Torment: Tides of Numenera Previews, Interviews and Bloom Gameplay Footage
Torment: Tides of Numenera Previews, Interviews and Bloom Gameplay Footage
Preview - posted by Infinitron on Mon 23 January 2017, 14:00:29
Tags: Brian Fargo; Colin McComb; Gavin Jurgens-Fyhrie; George Ziets; inXile Entertainment; Torment: Tides of NumenerainXile's Colin McComb and Gavin Jurgens-Fyhrie were in London last week to promote Torment: Tides of Numenera. Journalists who attended got to play in the Bloom, the late game area designed by George Ziets which isn't available in the beta. Today, they all published their gameplay footage, previews and interviews. Polygon have the longest video by far, so I'll post that here:
Here's a list of all the previews we've been able to find:
UPDATE: Well, that didn't take long. Several American websites have published their impressions of Torment:
They're decent enough articles, but more interesting than them is this interview with Brian Fargo at Gamasutra, which goes into detail about the game's long development and hints that it may have had some issues. I suppose there's a reason why Kevin Saunders had to leave.
Here's a list of all the previews we've been able to find:
Eurogamer
PCGamesN
Gamereactor
GameWatcher
TheSixthAxis
Bit Gamer
Alphr
n3rdabl3
Windows Central
The Xbox Hub
Xbox Achievements
There's nothing hugely interesting in these, but the PCGamesN, TheSixthAxis, Bit Gamer and Alphr writeups probably have the most to chew on. Brian Fargo and George Ziets also recently met with the press stateside. Perhaps those previews will be published later.PCGamesN
Gamereactor
GameWatcher
TheSixthAxis
Bit Gamer
Alphr
n3rdabl3
Windows Central
The Xbox Hub
Xbox Achievements
UPDATE: Well, that didn't take long. Several American websites have published their impressions of Torment:
They're decent enough articles, but more interesting than them is this interview with Brian Fargo at Gamasutra, which goes into detail about the game's long development and hints that it may have had some issues. I suppose there's a reason why Kevin Saunders had to leave.
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