dagorkan
Arbiter
- Joined
- Jul 13, 2006
- Messages
- 5,164
Lol?Xboxevolved: 9.8
Lol?Xboxevolved: 9.8
Mamon said:Is Volourn actually a girl?
Yeah, what's up with GS? On the main page, they say "fun battles make the game worth playing" but on the actual review, they list the combat as one of the weak points of the game.
dagorkan said:"gameplay is about 20 hours". Is that supposed to be impressive? Or is that without doing any of the optional quests or exploration and just following the plot?
I encountered some fake choices: 3 totally differents dialog options with Shepard always saying the same stuff whatever you chose.
skyway said:I encountered some fake choices: 3 totally differents dialog options with Shepard always saying the same stuff whatever you chose.
you're probably wounding Volly's fanboy heart now.
Aren't you the furry who is constantly lamenting about how the codex changed for the worse? Well get the fuck out of here idiot, that will help very much to bring this place back on track again.Jasede said:Be sure to post your impressions, this seems like a fun game.
The only one who has a right to defend this game is Volly, all the rest of you stfu.
TalesfromtheCrypt said:wow, that games sure looks like a load of shit.
Matt Peckerhead said:A Lexical Jungle
You'll spend a remarkable amount of time just reading journal and codex (think encyclopedia) entries about people, places, and creatures (like the one in this shot) as a kind of game-within-a-game reward for chatting up NPCs or clicking on random objects and computer stations. For all the lovely optional background detail, though, it's a great example of where Mass Effect violates its own grammar by telling instead of showing. Since when did reading flat scrolling text become its own gameplay mechanics? It's even more disappointing when you're scanning non-interactive planets that amount to little more than blocks of descriptive text. It all makes Mass Effect's universe feel more like something into which BioWare simply poured its design docs for a pencil and paper RPG, where the descriptions might have actually mattered.
TalesfromtheCrypt said:Aren't you the furry who is constantly lamenting about how the codex changed for the worse? Well get the fuck out of here idiot, that will help very much to bring this place back on track again.
What? Read the beginning of my newspost. Do I take the guy seriously? It's even more funny if one of the few level headed opinions of the game comes from a guy who sounded like a complete shithead before, even if some idiocy managed to creep into his ME review, too.TheLostOne said:It's funny that you guys are taking this dude so seriously when he's known for being a complete and utter retard. Not buying the hype is one thing, but blindly clinging to any negative reviewer you can find regardless of competence is idiotic.
Peckerhead or not, if it's true that most of the text in the game is optional and servers no other purpose than to be filler his assesment seems accurate. As galsiah argued in another thread, text for the sake of text isn't really good design. The text should serve a purpose in some form that relates to the player and his ability to proceed in the game. One example of this would be the hollodisk in Fallout where the PC finds out that mutants are sterile: the text serves as both a part of the puzzle of the history of the world, and as a vital part of information the player can use later in the game. The point he's trying to make, if I read him correctly, is that for all the massive ammounts of text in ME it serves no purpose other than being filler. And if that's the case, I have to agree that such design was a poor choice on Bioware's part.TheLostOne said:Matt Peckerhead said:A Lexical Jungle
You'll spend a remarkable amount of time just reading journal and codex (think encyclopedia) entries about people, places, and creatures (like the one in this shot) as a kind of game-within-a-game reward for chatting up NPCs or clicking on random objects and computer stations. For all the lovely optional background detail, though, it's a great example of where Mass Effect violates its own grammar by telling instead of showing. Since when did reading flat scrolling text become its own gameplay mechanics? It's even more disappointing when you're scanning non-interactive planets that amount to little more than blocks of descriptive text. It all makes Mass Effect's universe feel more like something into which BioWare simply poured its design docs for a pencil and paper RPG, where the descriptions might have actually mattered.
I love how he's offended that there's lots of OPTIONAL backstory and information on the galaxy to read. He actually seems to suggest that Bio should have showed all this information to him instead of forcing him to read it.