Thanks for the feedback! I'll try to address some of the mentioned things in the near future.
I'm not entirely sure what you mean by this. You can adjust the shown map size from settings, view width in tiles / view height in tiles. You can also press CTRL + BACKSPACE to toggle between full sized / minimal map size. If you mean the left and right panels, those can not be removed. ALT + ENTER toggles fullscreen.It'd be nice to be able to take advantage of the full screen in full screen mode(right now it's 60/65%.
This is a bit hard with the current implementation. You can try to find a compromise with the interface zoom, used font / font size, and game screen size.Being able to scroll descriptions when using bigger fonts, because some of it can't be read, mind description comes to mind.
I'll try to add this somewhere.A table/way to get ability/talent gain per level outside of the leveling screen?
Yeah, I'll try to think of something. If you can't see a companion, then the upper right companion list has an arrow pointing at the direction where the companion is. If the arrow is red, then the companion is near hostiles, but the arrow points at the companion direction, not at the hostile creature. And there's no arrow if you can see the companion.Sometimes, you get the direction of some spotted hostiles but often on autopilot mode, you only get "companion sees hostiles creatures! Stopped autopilot" and no red arrow giving up the hostiles position.
Did you try just writing "0" as a filter, which filters unique / sellable. You can also write for example "2+" to show only items with at least +2 enchantment.Filter the Level's loot (spacebar) adding a rarity filter (green first) or hiding common equipment and ammunition, like hide everything under +2.
This has been very difficult to perfect, but I'll take yet another look at it.Path-finding in narrow corridors, no matter the following or regroup order, half the crew takes another path possibly triggering roaming hostiles.
This I couldn't reproduce. If I have for example "Acid Cloud" in last used talent slot, I can still interact with containers and teleporters.Interaction with teleporters. As a mage, if you have an AoE spell (mostly, not the basic missile spell) in the last used slot, you can't interract with teleporters (only checked with emporium's one) and not even with containers (didn't find a shortcut for this) so i have to hit the golem with missile in order to be able to use the mouse again to interract with the environment.
No, one per level is max.Can i get beyond 1 talent/level ?(beside talent potions)
No.Does the clone potion consumes 5% hp & stamina?