I've read the very first review on Steam. It absolutely trashed the game. Rather harsh, if you ask me, but it raised some valid concerns.
I’m being sincere when I say a ‘pros and cons’ list would literally have “WASD movement” in the pro’s column, and basically nothing else.
[...]
Nothing in Zoria is fun. It is playable ‘content’; just stuff that happens and then more stuff happens and then stuff happens again (unless the fight trigger breaks, then there’s no more stuff until you restart).
I’ve never gotten to the other side of a game and felt the hours of my life so wasted for absolutely nothing in return. Zoria is a bloated, buggy mess of a game that wouldn’t be worth playing even without all those bugs. Enduring it is a painful slog. Zoria’s ratio of minutes-to-meaningful-play would be lopsided even if the game was 30 seconds long, and at 30 hours long: it's a crime.
You might want to try some pre-Fallout RPGs. I prefer dialogue and C&C and such too but a good amount of the genre's history is just dungeons and combat.So, it has almost nothing that would qualify it as a classic RPG to me.
No mention of dialogue trees, no skills/perks or other involved in solving quests (beside the presence of some companions). No choices and consequences but simply dungeon after dungeon, fight after fight, until you reach the final boss in an absolutely unavoidable unique situation not modified neither a little because of your choices or other.
I think I will drop the idea of trying it.
I know.So what is this? Dungeon Siege but turn-based? Might give it a try.
You might want to try some pre-Fallout RPGs. I prefer dialogue and C&C and such too but a good amount of the genre's history is just dungeons and combat.So, it has almost nothing that would qualify it as a classic RPG to me.
No mention of dialogue trees, no skills/perks or other involved in solving quests (beside the presence of some companions). No choices and consequences but simply dungeon after dungeon, fight after fight, until you reach the final boss in an absolutely unavoidable unique situation not modified neither a little because of your choices or other.
I think I will drop the idea of trying it.
Anybody playing?
I've read the very first review on Steam. It absolutely trashed the game. Rather harsh, if you ask me, but it raised some valid concerns.
I found some red flags matching my experiences with the demo. Strangely uneventful and laborious, to name two.
But I thought, "Hey, I should keep my mind open. Maybe, the final game is going to have some grit or something. Maybe this is like the reminiscence of oldies-but-goldies in a new habit, or something."
The game's got a "Positive" rating after a day. Maybe it is not so bad after all?
Maybe, I'm onto something. This guy mentions something like several hours of rough and bad introduction after which the game gets much better.
That's the problem. The class is called "Kingsman" not "Kingswoman" for a reason.I tried playing as a "Kingsman" (...) she (...)
Patch 1.0.3 is out now! Spelling, localization, removing moustaches, and more!
Continuous Improvement Through Your Feedback!
Greetings, Commanders!
Here we come with yet another update! Huge thanks to all of you who reported mistakes you bumped into as you played. Needless to say, this patch is a result of a feedback from our wonderful community, reviews and gameplays. We're all ears and eyes guys, we really want you to love Zoria as much as we do.
So, let's jump into the update. What's changed?
Patch 1.0.3
Nulbarak Area – fixed a potential issue with an alternative path to the Lonely Tower.
Nulbarak Area – fixed an NPC behavior that would allow the player to bypass certain dialogues breaking a quest sequence.
Drunken Oyster tavern – NPC now properly named Jakob.
Rithvale Area – added an additional map marker for quest “Searching for the source” to make the cave entrance more visible.
Many spelling errors and typos fixed. Special thanks to @Amintha, @dreamstation and @Ilde from our awesome Discord community for pointing these out to us.
Nulbarak Area – fixed dialogue where Sofja was wrongly replaced by another follower.
Moonflower Burrow - Fixed the quest that was not properly triggering Elara.
Thonargond – fixed a pop-up frame that would spawn multiple times.
Keep – fixed Quartermaster Radish to display the correct merchant title.
Thonargond – disabled wrongly placed merchant setup on Elion Archer.
Thonargond Dungeon – fixed a chest that was impossible to loot.
The Goblin Serenade – fixed the quest delivery point not appearing on the map.
Animus Corpus – Fixed an issue various Animus Corpus interactions were not rewarding the proper loot
Update drop chances for enemy and monsters loot tables (reduced chance of getting to much loot)
Fixed end game recipes rarity for Ranger & Sentinel. Gear and recipe rarity was randomly generated instead of being Epic
Fixed potential crash issue in Mission System
fixed multiple issues with Chinese localization
added gear/weapon name localization for Chinese
Party Formation Screen – show all followers that are currently unavailable (In Mission, Outpost Research, Resting, Wounded)
Moonflower Burron now fully replenishes the HP of followers as well
Chamber of the Forgotten – The Zanora Trial - fixed possible quest stuck issue when player waits for the second wave then save/loads and the hologram would not appear again
Fixed issue with recipes disappearing from the learned recipes list if the user gets the same recipe as drop and adds it to squad inventory
Increase stats generation factor for 2 handed items to be more in line with 2 × one handed items
Adjusted stats for some crafting items to prevent crafting very high elemental resistance gear (especially Death elemental damage)
Fixed damage dealt by Chain of Defeat effect (ability would transfer less than the specified 50% of damage)
Added QuickLoad key (F6) for showing the Loading Screen
Character Creator – fixed issue preventing the player from removing the mustache once added
If you happen to come across any bugs, please let us know about it by using this form [
link
]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you!
See you in the next update,
Tiny Trinket Games
Follow us on
and join our
Discord
, where we are almost always available, reading through your feedback and answering your questions.
Nah, 30 seconds of looking in the net and i found this gem:Zoria: Age of Shattering is up there with Kingdoms of Amalur: Reckoning and Wolcen: Lords of Mayhem as the worst title for a game ever
Why do you even come here to whine like a bitch when you don't even play games?? Honestly if it was me forum i would have banned the whining boomer retards that constantly screech about the games they don't play..... i mean people like you.Zoria: Age of Shattering is up there with Kingdoms of Amalur: Reckoning and Wolcen: Lords of Mayhem as the worst title for a game ever
Just to piss off butthurt BulgarsWhy do you even come here to whine like a bitch when you don't even play games??
Just to piss off butthurt BulgarsWhy do you even come here to whine like a bitch when you don't even play games??
Patch 1.0.5 is out now! Fast travel & greatly improved Inventory Management
Greetings, Commanders!
Here we come with yet another update! Huge thanks to all of you who reported mistakes you bumped into as you played. Needless to say, this patch is a result of a feedback from our wonderful community, reviews and gameplays. We're all ears and eyes guys, we really want you to love Zoria as much as we do.
So, let's jump into the update. What's changed?
Patch 1.0.5
We are delighted to let you know of the
"Hoofs For Hire"
service being introduced in select locations throughout Rithvale Area.
This will allow the player to move quickly between these destinations;
The
"Hoofs For Hire"
service is also being introduced in a couple of locations in Bilnaram Hills, making travelling easier;
Bilnaram Hills – Recruiting Leareera Maxentia now works as intended;
Sofja now properly exits the party after the meeting in Thallamar, but she can be added to the party at any Party Configuration post;
Made the entrance to the Ancestors area in Thonargond Citadel more visible;
Forest of Nurdundas – fixed issues with multiple floating tree trunks;
Ancient Shadows – added quest task information about specific follower requirement;
Fixed multiple story, lore and dialogue text issues and typos;
Weapon Effect chance increased to 10/30% from 5/15% for One Handed/Two Handed items;
Greatly improved Inventory Management and storage space:
Added individual resources-based inventories for Consumables, Materials, Ingredients, and Crafting Items to no longer consume inventory space
Only Weapons, Armors, Trinkets and Blueprints will require inventory slots
All items can still be sold/traded as well as used everywhere in crafting/combat
Potions are now sorted by effect and effect magnitude instead of level
All resources affected by the inventory optimization (for ongoing game-saves) are safely migrated to their corresponding inventories (Squad and Storage inventories)
Various other optimization and small fixes
We'd be over the moon if you left a review after playing Zoria
It's the best way for us to evaluate what works and what could be improved. We're continuously working on making Zoria as great as it can be.
And if you happen to come across any bugs, please let us know about it by using this form [
link
]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you!
See you in the next update,
Tiny Trinket Games
So, it seems like they're refining stuff even after release. It's cool that they care.https://store.steampowered.com/news/app/1159090/view/4214880391850856162
Patch 1.0.5 is out now! Fast travel & greatly improved Inventory Management
Greetings, Commanders!
Here we come with yet another update! Huge thanks to all of you who reported mistakes you bumped into as you played. Needless to say, this patch is a result of a feedback from our wonderful community, reviews and gameplays. We're all ears and eyes guys, we really want you to love Zoria as much as we do.
So, let's jump into the update. What's changed?
Patch 1.0.5
We are delighted to let you know of the
"Hoofs For Hire"
service being introduced in select locations throughout Rithvale Area.
This will allow the player to move quickly between these destinations;
The
"Hoofs For Hire"
service is also being introduced in a couple of locations in Bilnaram Hills, making travelling easier;
Bilnaram Hills – Recruiting Leareera Maxentia now works as intended;
Sofja now properly exits the party after the meeting in Thallamar, but she can be added to the party at any Party Configuration post;
Made the entrance to the Ancestors area in Thonargond Citadel more visible;
Forest of Nurdundas – fixed issues with multiple floating tree trunks;
Ancient Shadows – added quest task information about specific follower requirement;
Fixed multiple story, lore and dialogue text issues and typos;
Weapon Effect chance increased to 10/30% from 5/15% for One Handed/Two Handed items;
Greatly improved Inventory Management and storage space:
Added individual resources-based inventories for Consumables, Materials, Ingredients, and Crafting Items to no longer consume inventory space
Only Weapons, Armors, Trinkets and Blueprints will require inventory slots
All items can still be sold/traded as well as used everywhere in crafting/combat
Potions are now sorted by effect and effect magnitude instead of level
All resources affected by the inventory optimization (for ongoing game-saves) are safely migrated to their corresponding inventories (Squad and Storage inventories)
Various other optimization and small fixes
We'd be over the moon if you left a review after playing Zoria
It's the best way for us to evaluate what works and what could be improved. We're continuously working on making Zoria as great as it can be.
And if you happen to come across any bugs, please let us know about it by using this form [
link
]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you!
See you in the next update,
Tiny Trinket Games