It seems I get a chance to play one level per day. Down to dungeon level 7 and I'm quite powerful now. Still at level 10 character wise and I've only unlocked 1 or 2 talents. Too dumb I guess :D There are 10 dungeon levels right?
No. That's the reason this thread has only 10 pages.So, does this game have copious amount of romance and awesome buttons?
It's a really fun game. A bit weird that it doesn't seem to be very popular here vs. some other games which have topics having hundreds of pages on the Codex and are arguably not an RPG...but anyway that's a rabbit hole we'd better not get into.I'm looking forward to checking this out. So far I've just glanced at the manual, the options, and the race selection menu. I especially like the ability to set your in game books font to some variety of wingdings.
You'd expect more people here to enjoy roguelikes, but, unfortunately, that doesn't seem to be the case. The game also doesn't carry any controversial stuff with it.A bit weird that it doesn't seem to be very popular here vs. some other games which have topics having hundreds of pages on the Codex and are arguably not an RPG...
Yeah, I never got why roguelikes were so niche even here. Even "combatfags" (if pushed I'd cast myself as the opposite) seem to often dismiss them outright, some even showing open disdain for the whole genre.You'd expect more people here to enjoy roguelikes, but, unfortunately, that doesn't seem to be the case.
Yeah, I never got why roguelikes were so niche even here. Even "combatfags" (if pushed I'd cast myself as the opposite) seem to often dismiss them outright, some even showing open disdain for the whole genre.
roguelikes waste your time by forcing you to replay the same set of levels again and again (even if they do have a different level layout every time), and if you work time's a scarce commodity
that said I don't disdain them, I just don't have the time for them
roguelikes waste your time by forcing you to replay the same set of levels again and again (even if they do have a different level layout every time), and if you work time's a scarce commodity
that said I don't disdain them, I just don't have the time for them
That's funny, because I found them most suited to when I was busiest due to work and life stuff. (Due to fitting more neatly with compartmentalised time than most RPGs.)
I'm more like Theodora in this regard. If I pick up a traditional roguelike at all, it's to tool around and explore, fight some stuff, get some loot. Die horribly. Then I'm good for awhile. I'm not a hardcore purist like some people are... it's also why I'm awful at the genre, but I still appreciate them for letting me play a turn based RPG without getting seriously invested in it.roguelikes waste your time by forcing you to replay the same set of levels again and again (even if they do have a different level layout every time), and if you work time's a scarce commodity
that said I don't disdain them, I just don't have the time for them
That's funny, because I found them most suited to when I was busiest due to work and life stuff. (Due to fitting more neatly with compartmentalised time than most RPGs.)
We are all wired differently, but if I want to play RPGs I need to get a large chunk of unoccupied time to do it, usually on the weekend or on vacation. The only time I can do coffee-break-style gaming is some action games or arcade-style stuff. Roguelikes despite their nature force me into the RPG-playing mindset hence I can't play them in short chunks
Yeah, I'm 100% the same actually. I end up losing track of my character and what he or she feels about the world and the people around them if I try to play it in broken up time.We are all wired differently, but if I want to play RPGs I need to get a large chunk of unoccupied time to do it, usually on the weekend or on vacation. The only time I can do coffee-break-style gaming is some action games or arcade-style stuff. Roguelikes despite their nature force me into the RPG-playing mindset hence I can't play them in short chunks
fundamentally "action-y" roguelike like Jupiter Hell.
It's more of a "feeling" thing really. It's purposefully designed that you can get into playing it at quite a fast pace (to the point the developers adding animations for moving diagonally even though technically speaking you only move up/down/left/right), "flow" or whatever you want to call it.JH is still turn-based though. What do you mean by this? Just combat instead of say, exploration and crafting, etc.?
None of the games I mentioned are roguelites, to be clear.More action-y roguelikes, most roguelites stuff falls more into the coffee-break variety for me.
Same here, weird enough. To be clear I had never played a roguelike prior to TOME (or I did but don't remember so it was only a couple of hours at most). I went from 0 hours play time in 2022 to 130 hours (110 TOME and 20 Zorbus) in 2023 because I finally found a genre which lets me play for 0-2 hours at most during the week without having to remember where I left off when I pick it up again. Plus a session can end after I die.roguelikes waste your time by forcing you to replay the same set of levels again and again (even if they do have a different level layout every time), and if you work time's a scarce commodity
that said I don't disdain them, I just don't have the time for them
That's funny, because I found them most suited to when I was busiest due to work and life stuff. (Due to fitting more neatly with compartmentalised time than most RPGs.)
TOME in my opinion needs multiple lives because there are occasions where autoexplore will get you nuked in a single turn. Zorbus doesn't do that, which is nice.Same here, weird enough. To be clear I had never played a roguelike prior to TOME (or I did but don't remember so it was only a couple of hours at most). I went from 0 hours play time in 2022 to 130 hours (110 TOME and 20 Zorbus) in 2023 because I finally found a genre which lets me play for 0-2 hours at most during the week without having to remember where I left off when I pick it up again. Plus a session can end after I die.roguelikes waste your time by forcing you to replay the same set of levels again and again (even if they do have a different level layout every time), and if you work time's a scarce commodity
that said I don't disdain them, I just don't have the time for them
That's funny, because I found them most suited to when I was busiest due to work and life stuff. (Due to fitting more neatly with compartmentalised time than most RPGs.)
I also used to think it is demotivating to lose your progress but it's actually "fun" in a weird way. To be honest I prefer the TOME way where you get more than 1 life on the "adventure mode".
I get the arguments being portrayed in the above posts though - it's a matter of style/opinion. Still, I don't think there should be any argument if it's an RPG or not - stats and skill heavy, turn based combat, l00t - seems to tick all the boxes :D
Glad to see this thread is suddenly getting more traction, in an indirect way!
EDIT: Kalarion got me!