanders, Santa Claus and Jesus are the same character, like Hindu avatars of the same god. OK that last part might be somewhat of an exaggeration, but it's not that far from the truth either.
Even if it was surface level, that's still better than what came after. Link still bears the image of the Cross on his shield, a Bible is an item, and he prays before the Crucifix in official artwork. Even if the japs had no idea what any of that meant, they still took directly after Tolkien, The Lord of the Rings, and his Catholic faith. I still perceive Zelda as a very traditional series though, even after Skyward Sword, because it isn't ambiguous in it's themes of Good vs Evil and Evil being an aberration that should not exist and must be destroyed. It is very much in line with Christian teachings, even if Christ was replaced by three goddesses. Unlike a lot of Japanese/Asian works, which depict evil as being necessary and the flip-side of Good. Zelda is a lot more western than we think.
 

Bruma Hobo

Lurker
Joined
Dec 29, 2011
Messages
2,525
Even if it was surface level, that's still better than what came after. Link still bears the image of the Cross on his shield, a Bible is an item, and he prays before the Crucifix in official artwork. Even if the japs had no idea what any of that meant, they still took directly after Tolkien, The Lord of the Rings, and his Catholic faith. I still perceive Zelda as a very traditional series though, even after Skyward Sword, because it isn't ambiguous in it's themes of Good vs Evil and Evil being an aberration that should not exist and must be destroyed. It is very much in line with Christian teachings, even if Christ was replaced by three goddesses. Unlike a lot of Japanese/Asian works, which depict evil as being necessary and the flip-side of Good. Zelda is a lot more western than we think.
Yeah, and Dragonlance was made by weeaboos.
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
191
Since Link's Awakening is my preferred 2D Zelda by far, it'd be cool to see this hack completed. It's supposed to revive the original concept for Link's Awakening, which was a port/demake of A Link to the Past. Thankfully they changed that and made an original game, but if this project succeeds it might just make A Link to the Past a genuine contender in my eyes. That game always felt too long and a bit too slow for it's own good.

https://romhackplaza.org/romhacks/legend-of-zelda-dreaming-island-game-boy/

Screenshot-2024-11-15-at-20.28.30-1.png
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,483
Link's Awakening was the only gameboy game I ever played. There was this waiting room at this center of human studies I volunteered for as a kid and got paid to do. Well, one time they had a gameboy with that game on a table with magazines and books. I tried it out. You know, that may have been my first zelda game played and not The Adventure of Link. I had forgotten about this game.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
18,114
Location
Dutchland
Link's Awakening might not have been the first Zelda game I ever played (it's up in the air whether I played it or A Link to the Past first), but I'm 80% certain it was the first I ever actually completed.

Emulated, of course.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
9,000


edit: Not actually a very interesting video. Just highlighting the horrendous original UI, and then some potential alternatives, the last of which is a fucking nightmare.
 
Last edited:

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,483
That'd be like me going to a rat bar and asking who the rats like better: The rat king or me. Some sites cater to certain crowds. I'm not surprised tbh.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,214
I'm 100% certain nobody I know in real life has ever even heard of Planescape Torment. I'd imagine that's true of 85% of that poll's respondants as well.
 

Vic

Augur
Bethestard
Joined
Oct 24, 2018
Messages
5,912
Location
[REDACTED]
Let's be real, ALTTP has a better story than PST.

There is a difference between writing and story. The writing is what delivers the story, and in this point PST is bar none the best written game ever made, with Disco not far behind, in my opinion.

But if we look at the story? What even is the story? You wake up in some shithole, crawl threw some sewers, randomly walk around through the whole city where there is almost zero story progression, then get teleported to a bunch of weird planes, and then you fight yourself.

Huh?

In ALLTP you have a classic hero's journey tale. You're a kid that goes to the castle to save his father, only to find him dying and with his last breath he entrusts you his sword. You then beat up a bunch of monsters, get teleported to a shadow world, beat up more monsters, and then you kill the evil bad guy and save the world.

Both of these stories suck ass, but at least Zelda has something resembling of a story, and is not just a mental ejaculation of edgy ideas.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
10,235
Location
where east is west
Since Link's Awakening is my preferred 2D Zelda by far, it'd be cool to see this hack completed. It's supposed to revive the original concept for Link's Awakening, which was a port/demake of A Link to the Past. Thankfully they changed that and made an original game, but if this project succeeds it might just make A Link to the Past a genuine contender in my eyes. That game always felt too long and a bit too slow for it's own good.

https://romhackplaza.org/romhacks/legend-of-zelda-dreaming-island-game-boy/

Screenshot-2024-11-15-at-20.28.30-1.png
But ALttPs pace is what makes it so awesome. It adds to the atmosphere of the game and makes the experience so much more enjoyable.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,483
There was this waiting room at this center of human studies I volunteered for as a kid and got paid to do.
This and your overall lifestyle are giving me Unibomber vibes more and more with each passing day.
Fear not! I can't make any sort of bomb mechanical nor chemical. I'm a homeless barbarian not a mad scientist.
 

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