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Zorbus (D&D-inspired roguelike)

Discussion in 'General RPG Discussion' started by Joonas, Sep 15, 2019.

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  1. eXalted Prophet

    eXalted
    Joined:
    Dec 16, 2014
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    Yeah, it feels so good. If there is a slight desync, it will be even better.

    I find these settings really smooth and good looking:

    Wiggle speed: 4
    Wiggle depth: 3
    Wiggle pause: 6
    Wiggle horizontal: checked
     
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  2. JackOfOwls Erudite

    JackOfOwls
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    Location:
    Massachusettes
     
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  3. Aemar Magister

    Aemar
    Joined:
    Aug 18, 2018
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    1,856
    Another bug: teleporting to the merchant demiplane and back to the dungeon cancels the hostile status of some of the enemies that are in pursuit, for example those ghostly warriors.
     
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  4. eXalted Prophet

    eXalted
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    Just died on Level 8. There is just one other death on Depth 8 in the Top 50. Feels bad.

    :negative:

    Ranger Aasimar with Poison Cloud. Spent a lot of points in Spirit to have 6 companions. They were pretty suicidal. A "Come here and stop fighting" order would be great to have. Really enjoyed it despite the fact that I spent most of the time just sitting in the back row and trying to land a shot or two.
     
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  5. eXalted Prophet

    eXalted
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    This tho. I was level 11 and that other guy is 17. How is that even possible?

    [​IMG]

    Ooooh... this was good!
     
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  6. Joonas Arcane Developer

    Joonas
    Joined:
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    Finland
    I changed xp needed per level at some point. Some of the older entries in the leaderboard are probably before that.

    XP per dungeon level - table, calculated from 300 simulated games:

    [​IMG]

    The table assumes that all hostile creatures are killed and all skill use opportunities are successful. Level 11 is the shop level.

    Show Spoiler
    There is a secret area in the shop level with powerful creatures.
     
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  7. eXalted Prophet

    eXalted
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    Is this the old exp table? I cleared everything until Depth 8 and was only level 11 with 119269 exp.

    Edit: Except for the hidden areas:
    [​IMG]
     
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  8. Joonas Arcane Developer

    Joonas
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    Finland
    The table is for the latest release. Hidden areas usually give xp from discovering the secret door and from the usually powerful creatures in there. Unless you have the Team Spirit talent, you only get 50% of the xp from creatures killed by companions. But yeah, there are cheaters. I have some checks to filter them from the leaderboard, but clearly not enough.
     
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  9. Dyspaire Augur

    Dyspaire
    Joined:
    Sep 26, 2008
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    Relative
    Finally got around to giving this a try just now. I've only played for about 30 minutes so far.

    Am I wrong is or this game going to be crazy good?
     
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  10. xuerebx Augur

    xuerebx
    Joined:
    Aug 20, 2008
    Messages:
    681
    Any tips on starting stats - something which can ease the beginnings? I keep dying on the first floor (and I mean *a lot* of deaths).

    I'm find the "easiest" with a high body stat, and moderate motion. Of course I'm sure the Mind and Spirit stats being low will come to haunt me later on, but at least I'll manage to make some progress.
     
    Last edited: Aug 11, 2020
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  11. eXalted Prophet

    eXalted
    Joined:
    Dec 16, 2014
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    > Open the starting room door.
    > Novice adventurer appears.
    > You are dead.

    This is something normal for me but I prefer it compared to the initial 15 min snoozefest of most roguelikes.
     
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  12. profreshinal Arcane

    profreshinal
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    Just got No3 on the death leaderboard and having enough search to detect everything can give alot of extra exp. You get extra exp from detecting secret doors and traps. The traps have summons that give exp so you can set them of deliberatly. I entered D8 at level 15 and exited at 18 so it seems to me that search skillpoints(or magic for the spell) might just fully repay themselves.


    Blink is really strong. It seems to never put you in a dangerous spot. Very cheap at 3 stamina.
     
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  13. profreshinal Arcane

    profreshinal
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    When I played the game on my home LAN (installation not on the same computer as the one being used for playing) it would sometimes start throwing a series of memory access violation errors. first time it happened was when I tried reading a book and I could keep playing, trying to read more books kept giving errors. Usually the errors only happened after playing for a while and then trying to save/exit. Strangely it always did manage to save and i never lost a save but the game would freeze up and task manager was needed to kill the process.(Windows version)
     
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  14. Horvatii Unwanted

    Unwanted
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    Dec 15, 2019
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    563
    Make a mage with 'summon animals' and 'charm'.
    Win game.
     
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  15. Joonas Arcane Developer

    Joonas
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    Oh damn. There was a bug few releases ago that would give an error when you filtered book texts with a search word, but that I have fixed. Are the files in a shared folder or what kind of LAN setup is that?
     
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  16. Joonas Arcane Developer

    Joonas
    Joined:
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    Finland
    [​IMG]

    Release 40

    • New setting: Never flee. If on, creatures other than companions never flee. Some creatures, usually those using ranged attacks or spells, still try to maintain distance. Character obituary will not be sent to the leaderboard if this setting is on or turned on during a game. Off by default.
    • New setting: Death splash animation. Procedurally generated death splash animation instead of the "skull on red square" animation on creature death. Off by default. Thanks to Lagi for the idea.
    • New setting: Brighter darkvision. If on, the tiles seen with darkvision are a bit brighter, but only if your lightsource is unlit. Off by default.
    • Fixed a bug where you could auto reach attack a creature behind another creature. Other autoattack tweaks as well.
    • Buffs are listed when you inspect creatures with the target cursor. Previously only harmful effects were listed.
    • Small tweaks here and there.
    http://www.zorbus.net
     
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  17. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
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    8,510
    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Is this game *Released*, or is it in *Early Access*.
     
    • Makes you think... Makes you think... x 1
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  18. Joonas Arcane Developer

    Joonas
    Joined:
    Jul 28, 2011
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    Finland
    Like most free roguelike games, it's released, but gets updated every now and then. The endgame has been there from release 1.
     
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  19. Joonas Arcane Developer

    Joonas
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    A new gameplay video showcasing some of the special areas, ambient sound and sound effects:

     
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  20. Darth Canoli Magister

    Darth Canoli
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    Perched on a tree
    The jumping jack animation is rather silly, i preferred when the sprites were still.

    Other than that, it's all good.
     
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  21. Joonas Arcane Developer

    Joonas
    Joined:
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    Finland
    The wiggle animation can be disabled (or configured to be less "jumpy").
     
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  22. Joonas Arcane Developer

    Joonas
    Joined:
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    [​IMG]

    Release 41 (09-Oct-2020)
    • (Regular, not Greater) Amulet of Health was bugged, it didn't protect against disease. (thanks to Zero for reporting this)
    • Fixed a bug where the game unnecessarily created crash saves into the Crash-folder. You can delete your existing Crash-folder.
    • Duration listed in descriptions of items with duration effects.
    • New item: the Orb of Withering. This orb creates a necrotic field that prevents all creatures on the dungeon level from regenerating Health or Stamina (naturally, by talents, or by items) for the duration of the effect. Also affects vampiric attacks.
    • Added archetype characters (warrior and wizard) to character creation. These are pregenerated, quickstart character types.
    • Some new sound effects.
    • Small fixes and tweaks here and there. Some typos fixed.
    http://www.zorbus.net
     
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  23. Joonas Arcane Developer

    Joonas
    Joined:
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    Finland
    [​IMG]

    Release 42
    (17-Oct-2020)
    • Fixed a bug where you would not get experience points from a creature (that you have damaged) dying outside of your view. A log entry is now also made in the style of "x dies elsewhere. (n XP)". (thanks to Robsoie for finding the bug)
    • Autoattack now functions on blocked areas if you and the target are already on that blocked area.
    • Two charm effect related bugs fixed.
    • Added mass loot function to level loot. When you press [CTRL] + [ENTER] on an item, all items of that same type are picked up. Autopilot automatically pilots you through the items and picks them up. Mass loot can be used with ammunition, devices other than books (potions etc.), keys, and trapkits. Most of these items are normally autopicked, but autopick isn't used when hostile creatures are seen. It's best used after the level is cleared of hostile creatures, and you want to collect the remaining coins, potions, etc. Remember that you can use "0" on level loot to filter coins, special or unique items and devices (potions, wands etc.).
    • Level loot now shows the distance to the item directly in the list.
    • New setting: Always bright Health bars. Normally Health bars under creatures are dimmed depending on the light amount of the tile. If this setting is checked, health bars are always drawn at full brightness. (off by default) (thanks to BenightedAlizar for the idea)
    • Added Archer and Leader quickstart archetypes to character creation.
    • You can now change the gender of archetype / random / past characters by pressing [G] in the first character creation screen.
    • Small fixes and tweaks.
     
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  24. lukaszek the determinator

    lukaszek
    Joined:
    Jan 15, 2015
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    deterministic system > RNG
     
    Last edited: Jan 11, 2021 at 10:36 PM
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  25. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
    Jan 14, 2018
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    22,880
    Healing potions are red as per the 5e SRD
    [​IMG]

    :M
     
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