PseudoIntellectual Snob
Novice
- Joined
- Jul 17, 2007
- Messages
- 26
Galsiah said:The importance isn't only in the substance of what you say (which this system guarantees cannot be nuanced). It's also in how you say it - in most RPGs the player can read what the PC is going to say ahead of time, and assess its impact and likely chance of success / implications. Try classifying most PC responses in Fallout / PST / ... in similar terms to those you gave above.
I mentioned Torment as an exeption. Left out Fallout because, truth being said, i do not remember any situation, leaving aside maybe (big, big maybe) the final argumentation with the mutant boss guy, where how did you said what you said actually affected anything in a measurable way. Maybe it is my memory and not the game per se. Maybe we'll get back to it after i replay it.
And i wonder what the ellipsis stands for, as the only other game i remember where how did you said something or what statements you made were somewhat (over-simplified as it was) backed up by a game mechanic was KOTOR2, not one of the Codex's holy cows at any rate. This may sound as a double-faced question, but i am actually interested in any game that implements such a thing, so share the knowledge.
Galsiah said:The dialogue aspect of gameplay gets trivialized, becoming merely functional - with all the inherent value of inventory management. If there is any interest in the PC's statements/actions, it's because the player *didn't* want/expect them to happen. If the long version of *why?* really does have no content beyond *why?* - it's a dull waste of time; if it does have content beyond *why?* the player's flying blindfold.
I am with you on that one, one hundred percent.
Galsiah said:In ME, the tradeoff isn't providing any dialogue gameplay - it's speeding things up, cutting down on reading, and giving a more cinematic (no - not a good thing) experience. Things are happening quickly - since the player has precious little to read, and therefore very limited information to inform his decision. The player can remain interested in seeing a load of relatively surprising stuff - since he has very little control over it.
The system is fast, because nothing of worth is being mentioned and not a single choice needing consideration is being thrown at the player: They do not have a discussion or conversation, but simply throw declarations at each other. That is fault of design and concept, not of the system. In my opinion this system is begging for a game where pauses and interruptions are actually considered by the dialogue mechanics, and the timing or expresions can actually be used to tell something about the interloper.
And yes, the system is cinematic - what is wrong with that? It can be a medium to give a dialogue, or any other interaction, more deep, character, and style in ways outside the reach of written or spoken text, just as well written and spoken text can reach things a "cinematic" flair can't. Why limit oneself to one or the other? That is, precisely, what Bioware is doing: They cut the writing and fill the gap with cinematics devoid of all meaning, because their target is the kind of people that liked 300. You want to cut the cinematic and fill the gap with writing? Why not use both to tell something meaningful, each one doing what it does well?
Galsiah said:That doesn't make it a bad feature for an action game, but it shouldn't get it any credit for "RPG elements" when its implementation demonstrates a focus on action and a cinematic experience above careful consideration and player control.
It demonstrates that Bioware is targeting a certain group and thus using the system in ways related to the tastes of such a group and not that the system is, from a cRPG viewpoint, flawed per se. I believe this kind of thing has potential, and a lot of it - Now, that someone will come and actually use it in ways that live up to that? Highly doubtful, but that does not make the system any less revolutionary in its potential applications, as much for RPGs as any other genre.
OffTopic: See? An entire post without latin expressions being thrown around, just for you. I want a cookie for the effort. xP