man, you created something unique. At first it looks like rougelike, as thousand others. But this one is excellently refined. this is one of the BEST game I ever play! I was feed up with rougelikes and this boring grinding, this powerfest of level gaining. But here you capture perfectly what is loved in rpg's. Game/Rule system that support the game!
i was curious about this animal tame mechanic and just generate "not-viable" character (with -2 melee and -2 range). Its my most successful run so far i reach lvl 2, and get so attached to my lizard char and my elephants that i will try to last with this one as long as possible.
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feedback:
wiggle animation - its customizable as i notice - great. But every actors on screen are wiggle in sync, like if its some dancing game. They should wiggle i desync.
ambient music is a balm for ear, i just stand and listen. It feels like from Fallout 1.
the actor sprite are not changing direction, not flip left / right. I think this add=on would be a significant visual benefit.
Help section is excellent. it really help me to just jump into the game. all keys are explain under H. the layout and accessibility of keys is very good!
When i kill something, they appear a skull on red square. It throws off from the mood. There should be some gore effect animation that cover the victim. Blood fountain, bones animation.
Light and sound mechanic is great. Dim light to gain edge in stealth. I cannot kill goblin shaman (bastard kill my monkey and my dog!!), who was constantly blinking or summoning creature to his aid, until I go for camouflage, dim lantern, tell my elephant to stay and then stealthy hit this scum with my great sword - oh.. so satisfying.
Potions of healing. Any chance you replace some of them with Bandage? Potions are little cliche, and you still has Potion of Max Healing etc. would be nice to see some mundane healing items (or ointments? character could craft that from corpses - healing ointments).
Map decorations that are seldom interactive. My LORD, this is new quality. Please improve this aspect. It feels almost like a real rpg when i check cauldron or tables or crystals. There could be some writing on walls that reveal something. Or some gem slots on statues, when you find a gem-key, and insert it into stone, something will open. Puzzle like that.
The text that monsters shouting are excellent touch. Really build immersion. I think instead calling my character, "saurian", they should call me sometimes "lizard","sleeker","reptile" etc.
Weight limit, seems to be very high.
Its good that the game is FULLY playable with keyboard, plus the mouse support for starters.
Fire of range weapons should be F,F .. instead .. F,Enter. Its faster to do FF.
UI design its perfectly functional. Design of switching between companions f.ex. minimum effort. If you add some ornamented frame graphic that would be
There could be more stats written on second character page, attack defense mdf, critical...
Gender could affect something. Otherwise its just "pointless" i guess. Depends of race man and woman could has some different things. Like woman +1 companion. Men +1 Build.
I have 3x identically looking elephants. Could you add at least some color filter option? So one is little more blue than other. Plus every of my animal is name the same in character sheet. not sure if its possible to rename them. But even if, the names could be auto-assigned; Elephant Ela, Elephant Corhod, .....
AI of enemies is decent!! they run away, call support, go past door to surround me. I was afraid some might want to surrender, and I would be forced for moral decision - exp or clean conscience