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KickStarter Zoria: Age of Shattering - a party-based RPG with base management

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,699
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/1159090/view/4214882294491462746
Patch 1.1 is out now! The most requested improvements are here
Greetings, Commanders!
How have you been? On our side it's pretty much as always - hard at work, adding new stuff, improving old and fixing things that weren't intended to happen in the first place. We've been continuously working on Zoria not only up to its launch, but also after it came out. Guided by your thoughts, comments, reviews and suggestions, we pushed update after update to reach Zoria's full potential. Honestly? What we come with today feels like a new era for our game. It's not the same title as it's been on March 7th. But, before we move on, make sure to reach the end of the article - there's a message from our publisher who has some really great news for you

So, without further ado, let's jump into the update.
Here are the most significant changes that we implemented since Zoria's launch back in March:

⚔️
New Commander classes Added
– Bard and Necromancer
Bard

0b7236847ceea4d97978b7a62fe9ad1c97799702.png

Necromancer

504db4d122c7697341b50604b00767dbaa142405.png

⚔️ Inventory System –
added auto-sort functionality for the main inventory
⚔️ Greatly improved Inventory Management and storage space
-
Added individual resources-based inventories
for Consumables, Materials, Ingredients, and Crafting Items to no longer consume inventory space
- Only Weapons, Armors, Trinkets and Blueprints will require inventory slots
- All items can still be sold/traded as well as used everywhere in crafting/combat
-
Potions are now sorted by effect and effect magnitude
instead of level
⚔️
Added 3 new Skill Point rewards
at levels 17, 20 and 25
⚔️
We introduced "Hoofs For Hire"
service in select locations throughout Rithvale Area. The service will allow the player to move quickly between these destinations.
⚔️ The "Hoofs For Hire" service is also being introduced in a couple of locations in Bilnaram Hills, making travelling easier.
⚔️ Added Priestess of Amaldir world shrines in multiple areas that
clear Curses and Diseases
.
⚔️ Attack of Opportunity –
increase change of triggering to 30% as well as range of trigger to 5 meters
⚔️ Greatly improved flow of combat system through the
added 7 meters of free movement
at the start of the character’s turn. This change offers greater flexibility in avoiding Line-of-Sight issues and generally improves combat experience flow by allowing the use of AP abilities while also moving in the same turn.
⚔️ Free movement range can be partially expended during the player’s turn over multiple movement actions so long the character still has Action Points left. Each Action Point consumed for movement will increase the free movement range by an additional 7 meters, governed by the same consumption mechanic.
⚔️ Localization
- fixed multiple issues with Chinese localization
- added gear/weapon name localization for Chinese
⚔️ Added support for Steam Cloud Saves

And here's the fuller list of a current patch:
Changelog - Patch 1.1
(besides adding two new commander classes)
⚔️ Added Helmet visibility toggle for followers
⚔️ Added Burrow auto-rest return and screen notification event. Followers that finish resting will automatically return to idle state
⚔️ Improved Arena System - repeatable challenge with chest rewards including guaranteed fragments of different rarities based on challenge difficulty
⚔️ Improved gear repair at Merchants:
- follower group gear repair
- support for repairing inventory items
⚔️ Fixed resting effect for quest tasks ("Welcome to the Outpost" [Keep] and "The Forgotten Camp" [The Shrieking Pass])
⚔️ Fixed check mark for some quest tasks after completing the corresponding quest
⚔️ Fixed many other small issues in various scenes
⚔️ Multiple typos fixes

We posted Patch Notes regularly, so if there is something in particular you wanted to check, we highly recommend looking into those. BUT, if there is still something you can see in Zoria that needs a bit of tinkering, then please let us know about it by using this form [
link
]. By filling out the form, we will learn firsthand about any potential issues, and it will be much easier for us to track and solve them. Thank you!

And if there isn't, then... buy the game! And if you have it alreadym then
We'd be over the moon if you left a review after playing Zoria
It's the best way for us to evaluate what works and what could be improved. We're continuously working on making Zoria as great as it can be. It also helps with algorithm gods.

But that's not all for today!
Anshar Publishing
is thrilled to announce its first ever
Publisher Sale on Steam
. This is a fantastic opportunity to explore the diverse and captivating worlds created by talented developers from various studios, at a significantly reduced price.

Leading the lineup is
Zoria: Age of Shattering
.
For the first time, Zoria will be avaiolable on a -20% discount!


Zoria: Age of Shattering

Zoria: Age of Shattering
Tactical RPGExplorationTurn-Based CombatDungeon CrawlerCharacter Customization
Mar 7, 2024
Add to Cart
-20%
24,50€
19,60€
Zoria: Age of Shattering

Also included in the sale is critically acclaimed
Gamedec - Definitive Edition
. This single-player, cyberpunk-themed RPG, with its rich narrative and non-linear gameplay, is a must-have for any RPG lover.


Gamedec - Definitive Edition

Gamedec - Definitive Edition
CyberpunkIsometricDetectiveCRPGChoices Matter
Sep 16, 2021
Add to Cart
-60%
29,99€
11,99€
Gamedec - Definitive Edition

The sale doesn't stop there! Other games from Anshar Publishing's impressive portfolio are also included, each offering a unique gaming experience.

Don't miss out on this chance to add these exceptional games to your collection at a fraction of their regular price. The Anshar Publishing Publisher Sale on Steam starts soon and is a limited-time event
from 7 to 14 May
, so be sure to take advantage of these huge discounts while they last! So, what are you waiting for? Click on a banner below to see the whole catalogue from Anshar Publishing



See you in the next update,
Tiny Trinket Games

Follow us on
Twitter
and join our
Discord
, where we are almost always available, reading through your feedback and answering your questions.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,906
Location
London, UK
Strap Yourselves In
Picked this up, it's cheap enough. Like one of the reviewers above, my impression from the demo was negative, but the actual game is a better than the demo suggested. A lot of jank, very unpolished of course, but it's sort of moreish enough to keep me hooked. I do get the "turn-based Dungeon Siege" vibe, and as an old fan of Dungeon Siege 1 and 2, I quite like it. Loot piñatas ahoy!

For me the worst thing is that the items and equipment tabs have a poorly-art-designed, not-easily-readable quality where you have to sort of peer at everything to compare, which isn't so good in a game where you're going to be comparing items every few minutes.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,663
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://store.steampowered.com/news/app/1159090/view/5989310788343382388

Controller Support is here!

Commander!
We’re thrilled to announce that
controller support
has officially arrived in Zoria!
This feature has been
one of our anticipated
ones, and we’re excited to finally bring it to you. We’ve been working hard behind the scenes to make this happen, and we have to admit, it took
more work than we initially anticipated
. But we’re committed to enhancing your gameplay experience, and we believe this addition will do just that!

We know that
every player is unique
, and so are your
preferences
. That’s why we’re eager to hear your feedback. Let us know how the controller support feels and
what we can do to make it even better.
Your input is invaluable as we strive to perfect this new feature, and we plan to release updates and tweaks based on your comments.

If you've been holding off on diving into the world of Zoria until it got controller support, then
now is definitely the time to jump in!
Still unsure if the game is for you? Let’s see what others think of Zoria. Check out the trailer with scores from various gaming sites, and prepare to be convinced that this adventure is one you don't want to miss! ⚔️

Changelog 1.1.3
⚔️ Fixed issues with resource spawn interval
⚔️ Fixed/Improved information display for some follower abilities

⚔️ Input System - Controller support
- game is fully playable with a controller
- some game screens are using a virtual mouse approach (Inventory, Resting, Crafting screens)
- exploration, interaction, combat, dialogues have full support for controller input

Thank you for your continued support and passion for Zoria. Grab your controller and dive back into the adventure!


Until next time,
/Zoria Team
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,496
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.


https://store.steampowered.com/news/app/1159090/view/5989310788343382388

Controller Support is here!

Commander!
We’re thrilled to announce that
controller support
has officially arrived in Zoria!
This feature has been
one of our anticipated
ones, and we’re excited to finally bring it to you. We’ve been working hard behind the scenes to make this happen, and we have to admit, it took
more work than we initially anticipated
. But we’re committed to enhancing your gameplay experience, and we believe this addition will do just that!

We know that
every player is unique
, and so are your
preferences
. That’s why we’re eager to hear your feedback. Let us know how the controller support feels and
what we can do to make it even better.
Your input is invaluable as we strive to perfect this new feature, and we plan to release updates and tweaks based on your comments.

If you've been holding off on diving into the world of Zoria until it got controller support, then
now is definitely the time to jump in!
Still unsure if the game is for you? Let’s see what others think of Zoria. Check out the trailer with scores from various gaming sites, and prepare to be convinced that this adventure is one you don't want to miss! ⚔️

Changelog 1.1.3
⚔️ Fixed issues with resource spawn interval
⚔️ Fixed/Improved information display for some follower abilities

⚔️ Input System - Controller support
- game is fully playable with a controller
- some game screens are using a virtual mouse approach (Inventory, Resting, Crafting screens)
- exploration, interaction, combat, dialogues have full support for controller input

Thank you for your continued support and passion for Zoria. Grab your controller and dive back into the adventure!


Until next time,
/Zoria Team

I heard good things about the stronghold system. Strongholds have been one of my greatest sources of disappointment starting with Pillars of Eternity (compared to BG2, NWN2 and Dragon Age:Awakening). Does it integrate with the game well (the PoE one felt completely separated, and Pathfinder one felt too constraining).
 

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