Latro
Arcane
He also updated a pretty beefy looking patch for vanilla, gonna get this nao
- now cache monster models a bit better (hopefully less loading pauses)
- now when run out of potion that is in a use slot it will automatically switch to best potion available
- items that are available to spawn at max level don't fade out their chances at higher levels now
- fixed NPCs not being able to be infected
- fixed infected npcs not turning into zombies
- now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie
- fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
- fixed not getting new clan members from rescue quests some times (Zombasite)
- added 5% stat inflation to rupture armor
- cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)
- now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)
- fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)
- bags can now have magic modifiers (Jackrel)
- now secret gates are marked on map when used
- clans now try to change their doors, guards, and relics less often
- made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0
- fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)
- fixed Death Mark not triggering correctly (AndyTheMessengerRobot)
- fixed life steal proc on weapons
- now make sure NPC reward for logistics win is not a vendor (cfiend)
- added 5% inflation to riposte stun time (Throwback)
- decreased spawn chances of negative npc traits from 0.75 to 0.65
- now if multiple overrides of same database entry, last one loaded is first used
- can now see long messages when dead
- fixed some braziers in cave 4 that couldn't be turned on/off
- added mushroom level modifier prefix name - Mushroomy
- made jars have less health
- fixed ghost world modifier not working correctly
- changed save version to 213
- changed PROTOCOL_VERSION to 64
- fixed battles ending earlier than they should
- now play item sound when a monster picks up an item
- now monsters that pick up items will drop them when they die
- dark elf assassins will now pick up and use daggers
- dark elf wizards will now pick up and use wands
- now an option to hide eliminated clans on the relations screen
- now show relations, show treaties, and hide eliminated options save properly
- more torch light flickers now
- monsters no longer hide in towns
- now much cheaper to search for bounty hunters
- made r_effects affect swipes also
- now if you decline a treasure map quest, you can get it again from your bulletin board
- Death Mark can now stack 3 times
- fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)
- removed 2715x1527 resolution on Windows and Mac builds (just causes problems)
- fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion
- no longer announce quests at the very beginning of a world
- no longer start tornadoes in fake levels
- tripled tornado chances in storms
- added noise machine town to zombie town attack connection quest text
- now menus can specify music database entry instead of a direct sound file
- now using an attack skill on an object like a locked chest and out of mana will drop down to basic attack correctly
- fixed a problem temporarily losing skills on items when they level up (loopax)
- now when delete a character clear selected item (Destro*)
- bulletin boards can no longer be target of kill monsters quests (Mnemovore)