Some possible improvements:
- It'd be nice to be able to take advantage of the full screen in full screen mode(right now it's 60/65%.
- Being able to scroll descriptions when using bigger fonts, because some of it can't be read, mind description comes to mind.
- A table/way to get ability/talent gain per level outside of the leveling screen?
- Sometimes, you get the direction of some spotted hostiles but often on autopilot mode, you only get "companion sees hostiles creatures! Stopped autopilot" and no red arrow giving up the hostiles position.
- In the log (both minimized and expanded), color "You" (in green?) because i'm always checking if the main character made the kill to compare xp gains (noob mistake, didn't pick the leader perk at level 1 )
- Filter the Level's loot (spacebar) adding a rarity filter (green first) or hiding common equipment and ammunition, like hide everything under +2.
- Path-finding in narrow corridors, no matter the following or regroup order, half the crew takes another path possibly triggering roaming hostiles.
- Interaction with teleporters. As a mage, if you have an AoE spell (mostly, not the basic missile spell) in the last used slot, you can't interract with teleporters (only checked with emporium's one) and not even with containers (didn't find a shortcut for this) so i have to hit the golem with missile in order to be able to use the mouse again to interract with the environment.
Also, eventually, an adventure mode, like ToME does, with a limited amount of lives, possibly one extra and +1 from heroic deeds.
The very early game can be tough (as a mage, at least).