BethesdaLove
Arbiter
- Joined
- Aug 7, 2008
- Messages
- 1,998
- You kill Kerghan with your normal followers.
- You kill Kerghan with the Void followers.
oh boy, its like the holy grail or something
- You kill Kerghan with your normal followers.
- You kill Kerghan with the Void followers.
I'm surprised it wasn't. There was plenty enough wailing and gnashing of teeth.poocolator said:...Fallout 3...second coming...
Cloaked Figure said:Hello Mr. BethesdaLove who has never played Arcanum. You can beat the game without even doing any part of the quest chain, and still get a proper ending slide. You don't even have to go to The Void. You don't have to go to BMC mines, you don't have to go to the Isle of Despair, you don't have to do any of it. Please, don't compare the c&c between Arcanum and PST, because they are not even on the same fucking scale.
Amount of endings in Arcanum: (Spoilarz!!)
- You destroy Arcanum with Kerghan
- You destroy Arcanum alone, without going to The Void
- You free the Bane of Kree from the Void and he starts a war killing millions of people. After he is finally killed you are held accountable for freeing him.
- You kill Kerghan with your normal followers.
- You kill Kerghan with the Void followers.
- You dissuade Kerghan from his plan.
- Others I can't remember.
Huge options that affect the ending slides:
- Join the Dark Elves
- Don't Join them
- Align Caladon and Tarant
- Return Maximillian to his rightful place as King
- Convince Praetor to have Cumbria swallowed into the Union
- Stop crime in Tarant, or don't.
- Allow the brigands in SH to run free.
- Killing off the Bedokaan or not.
- Aligning the Bedokaan with the Elves.
- Return Arronax to Vendigroth or not.
- Side with magick or technology, and that affects the slides as well.
- Others I can't remember.
Small changes that affect your ending:
- Way too many to even fucking try and list.
Cloaked Figure said:that's what i meant on the list 'Align Caladon and Tarant' yea..that quest was really enjoyable. the likes of it we shall never see again :'(
Blackadder said:Erebus said:I sort of understand the rest, although I don't necessarily agree with it. But you can't seriously tell me you think Arcanum's extremely forgettable main plot is superior to Torment's story.
Apart from personal taste, think about it for a sec. It was a pretty good quest, and I quite enjoyed how it actually turned out, not to mention the twists and turns along the way. There must have been what? 3 or 4 total twists to the plot? And these were actually where your conceptions are totally turned upside down.
I agree. Actually, if "constantly witty" means to be actually witty (as opposed to being the mental equivalent of a high school smartass), there is no one here that meets that description.Thrasher said:Lots of lurkers. It's hurd werk to be consistently witty.
I suspect the scientifically precise number would be more like -40 votes from PST.Cloaked Figure said:it's more likely that planescapefags used multiple accounts to vote. -20 votes from PST when we do the final count because of the obvious cheating going on.
POOPERSCOOPER said:I refuse to vote on this matter. I was going to but it just unfair to even compare them, two very different games.
Erebus said:I decided to play Arcanum once more to remind me of what it was like and... I've already given up, just before leaving for the Island of Despair. Playing through it once is quite enough. How can a world with both technology and magic be so bland ? Why can't a character use both and still be efficient ? And why are the NPCs so uninteresting ?
So many questions, but they could be summed up with the following : how could they botch so much such a nice idea ?