jackofshadows
Magister
- Joined
- Oct 21, 2019
- Messages
- 4,545
I'd say BB > subj > JA3Should I play this, Battle Brothers or Jagged Alliance 3?
I'd say BB > subj > JA3Should I play this, Battle Brothers or Jagged Alliance 3?
https://xcom.com
http://www.ign.com/articles/2015/06...+twitter&utm_source=twitter&utm_medium=social
NEW YORK--(BUSINESS WIRE)--2K and Firaxis Games today announced that XCOM® 2, the sequel to the Game of the Year* award-winning strategy title XCOM®: Enemy Unknown, is currently in development for Windows-based PC. Developed by Firaxis Games, XCOM 2 transports players 20 years into the future, where humanity lost the war against the alien threat that has established a new world order. The secret paramilitary organization known as XCOM is largely forgotten, and must strike back to reclaim control of Earth and free mankind from the aliens’ rule. XCOM 2 is currently scheduled for release in November 2015. The game will also be coming to Mac and Linux via Feral Interactive.
“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title”
In XCOM 2, the roles have been reversed, and XCOM is now the invading force. They are hampered by limited resources and must constantly evade the alien threat in their new mobile headquarters. Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity. XCOM 2 will introduce gameplay features such as procedurally-generated levels, which will make each experience unique to the player, as well as offer a much deeper level of modding support. Additionally, XCOM 2 will offer a variety of new content including five updated soldier classes, increased soldier customization, more alien and enemy types, evolved tactical combat and more.
“Firaxis proved they could reimagine a beloved franchise with XCOM: Enemy Unknown, a Game of the Year award-winning title,” said Christoph Hartmann, president of 2K. “With XCOM 2, the team is breathing new life into the series by adding an epic narrative and challenging players to overcome near impossible odds.”
“The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be,” said Jake Solomon, creative director of XCOM 2 at Firaxis Games. “We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes.”
For more information about XCOM 2, visit IGN.com, where the game is featured as the IGN First title for the month of June. In the coming weeks, IGN will reveal exclusive details about XCOM 2, including gameplay impressions, in-depth analysis of alien and enemy types, new soldier classes and combat tactics, story-focused insights and more.
XCOM 2 will be available for PC and is currently scheduled for release in November 2015. XCOM 2 is not yet rated by the ESRB. For more information on XCOM 2, please visit www.XCOM.com, become a fan on Facebook, follow the game on Twitter using the hashtag #XCOM2 or subscribe to XCOM on YouTube.
*XCOM: Enemy Unknown was named 2012 Game of the Year by the following outlets: GameTrailers, GiantBomb, and Kotaku.
Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).
All trademarks and copyrights contained herein are the property of their respective holders.
How stable is this? I might give it a spin once I actually beat the base game.LWotC is fucking amazeballs. Not at all what I expected. I expected a kind of broken systems-oriented mod that might be scuffed but had the upside of complexity and build depth.
That's not what LWotC is at all in my opinion. It is straight up just a better game. Once you understand how infiltration and the strategy layer works - which honestly took me one 6 minute YouTube video and a couple of hours play, because it is actually a fairly simple dynamic - it is an easy to learn, fun to master systems that have a ton of turning gears and you can manipulate all of them.
I also don't feel like the game is treating me unfairly at all, which came as a huge surprise. I understand the very recent big Patch 1.1 nerfed some unfair enemy things and the chosen, but so far I feel like the game is very, very challenging but never in a way where I didn't have a choice (even if that poor choice was a cascading result of earlier poor choices).
How stable is this? I might give it a spin once I actually beat the base game.LWotC is fucking amazeballs. Not at all what I expected. I expected a kind of broken systems-oriented mod that might be scuffed but had the upside of complexity and build depth.
That's not what LWotC is at all in my opinion. It is straight up just a better game. Once you understand how infiltration and the strategy layer works - which honestly took me one 6 minute YouTube video and a couple of hours play, because it is actually a fairly simple dynamic - it is an easy to learn, fun to master systems that have a ton of turning gears and you can manipulate all of them.
I also don't feel like the game is treating me unfairly at all, which came as a huge surprise. I understand the very recent big Patch 1.1 nerfed some unfair enemy things and the chosen, but so far I feel like the game is very, very challenging but never in a way where I didn't have a choice (even if that poor choice was a cascading result of earlier poor choices).
Guess you're a bit thick then if it took you hours and a video tutorial to grasp itOnce you understand how infiltration and the strategy layer works - which honestly took me one 6 minute YouTube video and a couple of hours play, because it is actually a fairly simple dynamic
How autistic is it? Is it same as original long war where you can expect a campaign to run 100s of missions? And does it try and restrict you to using 1 or 2 soldiers per mission? I seem to recall something like that from long war 2.LWotC is fucking amazeballs. Not at all what I expected. I expected a kind of broken systems-oriented mod that might be scuffed but had the upside of complexity and build depth.
Guess you're a bit thick then if it took you hours and a video tutorial to grasp itOnce you understand how infiltration and the strategy layer works - which honestly took me one 6 minute YouTube video and a couple of hours play, because it is actually a fairly simple dynamic
Jaedar said:How autistic is it? Is it same as original long war where you can expect a campaign to run 100s of missions? And does it try and restrict you to using 1 or 2 soldiers per mission? I seem to recall something like that from long war 2.
Who even does that?
"I'll mod my game to make it 10x as long and then even make it more repetitive by using 2 soldiers for 600 hours pressing the basic attack button over and over and over and over" Ahhh gaming at its best
Every game is just pressing the same buttons over and over, so fucking everyone does that as a baseline.Who even does that?
"I'll mod my game to make it 10x as long and then even make it more repetitive by using 2 soldiers for 600 hours pressing the basic attack button over and over and over and over" Ahhh gaming at its best
Someone should develop a game based around never repeating the same combination of buttons. Relying just on the 26 letter keys, 10 number keys, and 12 punctuation/math keys yields 4.7 million possibilities when pressing 4 keys simultaneously.Every game is just pressing the same buttons over and over, so fucking everyone does that as a baseline.Who even does that?
"I'll mod my game to make it 10x as long and then even make it more repetitive by using 2 soldiers for 600 hours pressing the basic attack button over and over and over and over" Ahhh gaming at its best
Why stop there? Use all them special buttons so players get mad when the specified special key isn't a part of their keyboard.Someone should develop a game based around never repeating the same combination of buttons. Relying just on the 26 letter keys, 10 number keys, and 12 punctuation/math keys yields 4.7 million possibilities when pressing 4 keys simultaneously.Every game is just pressing the same buttons over and over, so fucking everyone does that as a baseline.Who even does that?
"I'll mod my game to make it 10x as long and then even make it more repetitive by using 2 soldiers for 600 hours pressing the basic attack button over and over and over and over" Ahhh gaming at its best
Part of the interface could be choosing what sort of keyboard you're using both for language and layout. Is the required combination of W0B× in QWERTY or DVORAK? What if it starts having accents and umlauts in it? Or wing dings?Why stop there? Use all them special buttons so players get mad when the specified special key isn't a part of their keyboard.Someone should develop a game based around never repeating the same combination of buttons. Relying just on the 26 letter keys, 10 number keys, and 12 punctuation/math keys yields 4.7 million possibilities when pressing 4 keys simultaneously.Every game is just pressing the same buttons over and over, so fucking everyone does that as a baseline.Who even does that?
"I'll mod my game to make it 10x as long and then even make it more repetitive by using 2 soldiers for 600 hours pressing the basic attack button over and over and over and over" Ahhh gaming at its best
My sniper had the most kills courtesy of Icarus Armour, Quickdraw, Fan Fire and Face Off.Finally beat the thing on veteran. I had fun, but I guess the difficulty takes a solid nosedive once you get a squad full of veterans and quality gear. Ranger was the dude I made use of the most, and 320 kills ain't no joke, especially when seeding place has only 97 kills. I wonder if the expansion would be better without have faction heroes in addition to the regular joes you field, would probably keep things ingesting without going overboard with powering up the player.
Oh well, had fun, can't complain.
And started a commander run right immediately.
Agreed 100%, the regular soundtrack for nuxcom 1 and 2 always sounded corny.And dammit, the tactical legacy pack soundtrack should've been the default.
Commander ironman is no joke. The game starts getting "real" at commander and legendary ironman requires exploitation of the games mechanics to the max to not end badly. I feel retarded that it took me so long to realize how vital frost grenades are with dealing with the Alien rulers assraping my squads.Finally beat the thing on veteran. I had fun, but I guess the difficulty takes a solid nosedive once you get a squad full of veterans and quality gear. Ranger was the dude I made use of the most, and 320 kills ain't no joke, especially when seeding place has only 97 kills. I wonder if the expansion would be better without have faction heroes in addition to the regular joes you field, would probably keep things ingesting without going overboard with powering up the player.
Oh well, had fun, can't complain.
And started a commander run right immediately.
When dealing with alien rulers, that line where it said "Extra chance to get stunned"? Yeah, I started packing stun stuff en massed.Commander ironman is no joke. The game starts getting "real" at commander and legendary ironman requires exploitation of the games mechanics to the max to not end badly. I feel retarded that it took me so long to realize how vital frost grenades are with dealing with the Alien rulers assraping my squads.Finally beat the thing on veteran. I had fun, but I guess the difficulty takes a solid nosedive once you get a squad full of veterans and quality gear. Ranger was the dude I made use of the most, and 320 kills ain't no joke, especially when seeding place has only 97 kills. I wonder if the expansion would be better without have faction heroes in addition to the regular joes you field, would probably keep things ingesting without going overboard with powering up the player.
Oh well, had fun, can't complain.
And started a commander run right immediately.
You are so many years late but better late then never. This is how I felt right after Xcom 2 release once first version of Long War 2 was released.My Long War playthrough continues. This is just a great game. Typical missions have 5 soldiers minimum, often 6, sometimes 7 and a few times 8. There is a huge variety of mission types with all the special missions on top of the basic ones, and the infiltration system is fantastic.
What I love the most is that this is an XCOM-like that actually forces you to use an incredibly deep roster of varied soldiers built very different. This is my current roster:
You need all those guys because you'll want to be running 2-3 ops at any given time + you need soldiers for very tasks like covert ops, haven advisors etc.
The above roster has even been cut down some since I just had a fairly catastrophic mission leaving my memorial like this:
Because I'm playing completely blind on Ironman, I lost a few guys.
Anyway, huge fun. Can recommend. Very polished.