Thrawn05
Scholar
If You commit any breach of this Agreement, Your right to use the Editor under this Agreement shall automatically terminate, without notice.
So if we break the the EULA, does Bethesda send this guy after you?
If You commit any breach of this Agreement, Your right to use the Editor under this Agreement shall automatically terminate, without notice.
Rat Keeng said:New mod just in, Spell Removal Potions. Now that's a good idea if I ever saw one
Drakron said:thomase said:You have to increase your level to get better armor/weapons... :wink:
And they get better gear too ... so what is the point of level to get better gear when your enemies get upgraded too?
None.
Drakron said:Of course it is, the unique artifacts are ... well unique and so you can get Umbra right at lv. 1 since Umbra will be lv1.
Pretty sure that's not the case. But it is such a prevalent "solution" that every chest I've ever opened, or enemy I've fought, has been equal level to me. I don't feel any reward from leveling up or getting new armor. I feel like I have to continue on this treadmill otherwise I might get swamped. I wouldn't, of course, but that's how I feel, since every 1v1 is worthwhile, and many 2v1s mean I could very well lose. Thus auto-save every 10 feet. Yay. Funnnnnnnnnnnnn. I never get to be master in this world, I only get to work very hard.thomase said:EVERY enemy in the game (even unique ones) are scaled in difficulty to the character level and EVERY container has randomly generated loot scaled in value/power to the character level?
thomase said:So let me get this straight...
EVERY enemy in the game (even unique ones) are scaled in difficulty to the character level and EVERY container has randomly generated loot scaled in value/power to the character level?
Old Scratch said:Don't put too much weight into the knee-jerk reactions from idiots who say things like: "I saw teh bandits with good weapons...no fair.....what is point of leveling then????"
Old Scratch said:No on the enemies thing; they seem to have level caps. So for example, after around level five, rats, wolves, and mudcrabs will always be pussies you can one-shot. New, fiercer creatures do start popping up at certain level achievements though. Some creatures just get a name change to signify their increased strength, like zombies going from regular 'ol zombies to sexually-frustrated zombies, though that seems to be the exception rather than the rule.
Bandits, highwaymen, and the like do seem to grow with the character, because they get their equipment upgraded. However, there still seems to be a point where they go from being a fairly good fight to pushovers. That could be my imagination or the fact I've just gotten better overall at the game.
Don't put too much weight into the knee-jerk reactions from idiots who say things like: "I saw teh bandits with good weapons...no fair.....what is point of leveling then????"
MONEY is the point of leveling. Without leveling, you don't have access to more expensive loot. Without money you can't buy shit like houses, horses, or whatever. Yeah it's a weak incentive, but it's there. It wouldn't be very interesting or rewarding from a loot perspective if every human enemy(like bandits) you encountered in the game had rusty iron weapons and armor either.
The fact that enemies scale isn't what makes leveling seem somewhat pointless, it's that the incentives, or requirements to have a high level aren't good enough. There are a few sidequests that require you to be a certain level, but that's still not enough.
Loot in containers does seem to be scaled to the level of the player. Keeps things somewhat balanced, but it also eliminates any thrill you might have of finding some rare uber item. Plus the fact most armors and weapons are part of a few generic sets, rather than individual pieces, makes the whole thing a lot less interesting too.
Drakron said:First at some point those cap leveled creatures will stop showing up.
I just saw that. $.50 cheaper than the XBox version. I wish the descriptions were a little more..... umm .... descriptive. New dungeon/building? New NPCs? New creatures? New Quest? How involved? Of the three, the Orrery one sounds like it actually might be worth it. I wouldn't pay $2 for horse armor or a house.Twinfalls said:Upcoming official plug-ins:
The last two ones do look nice, and they could be worth .50 together. But really - two dollars for a house?Twinfalls said:Upcoming official plug-ins:
https://obliviondownloads.com/StoreCata ... tegoryId=1
An Orrery - I did like the one in Redguard, very The Dark Crystal....
suibhne said:I figured I'd post a list sans tubgirl, at least for VD's benefit.
I applied a long list of mods yesterday, and the game was immediately more fun.
...
As for the $2.73 question - I totally disagree with Rendelius' suggestion that Beth should get a total pass for not implementing some of this stuff. Their stock UI is total crap, and even BTMod can't come close to fixing the basic design stupidities. Their levelling scheme is objectively bad design, not a matter of personal preference as Rendelius claims. Some of the stuff I've started using is merely cosmetic, like the colored world map, but a few of those mods are prime examples of volunteers doing Beth's work for them.
Twinfalls said:Upcoming official plug-ins:
https://obliviondownloads.com/StoreCata ... tegoryId=1
An Orrery - I did like the one in Redguard, very The Dark Crystal....
thomase said:Drakron said:Of course it is, the unique artifacts are ... well unique and so you can get Umbra right at lv. 1 since Umbra will be lv1.
So let me get this straight...
EVERY enemy in the game (even unique ones) are scaled in difficulty to the character level and EVERY container has randomly generated loot scaled in value/power to the character level?
Avè said:Rendelius, you disgust me.
"ITS NOT A PROBLEM OR A BAD THING BECAUSE MODDERS CAN FIX IT"
"BETH MADE A BAD UI SO MODDERS COULD FIX IT!"
Get your nose out of their ass you sycophantic cunt.
"I said that some things are _understandable_"Rendelius said:Avè said:Rendelius, you disgust me.
"ITS NOT A PROBLEM OR A BAD THING BECAUSE MODDERS CAN FIX IT"
"BETH MADE A BAD UI SO MODDERS COULD FIX IT!"
Get your nose out of their ass you sycophantic cunt.
Watch your language, it shows what your brain is made of.
And then read my posting again and try to understand. When done, come back. For now, you missed the point.
Rendelius said:UI: They said the game would be the same on Xbox and PC, and let us all assume that that wasn't just a promise, but there could have been some pressure by either the marketing department or Microsoft to do that. HOWEVER, they built the UI in a way that it can be modded, and that's what happened.
The guy who modded the compass out didn't have the game yet. It was only a matter of changing a variable, MSFD already explained it here.FrancoTAU said:I've never modded in my life, nor do i really care to try. But i appreciate the dudes who do it.
I'm just curious though, how long on average does it take to make them? It seems absurd that modders were able to make major fixes within days of the release. Even more absurd that Beth couldn't do some of them like the toggling the compass. They must've just skipped playing the game and went right into modding.